Sandroux (@Rouxtilant) header
Sandroux (@Rouxtilant) profile picture

Agent secret à moustache. Game designer de Shy Monsters et Swordship.

Joined October 2015
Photo by Sandroux (@Rouxtilant)Photo by Sandroux (@Rouxtilant)Photo by Sandroux (@Rouxtilant)Photo by Sandroux (@Rouxtilant)Photo by Sandroux (@Rouxtilant)
Nouveau proto dans les tuyaux!
Prototyping a FPS stylish as an arcade game and creative as an immersive sim. 💥3 Bullets 🎯1 room full of enemies ⚙️Hundreds of solutions Follow us and subscribe to our newsletter: qrco.de/beKIwv #PitchYaGame #IndieGame #GameDev
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Prototyping a FPS stylish as an arcade game and creative as an immersive sim. 💥3 Bullets 🎯1 room full of enemies ⚙️Hundreds of solutions Follow us and subscribe to our newsletter: qrco.de/beKIwv #PitchYaGame #IndieGame #GameDev
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How Videogames Keep You Playing Forever youtu.be/woAiDiH_Y8Q via @YouTube
A shoot ’em up without the shooting? Control a highly manoeuvrable speedboat and escape your enemies. Use the ship’s powerful movement abilities to dodge bullets and trick enemies into attacking each other. Swordship speeds to PC and console 2022 🚤 #ThunderfulWorld
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What does a Shoot’Em Up look like if you remove the shooting? It looks like Swordship: an intense dodge’em up game where placement is everything. Follow us for more news;) #PitchYaGame #indiedev #shmup
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Ghost in the Machine: Authorial Voice in System Design, 'Frostpunk' & Be... youtu.be/e7p4GPqpf18 via @YouTube
What happens is that you, the dev, end up spending more time worrying about getting your wishlist counter increase than playtesting the game, making tight gameplay, adding a bit of soul here and there. Communication is both time consuming & a different focus than the game itself.
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The thing is, in my opinion - as a dev more than a communication person - most of these advices can be useful for a team who has at least a couple of persons dedicated to working on the com, but they can be particularily bad for a very small team of "devs only".
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I've been exchanging with @shin_yeo a little about game marketing and communication. And I've realized that, these days, you can quickly be overwhelmed by the amount of good practices, tips and methods to gather wishlists, get featured or visible on the social networks.
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The Game Prototype That Had to Be Banned by Its Own Studio youtu.be/aOYbR-Q_4Hs
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Vous habitez Lausanne ou Genève? Merci de prendre quelques minute pour répondre à notre questionnaire sur l'influence de la crise sanitaire sur votre mobilité, sur votre usage du vélo et sur les nouveaux aménagements cyclables 🚲🚗🚅🚎➡️unil.ch/ouvema/enquete RT appréciés 🙏
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Cette application a été développée pour le 125e anniversaire de la @HEIAFR par @wuthrer, @Rouxtilant, @Qui_Cung et @CatouMorille. #125heiafr #UrbanMemories #Fribourg
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👀🏭 Urban Memories est officiellement lancé! Ce jeu, élaboré pour le 125ème anniversaire de la @HEIAFR, vous fera (re)découvrir le quartier de Pérolles! Guidé·e·s par votre smartphone, laissez-vous embarquer à la Belle Époque, alors que le boulevard commence à voir le jour.
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Hey #PitchYaGame Welcome to Swordship, our Tactical Action Delivery rogue-like or the coolest boat game ever! Follow us on twitter for more news. #indiedev #indiegame
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Do you know any #roguelike #metroidvania fans that still haven't played A Robot Named Fight? Let them know it's on sale for only $4.29 on the #NintendoSwitch #eShop immediately!
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Level Designer Breaks Down Ori's Awesome Sand Level youtu.be/gIdHTL18kTU via @YouTube
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It's me Sandro!
/// Swiss Games Talks /// Rencontre avec les devs de Suisse romande Avec le game designer @Rouxtilant sur le jeu vidéo Window Bomber, un Tetris inversé pensé pour être projeté sur une façade. youtu.be/fc0tkjA4XaA #SwissGames
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