Nouveau proto dans les tuyaux!
Prototyping a FPS stylish as an arcade game and creative as an immersive sim.
💥3 Bullets
🎯1 room full of enemies
⚙️Hundreds of solutions
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#PitchYaGame #IndieGame #GameDev
Sandroux retweeted
Prototyping a FPS stylish as an arcade game and creative as an immersive sim.
💥3 Bullets
🎯1 room full of enemies
⚙️Hundreds of solutions
Follow us and subscribe to our newsletter: qrco.de/beKIwv
#PitchYaGame #IndieGame #GameDev
How Videogames Keep You Playing Forever youtu.be/woAiDiH_Y8Q via @YouTube
Why Can Master Chief Only Carry Two Guns? youtu.be/1S0e8pzvpkk via @YouTube
Sandroux retweeted
A shoot ’em up without the shooting?
Control a highly manoeuvrable speedboat and escape your enemies. Use the ship’s powerful movement abilities to dodge bullets and trick enemies into attacking each other.
Swordship speeds to PC and console 2022 🚤
#ThunderfulWorld
Sandroux retweeted
What does a Shoot’Em Up look like if you remove the shooting? It looks like Swordship: an intense dodge’em up game where placement is everything.
Follow us for more news;)
#PitchYaGame #indiedev #shmup
Ghost in the Machine: Authorial Voice in System Design, 'Frostpunk' & Be... youtu.be/e7p4GPqpf18 via @YouTube
How The Dishonored Series Fixed X-Ray Vision | Stealth Game Design youtu.be/EYFFGJXnZ80 via @YouTube
Sandroux retweeted
What happens is that you, the dev, end up spending more time worrying about getting your wishlist counter increase than playtesting the game, making tight gameplay, adding a bit of soul here and there. Communication is both time consuming & a different focus than the game itself.
Sandroux retweeted
The thing is, in my opinion - as a dev more than a communication person - most of these advices can be useful for a team who has at least a couple of persons dedicated to working on the com, but they can be particularily bad for a very small team of "devs only".
Sandroux retweeted
I've been exchanging with @shin_yeo a little about game marketing and communication. And I've realized that, these days, you can quickly be overwhelmed by the amount of good practices, tips and methods to gather wishlists, get featured or visible on the social networks.
The Game Prototype That Had to Be Banned by Its Own Studio youtu.be/aOYbR-Q_4Hs
Sandroux retweeted
Vous habitez Lausanne ou Genève?
Merci de prendre quelques minute pour répondre à notre questionnaire sur l'influence de la crise sanitaire sur votre mobilité, sur votre usage du vélo et sur les nouveaux aménagements cyclables 🚲🚗🚅🚎➡️unil.ch/ouvema/enquete
RT appréciés 🙏
Sandroux retweeted
Cette application a été développée pour le 125e anniversaire de la @HEIAFR par @wuthrer, @Rouxtilant, @Qui_Cung et @CatouMorille.
#125heiafr #UrbanMemories #Fribourg
Sandroux retweeted
👀🏭 Urban Memories est officiellement lancé!
Ce jeu, élaboré pour le 125ème anniversaire de la @HEIAFR, vous fera (re)découvrir le quartier de Pérolles! Guidé·e·s par votre smartphone, laissez-vous embarquer à la Belle Époque, alors que le boulevard commence à voir le jour.
Sandroux retweeted
Hey #PitchYaGame
Welcome to Swordship, our Tactical Action Delivery rogue-like or the coolest boat game ever!
Follow us on twitter for more news.
#indiedev #indiegame
Sandroux retweeted
Do you know any #roguelike #metroidvania fans that still haven't played A Robot Named Fight? Let them know it's on sale for only $4.29 on the #NintendoSwitch #eShop immediately!
Level Designer Breaks Down Ori's Awesome Sand Level youtu.be/gIdHTL18kTU via @YouTube
It's me Sandro!
/// Swiss Games Talks ///
Rencontre avec les devs de Suisse romande
Avec le game designer @Rouxtilant sur le jeu vidéo Window Bomber, un Tetris inversé pensé pour être projeté sur une façade.
youtu.be/fc0tkjA4XaA
#SwissGames













