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A growing community of builders creating real-world, problem-solving applications

Joined August 2026
Photo by RoburnaBuilders (@RoburnaBuilders)Photo by RoburnaBuilders (@RoburnaBuilders)Photo by RoburnaBuilders (@RoburnaBuilders)Photo by RoburnaBuilders (@RoburnaBuilders)Photo by RoburnaBuilders (@RoburnaBuilders)Photo by RoburnaBuilders (@RoburnaBuilders)Photo by RoburnaBuilders (@RoburnaBuilders)Photo by RoburnaBuilders (@RoburnaBuilders)Photo by RoburnaBuilders (@RoburnaBuilders)Photo by RoburnaBuilders (@RoburnaBuilders)
“What is Roburna Builders?” Good question. We’ve broken it down here ↓
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Friday: Builders Spotlight on X Spaces 🌳 Builders show what they're working on, live, and get feedback from the community. Building something yourself? Come up and share it. 📅 Fri 13 Nov · 17:00 UTC 17:00 London · 18:00 Lagos & Berlin · 12:00 New York Set a reminder ↓ nitter.gq/i/spaces/1MEmpEybkapqQ…

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Builders, what's one tool you keep coming back to? A framework, design tool, AI assistant, testing platform, anything. Share it below and say why it's useful. Someone might find their next favourite tool in your reply 👇
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Say hi to one of the newest builders on Roburna Builders 🌳 Dama Michael Yohanna is building Krum, a management platform for mini supermarkets. Building something too? Drop it below and you could be in next week's welcome 👇
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Small business owners work about 52 hours a week. The median small business has just 27 days of cash on hand. Here are 5 numbers from the research that reveal what it really takes to build and run a business ↓
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4/ Test before you build In randomised trials, startups taught to treat their ideas as hypotheses and test them earned more revenue and dropped bad ideas sooner (Camuffo and colleagues).
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5/ Know your cash days The median small business holds enough cash for 27 days. A quarter hold 13 days or less (JPMorgan Chase Institute, 2016). How many days could you keep going if revenue stopped tomorrow? 👇
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Paste your code. Get your skill level, strengths, gaps and YouTube lessons matched to you. That's CodeCoach, built by Samuel Azuh on Roburna Builders. In two weeks: ↳ V1 live ↳ V2: accounts and saved history ↳ a backup AI so it keeps working when one is busy ↳ light and dark mode Next: 3 daily tasks that adapt to your level. Developers: what would you want it to tell you about your code? 👇
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Builders, let's connect 🌳 New week, new people to build next to. If you're working on: ↳ an app or SaaS ↳ an AI tool ↳ a no-code project ↳ a Web3 product ↳ a game Tell us what you're building and one thing you need right now. We reply to every one, and the best reply gets Friday's spotlight 👇
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Builders, let's test an idea. If you're working on a product, answer these 3: 1. Who is it for? 2. What problem does it solve? 3. Why would someone choose it over what they use today? Share your answers below. We'll reply to every one 👇
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Your customers need a reason to come back, even on days they don't buy. Pizzerias use punch cards, restaurants use spin wheels. What if your next loyalty idea was a simple game built around your products? Customers could play to earn points, complete challenges to unlock discounts, or explore your products to access exclusive offers. The game gives them something to engage with, even when they're not ready to buy. No cash prizes needed.
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What's the best advice you've received as a builder? Share it below. Someone else might need to hear it.
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Steam charges a $100 fee for every game you publish on its platform. You can recoup that fee once the game reaches $1,000 in adjusted gross revenue. That's one of 4 myths about publishing your first game. The other 3 ↓
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Myth 4: If it's on a store, it will sell Being listed isn't the same as being found. Start building an audience before launch: wishlists, a waitlist, short clips of the game as you build it. Which of these surprised you most? 👇
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We're opening our game engine to 100 projects through the Game Builder Initiative, with hosting and publishing support included:
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