Steve A-S retweeted
'Marble Zone: Reheated' (Mania Mod) by ZachmanAwesomeness
A remixed throwback stage for Sonic Mania in the form of Marble Zone from the original Sonic the Hedgehog.
shc.zone/entries/contest2026…
Steve A-S retweeted
A small preview of a new WIP experimental feature for the new PC port of Sonic 3D Blast - swapping between Saturn and Genesis mode during gameplay:
- If the user supplies their own (legally-obtained) copy of the Genesis / MD version, this unlocks the ability to switch back and forth between the Saturn and Genesis/MD graphics and audio.
- The player can instantly swap back and forth between the two modes by pressing the L+R triggers.
This is probably the trickiest feature to implement, and I'll be testing this one extensively to iron out its quirks.
Some progress on porting over the Director's Cut features to the PC port of (Saturn) Sonic 3D Blast:
- Sonic's improved movement is here, along with the improved camera.
- New flicky mechanics (bouncing HUD icon, flashing icon on screen edges, flickies act as a shield, etc.)
- The score and time are now on the HUD.
- Super Sonic is here as well, with his behaviors ported over (Power Sneakers, Homing Attack, Invincibility)! Just like Director's Cut, this doesn't use a new sprite and is a palette swap, but the great Jon Burton (@JonTt) just mentioned that (while he was building Director's Cut) someone had sent him a new sprite for Super Sonic. There wasn't enough memory to add in the new sprite, but he has offered to dig it up, which is very exciting!
- Many other features from Director's Cut.
Not all new features (like the Crab Badnik in Rusty Ruin) have been ported over yet.
Please forgive the bad gameplay, I recorded it playing on a keyboard over a remote session on airport wifi.
Steve A-S retweeted
🎮 Sonic 3 Unlocked brings Amy, Mighty and Ray to the original Mega Drive Sonic 3!
Liliam's SHC 2026 demo also adds Encore Mode, character switching and gameplay improvements!
Full story linked in replies!
#SonicNews | #SHC2026
Steve A-S retweeted
We don’t often make videos specifically for one person, but when we saw @ MrGoombazio’s YouTube comment about his baby listening to the Gobbo voices, we couldn’t resist!
Enjoy, little Gobbo!
And for everyone else, be sure to check that Croc 2 Kingdom of the Gobbos is on your wishlist 👀
argonautgames.com/croc2remas…
#Croctober #wholesome #Croc2
Steve A-S retweeted
本日は『ソニック&ナックルズ』の発売から32周年🎉
ストーリーは『ソニック・ザ・ヘッジホッグ3』からそのまま続いていて、ソニック編ではいよいよナックルズとの対決も!🔵💥🔴
ナックルズ編は一見ソニックのと並行していると思いきや、実はソニック編の後の出来事です。全部やりたくなりますね!🎮
Steve A-S retweeted
I love how CD haters refuse to realize that there's more to Sonic games than going super fast. Look how sloppy and carelessly this guy is playing because he's just valuing speed over technique, timing, or patience. No wonder he hates CD's levels
Steve A-S retweeted
PC PORT UPDATE:
With the decompilation of (Saturn) Sonic 3D Blast in fairly good shape, I took some time to work on the native PC port.
This PC port is based on the decompilation project that I've been grinding on for the past few months. It's already in great shape, and is FAR better than my earlier (and hilariously buggy) first attempt at a re-implementation. I can safely say that this will be an accurate and faithful port. Even now, all of the attract sequences play exactly like they do on the Saturn. Gameplay footage of the first level / act is below.
Some notes:
- Absolutely zero emulation is being done here - this is a fully native PC port based on decompiled source code.
- The source code for this new port is built in C, with SDL to handle window management, input, timing, audio, etc. For the sake of accuracy, the graphics are software-rendered, but use OpenGL to draw the final framebuffer and handle screen shaders.
- Widescreen aspect ratios are supported. This works great for the most part right now, with HUD elements being correctly positioned, tile scrolling working correctly, entity sprites not being horizonally-culled, etc. There are some minor fixable issues (e.g. level title cards and pause screen are showing some garbage on the screen edges). Some things remain centered in 4:3, such as the FMV videos and title screen.
- Special Stages are in great shape, with a few minor visual issues to fix, such as visible seams on polygon edges. On the Saturn version, the Special Stage engine was originally coded in SH2 assembly, but has been converted to C for this port. These Special Stages originally ran at a locked 30fps, but I've included an option to allow for higher framerates (via interpolation).
- In this port, pressing the gamepad's SELECT button (or F1 on the keyboard) opens up a special options menu to allow the player to change some settings, like aspect ratio, screen filter, etc. This menu will be expanded with more options.
- All game assets are loaded directly from the original game disc files (which the user must supply). Any of the three releases (US, EU, JP) are supported.
My goal is to release the first version of this PC port on 11/20/2026, on the 30th anniversary of when this game came out for the Saturn in the US (11/20/1996).
Steve A-S retweeted
Today we throw back to June 30, when we dropped a teaser that was hiding a lot more than it let on.
We've gone back, hit pause, and pointed out every single easter egg. Did you spot them all the first time? 👀
#ThrowbackThursday #Croctober #Croc2
Steve A-S retweeted
Croc... do a barrel roll! 🐊🛩️
Oops, wrong game. 😉
We're delighted to announce that the development of Croc 2 Kingdom of the Gobbos is complete, and we take off on October 29!
That makes it officially #Croctober, a whole month of news, updates and surprises all the way to launch and beyond, so check in every day, and wishlist the game on PS5, PS4, Switch, XBOX Series X|S, Steam & GOG!
👉 argonautgames.com/croc2remas…
#Croc2
Steve A-S retweeted
『ソニックCD』は本日発売33周年!💿
時空を超えて、リトルプラネットを救う大冒険!
ゾーンごとに、過去、現在、未来と、複数のバリエーションがあるのも見どころの一つ✨
そして、エミーとメタルソニックは本作で初登場!
みなさんが『ソニックCD』で印象深かったことをぜひ教えてください!👍
Steve A-S retweeted
In 1991, I was a fresh new employee on the Mega CD dev team.
At the time, hardware-based rotation and scaling of graphics was something the Super Nintendo was known for. We finally made it happen on a SEGA system too—and I was so happy about it! 🙌
I was the only artist on the team, so I created the graphics needed for development. This test image was one of them.
Being the youngest on the team, my coworkers really looked after me. So they even made this awesome version just for me. 😊
Seeing this again after all these years brings back so many memories. I’m really grateful for those days, and for the amazing people I got to work with. ❤️
Steve A-S retweeted
A really cool find from Discord member gageiro: A custom Mega CD BIOS made especially for Sonic Team's creative director Kazuyuki Hoshino! Check it out in action below!
Download: hiddenpalace.org/SEGA_Mega-C…
@KazuyukiHoshino 星野さん、ご自身専用メガCD BIOS、覚えていますか?
Steve A-S retweeted
44 years ago today, 16-year-old Jez San founded Argonaut. Here's every game we've made, from Starglider to the Croc 2 Kingdom of the Gobbos remaster.
None of it could have happened without the talented people who brought these games to life. Thank you to every one of them!
#GamingAnniversary #GamingHistory #RetroGaming




























