Build With Raymond (@RayHernbrode) header
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making ai do useful things, mostly. https://nitter.gq/t.co/GYllLCdHMv

Oklahoma
Joined December 2022
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kicking off #buildinpublic on this account. plan: ship stuff, post about it, repeat. wins, bugs, ugly first drafts, all of it. starting with my portfolio — blank repo to live site in a day: buildwithraymond.dev follow along if you're into that.
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Waiting on that banked reset to hit @OpenAI
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if you don't keep an eye on your token count, are you even vibe coding? or just vibing? 🙃
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robot marathons next year running on gpt 6
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after creating stuff for a little bit now, I am starting to see that a large amount of time, user error reports are like 90% user error lol.
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some might wonder what the vision for pixel car life is, I want to create a world where you hangout with friends, share car collections, race, but also so much more. think racing game sim + life sim. I want a pixel art WORLD. not just highway battles.
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I grew up playing games like @DarkAgesMMORPG @Habbo and any other isometric or 2d online lobby I could get my hands on. I also loved #motorcityonline where you could see everyone’s cars parked that was in the lobby waiting for races and see their paint jobs. this game has been a
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thought in my brain since 6th grade and technology has gotten to the point that I feel confident I can build it 🏎️ ultimately I love creating and this is definitely a passion project.
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pretty wild progress on the pixel car mmo "pixel car life" today. gpt 5.5 is really cooking and allowing me to build my dream game #buildinpublic I think this will help me get to a position where I can find real artists to join the project. #pixelcars #pixelcarracer #pixelart
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#buildinpublic #phaser Image gen skill is pretty wild. Still not real pixel art, but as close as I can get without paying someone for now... also the sprites are huge and most artists say no lol. Getting there! #pixelcars #pixelcarlife
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#buildinpublic Showing what happens when you enter the highway from the main city, this is like a highway battle mode. Or will be when I get done with it 🫡 @phaser_ #phaser #cargames #racing
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Okay so 5.5 spud dropped today and I had it refine my assets and generate actual building assets. Did pretty good job. I look forward to the day when it can create real pixel art, precise animations, and video games with a prompt. My life will be complete then. #buildinpublic
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Is this just me? lol. Tried it, felt like slowed me down.
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alright friends — today on #buildinpublic 🚗💨 got a big one in for pixel car life: you can now hop into your car, drive it up and down the main strip, hop out, and your car stays right where you left it it’s starting to feel real
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cars also drive according to hp, parts, driver skill, etc.
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currently unemployed if anyone is looking for someone to help integrate ai, build something for your business, or anything related. buildwithraymond.dev
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Getting the weather effects tied to the existing weather simulation. #buildinpublic
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alright so i've played with @PixelRacerLife for probably 10 years now as forums / makeshift websites. seeing what is going on with 5.5 spud I figure it's time to make this a reality. getting my bases ready for when @OpenAI drops that fire for me. #buildinpublic
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Been grinding hard behind the scenes 🔧 Rebuilt the entire backbone so everything’s faster + ready to scale: • Switched to Vite → instant load times • Rebuilt networking w/ Colyseus → real multiplayer rooms • Bun API → way faster responses
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• Async jobs → rewards + heavy work no longer lag gameplay • Auto-deploy → fixes go live in minutes Same game, brand new engine under the hood. Lots more coming 👀
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Using @asynkimo 's @SpriteCookAI engine to create the character sprite / animations. It's reeeeeally good 👨‍🍳 but my preview doesn't show you the full detail, I size down to 0.75 to scale with my cars. Go check this guy's #pixelart engine, it's the real deal.
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