Glitch FX: Databending for Fun and Profit: youtu.be/EZWmyiDwmvE?a via @YouTube
Simic Theme: Arrangement, Mixing and Mastering: youtu.be/jOOeaWc9x9c?a via @YouTube
Ten minutes into level design meeting:
"Wait, the water's rising. Why is the water rising?"
*shared looks of panic and confusion*
#indiedev
The SIMICast | Episode #11 | E3 SUCKS: youtu.be/YV5Iix0T8qI?a via @YouTube
Shader development seems to have resulted in noxious purple crystals... #shaders #unrealengine #gamedev
The SIMICast | Episode #10 | The Late Late Show: youtu.be/d0KWX-ydi4Q?a via @YouTube
Migrate to 4.11; not working. Unplug nodes, plug them back in. Suddenly working. @UnrealEngine equivalent of "switch it off and on again"?
For the uninitiated, we found an infinite loop down and disabled that bit of code. Now we're chasing it through completely unrelated bits :(
Crashes in @UnrealEngine:
"That's odd." *uncouples*
"That node never did anything." *uncouples*
"That asset isn't even in-game!" *uncouples*
Just want to make it clear that the massive fire in Stafford has *nothing* to do with us. #theendisnigh #notmyfault nitter.gq/Wormella/status/704964…
The SIMICast | Episode #09 | Shut Up Jonny!: youtu.be/xIX9cIdeH0k?a via @YouTube
Mere moments later we get news of the release of @UnrealEngine 4.11... Preview 6!
*collective groans of pain from tech team*
We're looking forwards to 4.11 @UnrealEngine , these memory leaks are drowning us slowly :( #gamedev #indiedev #bugs
The SIMICast | Episode #08 | Back in the Saddle: youtu.be/cKdH95HBeb4?a via @YouTube
We may have told him we deleted all his work. We may have forgotten to say we put it back. #gamedev #refactoring
A little lunchtime #CardsAgainstHumanity is going down at SIMIC Games. #gamedev #lunchtime – at Stafford, England
Diary entry 13 is up, just three to go! #GlobalGameJam2016 #GGJ16 #staffsggj #indiedev youtu.be/t6HcFQjvV3k?a







