Friday: Builders Spotlight on X Spaces 🌳
Builders show what they're working on, live, and get feedback from the community. Building something yourself? Come up and share it.
📅 Fri 13 Nov · 17:00 UTC
17:00 London · 18:00 Lagos & Berlin · 12:00 New York
Set a reminder ↓
nitter.gq/i/spaces/1MEmpEybkapqQ…
Missed the last one? Watch Session 04 on YouTube: youtu.be/PubqXHQaXws
Subscribe so you catch every session: youtube.com/channel/UCDLAvJv…
2
Builders, what's one tool you keep coming back to?
A framework, design tool, AI assistant, testing platform, anything.
Share it below and say why it's useful. Someone might find their next favourite tool in your reply 👇
Small business owners work about 52 hours a week.
The median small business has just 27 days of cash on hand.
Here are 5 numbers from the research that reveal what it really takes to build and run a business ↓
1
3
37
4/ Test before you build
In randomised trials, startups taught to treat their ideas as hypotheses and test them earned more revenue and dropped bad ideas sooner (Camuffo and colleagues).
1
2
Paste your code. Get your skill level, strengths, gaps and YouTube lessons matched to you.
That's CodeCoach, built by Samuel Azuh on Roburna Builders.
In two weeks:
↳ V1 live
↳ V2: accounts and saved history
↳ a backup AI so it keeps working when one is busy
↳ light and dark mode
Next: 3 daily tasks that adapt to your level.
Developers: what would you want it to tell you about your code? 👇
Try it and follow the build: roburnabuilders.com/project/…
Follow builders’ progress between Spaces 👇
🎥 YouTube: youtube.com/channel/UCDLAvJv…
📱 TikTok: tiktok.com/@roburnabuilderss…
17
Builders, let's connect 🌳
New week, new people to build next to.
If you're working on:
↳ an app or SaaS
↳ an AI tool
↳ a no-code project
↳ a Web3 product
↳ a game
Tell us what you're building and one thing you need right now. We reply to every one, and the best reply gets Friday's spotlight 👇
4
4
131
Builders, let's test an idea.
If you're working on a product, answer these 3:
1. Who is it for?
2. What problem does it solve?
3. Why would someone choose it over what they use today?
Share your answers below. We'll reply to every one 👇
Your customers need a reason to come back, even on days they don't buy.
Pizzerias use punch cards, restaurants use spin wheels.
What if your next loyalty idea was a simple game built around your products?
Customers could play to earn points, complete challenges to unlock discounts, or explore your products to access exclusive offers.
The game gives them something to engage with, even when they're not ready to buy.
No cash prizes needed.
1
48
What's the best advice you've received as a builder?
Share it below. Someone else might need to hear it.
Steam charges a $100 fee for every game you publish on its platform. You can recoup that fee once the game reaches $1,000 in adjusted gross revenue.
That's one of 4 myths about publishing your first game. The other 3 ↓
1
2
40
Myth 4: If it's on a store, it will sell
Being listed isn't the same as being found. Start building an audience before launch: wishlists, a waitlist, short clips of the game as you build it.
Which of these surprised you most? 👇
1
5

