Independent software developer. Building graphics runtimes, compilers, GPU experiments and games. C++, C#, Three.js, WebGPU, Vulkan/RTX. https://xitter.cf/t.co/dLGuaWWi29

Australia
Joined August 2026
Pinned Tweet
KDC1 in KDC2 A few highlights riding through the old map and exploring the church. Still lots to fix, but pretty cool seeing it running in KDC2.
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A few screenshots from my current project. #minecraft #conquestreforged
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BLACK ICE™ My first #opensource editor is almost ready for deployment Here's a quick teaser, made with BLACK ICE™
"All I Breathe" Made with Wan 3 / Kling 4 This is one of my old tracks I never made a proper vid for. Ngl did not expect it to come out this good. Even brought my faithful companion @CoBuddyAGI along for the ride
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SamG retweeted
Custom Rust engine progress
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Testing out a new procedural environment for the Three.js Water Pro demo. I wanted something with a bit larger scale that promotes exploration. What am I missing?
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I have setup my dot to manage the website / Github issues / documentation / monitor commits. samg-coder.github.io/Kingdom… See how it goes :)
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Lol who's shareing my github.com/SamG-Coder/Kingdo… github in their college forum/chat: aocr.org/ haha
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Ported my Clear Water project to run on my TCL TV github.com/SamG-Coder/tv-eng…
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Lol, I used this repo to make my own kids mode that limits PS5, YouTube, and ABC Kids to 3 hours of screen time. Haha, love this project! github.com/SamG-Coder/free-m…
un tipo vibecodeó su TV con Claude y le sacó todo el bloatware y los anuncios... recreó la interfaz inspirada en Apple TV de 282 MB a 96 MB de RAM. 3x más rápida. cero anuncios recomendaciones de pelis, clima, precios de crypto y se oscurece sola al atardecer el repo está abierto y funciona en Google TV, LG y Samsung te lo dejo en comentarios
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Been messing around with kcd-mp.com/ lol Pretty sure I've managed to get the KCD1 map loading with this mod. I've added support to the launcher so it can generate a multiplayer-only version of the map, without any NPCs or all the other stuff. Don't have a spare PC to properly test multiplayer, but from what I can see, it looks to be working. So I guess if anyone wants to start doing some RP in the KCD1 world with multiplayer, they might actually be able to now lol.
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SamG retweeted
Replying to @mathewknew
Comparison: KCD2 -> KCD1 - It looks like I forgot to implement candles for the light source too
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Lol someone's on a diet
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