Check it out RaptorGL.Ninja :) Yep, we are stealthy, fast and adoptable to the environment :P
happy new year everyone!! I know it’s late but better late than never. Hope you all working hard on your games and submit them to #1GAM
Yep!! -> RT @LZAntal achievement unlocked, crush this one nasty bug. Now modules run and import properly. It’s a wrap, heading home :))
raptorgl retweeted
BabylonJS + a physics simulation library = addictive 3D #HTML5 games! #gamedev by David Catuhe - gamedevacademy.org/create-wo…
that feeling when you run the last test before pushing the editor's alpha build out to testers and it crash.... :/ It will something stupid
wow, so after getting registration code to hack.summit it now wants access to my account to view it.... It's got to be #spam avoid it peeps
Just registered for @hack_summit, a virtual conference of top developers. Check it out! bitly.com/11a0F7o
tons of speed improvements for WiiU :) it is exciting that RaptorGL runs so well on so many platforms :) #html5
#P2JS is awesome. Need to look at how I could add a simple integration to the Engine and auto complete to the Editor schteppe.github.io/p2.js/
There was one feature that I wanted to implement the most… restore editor to the same size and pos. It’s finally done :))
Yep! RGL editor will support other JS gamelibs :)) Why not? It’s a fantastic tool that simplifies #html5 gamedev
Morning spent on fine tuning autocomplete for RGL engine. I would really like to have auto complete for phaser in the editor for phaser devs
That I worry that devs would not update as soon as a new version is out because they simply don’t know about it. T:2/2
almost exactly 50-50 response to the require account for download tweet. I was worried that would happen. RaptorGL improving so fast T:1/2
raptorgl retweeted
I added a video to a @YouTube playlist youtu.be/u5Dqa6iTjVU?a Details on Build 1.12 of the Fantastic Worlds iOS Starter Kit


