// RSD // DESIGN IS ETERNAL // (@RoSoDude) header
// RSD // DESIGN IS ETERNAL // (@RoSoDude) profile picture

Modder of games like Deus Ex, System Shock 2, Prey, Pathologic, Final Fantasy (5-9); obsessed with systems design.

Joined March 2014
Photo by // RSD // DESIGN IS ETERNAL // (@RoSoDude)Photo by // RSD // DESIGN IS ETERNAL // (@RoSoDude)Photo by // RSD // DESIGN IS ETERNAL // (@RoSoDude)Photo by // RSD // DESIGN IS ETERNAL // (@RoSoDude)Photo by // RSD // DESIGN IS ETERNAL // (@RoSoDude)Photo by // RSD // DESIGN IS ETERNAL // (@RoSoDude)Photo by // RSD // DESIGN IS ETERNAL // (@RoSoDude)Photo by // RSD // DESIGN IS ETERNAL // (@RoSoDude)Photo by // RSD // DESIGN IS ETERNAL // (@RoSoDude)Photo by // RSD // DESIGN IS ETERNAL // (@RoSoDude)
Pathologic Classic -- Reputation, Survival, and Disease Overhaul v1.00 Using the first ever mod of its kind, experience the cult classic with a renewed simulation of a town in plague. What will you do to survive? #pathologic #pathologic2 #pathologic3 #immersivesim #modding
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// RSD // DESIGN IS ETERNAL // retweeted
Queen's Domain is fun because 3 people can play it overlaid. Couldn't do that with King's field IV, people just asked me what that was.
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I am fully on board with launching Elon Musk to Mars
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// RSD // DESIGN IS ETERNAL // retweeted
finally playing Symphony of the Night after going through most of the handheld games kind of shows how much they iterated and grew from it, it's sloppy and unbalanced to almost a charming degree
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// RSD // DESIGN IS ETERNAL // retweeted
Replying to @LauraLoomer
You're acting like a real jerk considering we dug you up from Easter Island
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ROMhackers are mad cool. I used to mod PC games and I feel more at home in retro hacking communities now. I learned a lot, but also it turns out I'm pretty good at assembly, and it's more fun than high level languages. I feel free from expectations to write "clean" code
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It's whatever works and fits on the ROM. For some reason this maxim and/or the technical barriers seem to attract people who tend to be knowledgeable, generous, and passionate. Or, maybe the hacking communities I'm in just do a good job moderating and fostering this disposition
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I do miss how rapidly I could accomplish stuff with high level scripting languages, though. I was able to do so much more gameplay expansion at a rapid pace. While I think I will continue hacking for as long as I mod, I will get back to PC game modding again soon
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// RSD // DESIGN IS ETERNAL // retweeted
Texas circa January 2027
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Okay listen I think it's awesome this guy just got his ass handed to him in the polls BUT I am karaoke pilled enough to admit this goes hard, game recognizes game
Vivek Ramaswamy performs "Lose Yourself" by Eminem at the Iowa State Fair
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Trying to play Breath of Fire 4 to pass the time while waiting for US election results Unfortunately this game continues to put me to sleep Combat: 🫩 RPG customization choices: 🥱 Level design: 😪 Faerie/fishing sub-games: 😴 Story: ⏰ 🫩
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Meanwhile BoF4 has been braindead easy for like 20 hrs, I'm run away from fights because there's no pressure to level up. Systems improved on paper, but the decisions are much weaker. Bunyan vs Mygas for Ryu early game compelling in BoF3; throwing everyone on Rwolf in BoF4 is not
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The game is really beautiful and the story is maybe sorta interesting (BoF3's was a big nothingburger). But I play RPGs primarily for gameplay! This sucks! I still want to stick with it. The systems have potential and people say the ending gets harder... sunk cost fallacy idk
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The most oft-cited criticism of FF8 is that taking magic from enemies is tedious at 0-9 stock per draw I agree, but the real problem is that there's no limit to draws per encounter I reworked the formula to give larger upfront yields with diminishing returns. Draw and move on!
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- Each draw can now stock up to 18 - Draws are soft capped per spell, per enemy, per battle - Characters with higher Mag will still be able to draw more - Enemies with higher Mag will now offer more to draw as well - There's still RNG, sometimes you'll get lucky & draw more
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Sinnoware is probably the most trustworthy person in the broader Immersive Sim community. Level-headed, open-minded, respectful towards everyone. They've shown support for my mods and numerous indies, and they often share wisdom from the OGs (LGS, Irrational, Ion Storm, Arkane)
I’m pitching myself for a community manager and marketer role with an immersive sim team. If you like what I’ve been doing and think I’d be a good fit, would you be willing to write a short recommendation that I could include in my pitch? 🖤❤️
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LAST CHANCE to play pretend that you have a voice in my modding direction!
GO OUT AND VOTE ...in my poll about what mods you want from me (note that I may decide to do something else based entirely on my mercurial whims)
56%System Shock 2
31%Pathologic Classic
6%Dying Light
6%Final Fantasy 8
16 votes • Final results
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GO OUT AND VOTE ...in my poll about what mods you want from me (note that I may decide to do something else based entirely on my mercurial whims)
56%System Shock 2
31%Pathologic Classic
6%Dying Light
6%Final Fantasy 8
16 votes • Final results
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SS2: my old mods are not compatible with the remaster (not sure if possible) Pathologic: I never finished the combat update that made blocking functional Dying Light: balance mod abandoned in alpha dev FF8: systems realignment patch in dev (currently)
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