Rutskarn (@Rutskarn) header
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Adam DeCamp. Designer of Kickstarter-backed cyberpunk villain TTRPG Deniable Assets. Writes essays on RPG history and practice for Patreon. (he/they)

USA
Joined August 2009
Rutskarn retweeted
I'm actually not gonna cross-post to this site anymore, I'm just gonna come back here to bomb these links as long as it keeps working. bsky.app/profile/rutskarn.bs…
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Rutskarn retweeted
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If for some reason this website's AI butler telling people that Jews are the problem and Hitler is the solution has put you off coming here, I'm over on the other website that is less godawful
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I'm actually not gonna cross-post to this site anymore, I'm just gonna come back here to bomb these links as long as it keeps working. bsky.app/profile/rutskarn.bs…
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Recommended games based almost entirely on detective-style gameplay? I enjoyed Shadows of Doubt, Obra Din, the Golden Idol games, and Sherlock Holmes: Crimes and Punishments
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Obra Dinn was wonderful because of how immersive it was. There is clearly one correct solution, because it's a puzzle, but the edges are filled in with so much loving, breathing detail that this feels like an accident of life and not a brutality of design.
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Shadows of Doubt I like because it evokes a hardboiled (not noir, pedantically) detective story spatially and environmentally. You're never really gonna be solving a Sam Spade level mystery, but you're doing what Sam Spade did between those episodes
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Probably both places for a while, but I'm only coming back here because I've got somewhere to go.
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I wrote the adventure.
Hey so if you've been wanting to try D&D, we made a one-shot you can play right on Discord (thru the @roll20app Activity). Light a torch and enter the Realms of Discord - available NOW.
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As in, everything in the actual "module" text, I wrote! Quite a lot of people at Roll20 implemented the assets into the activity itself, which also includes the pregen chars. There may have been edits I'm not aware of, but if it's in the main sections odds are it's my fault.
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Don't think I've mentioned I'll be at Big Bad Con this year. If you see me around, say hi!
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My favorite kind of videogame is where I say "I'm playing on the hardest difficulty," you say "cool," and you glance at my gameplay and it's the dumbest fucking thing you've ever seen
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"They do a ton of damage, but if you back away while spamming 'punch' they can't finish their animation." "Why don't you just block?" *has never once blocked successfully in videogame* "I don't like to"
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"I found out I was really good at timing the backwards roll punch, so that's pretty much the only move I do." "Aren't half the bosses immune to that move?" "Yes, it's very hard"
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With most AAA genres, big studios over-optimizing the product led to indies exploring an alternate timeline where they didn't. I don't think it happened with Bethesda-style OWRPGs. I can understand why, but I do think this is why nerds like me hold so much misplaced bitterness.
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I think I'm struggling with something, and it's not that Bethesda games are so expensive and corporate that they're exhausting to play. It's that I don't think their company HAS gone astray. This doesn't feel like an unforced error, it feels like economic gravity.
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