Anthony Carmona retweeted
Got the interaction system working two way. The player and environment now interact with each other.
For the character reading I used a lattice approach inspired by @amu_mhr's post.
nitter.gq/amu_mhr/status/2114720…
The benefit of doing it this way is not having to do custom non overlapping UV's for characters, its just plug and play and you have strong control over resolution.
The biggest time sink of making systems like this is how much time I waste running around "testing". 😅
Coming up next is impacts and explosions.
Then a blood system.
#techart #ue5 #UnrealEngine
Anthony Carmona retweeted
youtube.com/watch?v=I8ynLxYG…
Wanted to get this done sooner but was at gamescom Asia last week. Had a blast and needed a day to recover.
My Tessellation Patch tool is out!!! Free for unreal 5.6 and up. Grab it on my patreon in the first comment.
Anthony Carmona retweeted
My erosion tool is submitted for approval on FAB!
On a Friday so wont be up until next week.
I had to stop myself from tweaking too much and release it as 1.0 I'll add more features in the future, keeping it simple for now.
It'll also be cheep so people don't have to break the bank getting it ♥️
Anthony Carmona retweeted
Ever wanted simple levels functionality in #UnrealEngine shaders identical to that of photoshop, substance designer ect.. ?
Grab them on my Patreon for free:
patreon.com/ArtOfMichaelKins…
Anthony Carmona retweeted
FPOM 1.2 is out on @fab!
So happy with the improved projection and combined normals. Flat surfaces has never looked better! 🥳
#gamedev @UnrealEngine










