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I feel like some of that blame falls on the demographics themselves and what they want to see. A lot of dudes want the conventionally attractive woman to be the protagonist, according to their own standards.
I don't put 100% of the blame on artists, either, because we've seen how people react when they don't get the version of a character they want.
Whenever artists try to do something different, the response is often, "I don't want to see that person on screen," rather than a genuine discussion about whether the portrayal stays true to the source material. You know this and I know this.
The fact that this is even a question proves how shallow modern media consumption has become.
Stephen King wrote Carrie White as pimple-faced, heavy-set, and visibly broken because her tragedy wasn't supposed to be palatable. She was an outcast who suffered horrific abuse at home and relentless torment at school. If people can only muster sympathy for a victim of severe abuse when she's played by a Hollywood-conventionally-attractive actress, they don't actually care about human tragedy, they just want pretty angst.
Empathy shouldn't require a casting filter. Read the book. #Carrie
I don't think those guys realize that graphics can improve from a inception trailer to launch. This screenshot looks a bit better with the lighting and hair...but lord don't tell them that.
A new photo from God of War: Laufey is making the rounds.
I won't lie, Faye looks gorgeous here. Also, I hope this finally shuts people up and they stop calling her ugly.
Source: @GodofWar_ES
Renegade Operative retweeted
footage of me escaping the EA headquarters after stealing all the abandoned ips from their basement
Renegade Operative retweeted
Bro saved the entire shinobi world with a Sexy Jutsu. One of the craziest moments in the ninja war. 😭😂
Renegade Operative retweeted
WE REACHED 250K!
NEXT STOP- 500K!
WE WANT YOU TO JOIN THE ALLIANCE. 👊
change.org/p/savemasseffect
Renegade Operative retweeted
"BioWare was repeatedly forced to abandon its strengths (narrative choice, consequences, companions) to chase unprofitable live-service and multiplayer trends, wasting significant resources."
That one especially pisses me off
EA employees are speaking out about mismanagement, GenAI push and BioWare’s closure🚀
✅Employees report that the "do less, better" mantra has simply resulted in handling the same workload with fewer staff.
✅Upper management is heavily promoting generative AI (specifically Claude), telling staff that adoption is mandatory for the future.
✅Workers believe the technology is being pushed to test how drastically EA can cut headcount while maintaining output.
BioWare’s Decline & Closure
✅BioWare was repeatedly forced to abandon its strengths (narrative choice, consequences, companions) to chase unprofitable live-service and multiplayer trends, wasting significant resources.
✅Studio leadership grew overly reliant on user experience research (UXR) and fear-driven decision-making, stifling creative risk-taking before the studio's closure.
Source: Vertical Slice
Disappointed, but definitely not surprised. So much of what’s said reflects very much how many of us felt, as it was quite obvious for the last 10-15 years.
Risk-averse development, “do less” mentality, cost-cutting..etc.
I feel really bad for the studios and talents that had to be suffocated under EA’s mentality. It’s obvious what kind of people they were ever since they tried to gaslight gamers into thinking single player gaming to be dead.
I don't need to write a complex response to recognize that you're a fucking ignorant, racist idiot who generalizes entire demographics and races to fit your own selective boxes. Therefore, I stand by and triple down on my original statement. The world would be a better place if you were removed from the gene pool.
Replying to @RenOperative_
You can't make a smart response, because you know I'm right. So instead you respond with a clip of a monkey who's entire life is paid for him by other people, when he doesn't provide anything positive to the world. My existence holds more meaning than this nigga ever has.
Truer words have never been spoken.
"EA stands for Endangered Artists."
#savemasseffect
EA stands for "Endangered Artists" because they want to push AI slop, get rid of the actual human talent, and shutdown beloved game developers and franchises.
I for one will not be silent until BioWare is saved, until Mass Effect is saved, until Dragon Age is saved.
#SaveMassEffect by signing this petition. It's a call to save the games we love, the studio we love, and one of the most important aspects, the developers who make it happen.
c.org/qJnPrQ995b
Renegade Operative retweeted
Absolutely fucking disgusting company
EA employees are describing the recent layoffs (BioWare, Respawn, Motive Studio, Ripple Effect...) as "wildly disruptive," while complaining of "terrible morale" and "generative AI push."
In a new report based on anonymous interviews with current and former EA employees, Vertical Slice claims EA workers decry mismanagement and corporate greed after the company was taken private by a Saudi-led investor consortium in a $55 billion deal.
"A cold dead place that's slowly decaying as leadership pilfers every last cent."
verticalslice.news/ea-worker…
▪️ EA does not clearly disclose who has been cut - even at the studio level or to some managers. This is creating confusion for days or weeks, leaving in-progress work in limbo, and forcing staff to rely on informal "whisper networks" to find out who is gone. The emotional impact is prolonged because people learn about colleagues being laid off gradually over time.
▪️ Affected workers were invited to "zoom calls" with chat disabled and other participants hidden. They had no chance to ask questions or say goodbye to coworkers. Sources called it "very impersonal": "You're getting laid off because you're just numbers on a list."
▪️ Some laid-off employees were given a grace period to apply for open internal positions, but many of those roles require working in-office three days a week. This is not viable for remote workers or those unwilling to relocate. One source called it "a joke" and said: "I didn't even bother looking because I don't want to work at this place anymore."
▪️ Morale has "nosedived." Management's slogan of "do less, better" has meant doing the same amount of work with fewer people. Upper management is enthusiastically pushing generative AI, which is not yet mandated but is being made very difficult to work without. Employees see this as an attempt to keep making games with as few people as possible.
▪️ Sources describe the "C-suite" as out of touch with both game production realities and what players actually want. There is a feeling that "EA executives cannot fail, only be failed." The overriding priority is seen as funneling cash to the new private owners.
Been calling it that they have no clue what they're doing over there lol
Current and former EA employees about corporate greed and mismanagment.
-EA does not disclose who exactly has been cut
-Morale is terrible
-Suites pushing for gen Ai
-Dumb decision like a new expensive office
-"EA executives cannot fail, only be failed"
verticalslice.news/ea-worker…
Those people would be fools if that's the case. It's almost laid to bare how deeply niche Onimusha is. It brings up a larger conversation because I think it's shocking whenever sales are talked about and people harp on how much it took to make the game and therefore "a game failed."
They fail to realize three things:
A) Every company has sales expectations and sales targets and they determine things a lot through ROI percentages.
B) Sony has always super repackaged games to sell them as much as possible like squeezing blood from stone. They did it for Spider-Man and God of War.
I'm 99.9 percent positive the redistribution of Ghost of Yotei Director's Cut has already added to this sales metric.
C) Sony has been happy with how Yotei sold. All on public record multiple times.
I forgot to add......Reviews also matter a lot to companies as well when they weigh on something (no brainer obviously). Capcom even said if they get high 80s and 90s they love stuff like this. To them that might matter in the long run over needing sales juggernauts all the time. So Capcom is willing to take a little hit on niche things. Look this stuff up people.
It's crazy all the amount of things you can find from these interviews.
Sounds super ambitious to me (almost to the point of impossibility), but if they could've pulled it off I wouldn't be against it. I'm never against ambitious ideas in gaming.
A former BioWare technical director has revealed that the cancelled Mass Effect game's story would have accounted for player decisions made in the original Commander Shepard trilogy.
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