We are an @playrust community with 4 🇺🇸 and 4 🇪🇺 servers. We aim to have different servers to match your play style we have vanilla to 5x & more

USA
Joined April 2022
RoyalFamilyGaming retweeted
⚓🚢 Our upcoming Naval Update needs a little more time in the shipyard to ensure it’s truly seaworthy. We’re now setting sail in December to give us the time needed to polish, balance, and deliver an experience worthy of the voyage. Thanks for your patience and support while we chart the final course. November’s update will now focus on meta balance changes, performance improvements, and quality-of-life updates instead. ⚖️
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RoyalFamilyGaming retweeted
World Update 2.0 goes live 3rd October. Where's the first place you're checking out? ⛰️🌴
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RoyalFamilyGaming retweeted
Tune in to Twitch and watch @itsvalvalval for her exclusive Twitch Drop! You can claim this from now until 18/08, but sync your accounts here: twitch.facepunch.com
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RoyalFamilyGaming retweeted
📣 Hotfix: Due to reports of RPC flooding kicks, we have released a small update. If you're encountering "RPC Flooding" kicks, please close your game and download the update before playing again.
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RoyalFamilyGaming retweeted
We've disabled Rust's new global rendering feature following several high impacting gameplay issues since today's update. We knew this could be a rocky release and had fail safes in place. We'll be fixing these issues up and re-enabling in the coming days.
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RoyalFamilyGaming retweeted
Rust & Anti-cheat - We've seen a rise in cheat activity and raising community concerns for several weeks. It's a problem we're constantly monitoring, a subject we rarely discuss for good reason. We're stepping up all measures to address the situation and continuously talking to Epic EasyAntiCheat. During school break, it's typical for this time of the year to see higher cheat activity; along with Rust's continuing popularity, we're reaching new heights in concurrent players, which also brings more cheat users and cheat developers. What are we doing? The best form of anti-cheat is for video game developers is not to reveal what we're doing. That isn't a great answer, it sounds like we're doing nothing, but if we tell what we're doing, it'll only reveal our hand and assist cheat developers and cheat users. Potentially enabling cheat users to bypass or counter any measures. It's an endless cat-and-mouse game we've been battling since Rust's inception and will be until Rust fades into history. On the outside, it can appear we're not directly dealing with cheating, but EAC and we do actively address issues and exploits via updates often. If we're not doing something, it's generally for a good or technical reasons. We see suggestions on how to improve things all the time and how much we suck, but we're rarely going directly reply to a direct anti cheat suggestion so as not to reveal what we may or may not be doing. Often cheaters are temporarily banned. This can be for 1-30 days. The ban isn't shown on their Steam profile, this policy is on Steam's end, and out of our control. This can often look as if the account isn't banned and is still active. A game ban is usually placed once the temporary ban expires. This is why sometimes accounts appear to be active for long periods before a ban notification is sent/displayed. I can say that we're in constant open discussions with Epic EasyAntiCheat, improving tools, and continuing to grow the support team who handles player reports and other anti-cheat matters. We constantly talk with Rust server owners who relay their and your experiences. There is a lot more going on behind the scenes. We're working on it, and apologise for the negative experiences. Please keep shouting at us when we're doing a shit job, we may not reply, but we do read and talk internally.
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RoyalFamilyGaming retweeted
The Attack Helicopter is now available to use on the Staging Branch for feedback and testing! 🚁
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RoyalFamilyGaming retweeted
📣 Rust's monthly map wipe and update are now live! DEEP SEA: This month's update brings you a new water system, a drivable Tugboat with a buildable area, the Abyss item pack, a ferry terminal monument, and the usual fixes and improvements. Read the Dev Blog here: bit.ly/43aDp7r
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RoyalFamilyGaming retweeted
Rust's monthly update and map wipe are now live! The Industrial Update - The era of automation is here! Full patch notes 🛠️ rust.facepunch.com/news/indu…
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RoyalFamilyGaming retweeted
We're currently investigating an issue affecting some maps, with players being unable to move in the underground tunnel network. We'll be deploying a fix ASAP. Apologies for the inconvenience!
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RoyalFamilyGaming retweeted
This week's limited skins are now available on the Steam item store and from the in-game menu! store.steampowered.com/items…
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RoyalFamilyGaming retweeted
Rust's monthly wipe and content update will be released this Thursday at 19:00 BST / 18:00 UTC / 14:00 EST Update includes: -Revamped gunplay & PvP -New Hapis map -Covered train carts -Launch Site NPCs -Various bug fixes and more!
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RoyalFamilyGaming retweeted
Alt F3 now game bans you ……..
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