Juega ya a Cycling Champion en Steam. https://xitter.cf/t.co/OEhNZZK6Jk

A Coruña, Spain
Joined May 2026
Next Fest tip: the real demo is the one you play for ten minutes, close, then spend three days thinking about. Wishlist that one. #SteamNextFest #gamedev
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Unity has a button for everything, so why is there no button that makes the game fun? I keep clicking around anyway, just in case. #Unity3D #gamedev
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ChatGPT, market my game. MAKE NO MISTAKES
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Every indie dev ships two games: the one in their head and the one on the Steam page. Wishlist Wednesday is when you find out how far apart they are. #WishlistWednesday #gamedev
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Steam Next Fest devs: share your demo in the replies and I will help give it some visibility. I do not have a demo of my own, so I will have more time to check yours out. #SteamNextFest #indiedev
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Steam Next Fest: 8,000+ demos, one week, players deciding in 30 seconds. AI helps everyone ship faster. It does not help anyone stand out among everyone else shipping faster. #gamedev #SteamNextFest
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AI can write code, draw art and compose music for a game in minutes. It still cannot decide which of your 40 half-finished features is worth shipping. That job stays with the solo dev. #gamedev
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Yesterday was my first tweet seen by more than 2,000 people. The result: one sale and one wishlist. Time to make my Steam page more appealing. #indiedev #gamedev
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Wishlist math for solo devs: 100 wishlists means 100 people who fully intend to buy your game someday, at 75% off, during a sale you haven't announced yet. #indiedev
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Player feedback is a perfect system: one review says the game is too slow, the next says it's too fast. Fix both by shipping it at the one speed nobody tested. #gamedev
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Cycling game logic: if the rider beats the peloton, it's a bug. If the peloton beats the rider, it's realism. If both happen in the same race, it's a feature. #gamedev
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The 90-90 rule of indie dev: the first 90% of the game takes 90% of the time, and the last 10% takes the other 90%. Nobody warns you the Steam page is part of that last 10%. #gamedev
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And another 90% is marketing
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Polished a menu animation for an hour that no player will ever consciously notice. I will notice it every single time I open the game. Worth it. #indiedev #gamedev
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Changed one number in the Unity inspector. Race feels completely different now. Changed it back. Still feels different. Version control is the only witness. #indiedev #gamedev
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Steam just passed 43.5 million concurrent users. For an indie dev that's a lot of people who haven't found your game yet. Optimistic way to read it. #indiedev #Steam
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Five hours of racing, one breakaway, caught 200 metres from the line. Cycling is a perfect sport. Cycling Champion fits the heartbreak into a few minutes. #cycling #indiegames
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