Anthony Carmona (@SentientSoftwr) header
Anthony Carmona (@SentientSoftwr) profile picture

3D Nerd - Unreal plugins dabbler - founder of Sentient Art En/Fr

Montpellier, France
Joined February 2026
Photo by Anthony Carmona (@SentientSoftwr)Photo by Anthony Carmona (@SentientSoftwr)Photo by Anthony Carmona (@SentientSoftwr)Photo by Anthony Carmona (@SentientSoftwr)Photo by Anthony Carmona (@SentientSoftwr)Photo by Anthony Carmona (@SentientSoftwr)Photo by Anthony Carmona (@SentientSoftwr)Photo by Anthony Carmona (@SentientSoftwr)Photo by Anthony Carmona (@SentientSoftwr)Photo by Anthony Carmona (@SentientSoftwr)
Got the interaction system working two way. The player and environment now interact with each other. For the character reading I used a lattice approach inspired by @amu_mhr's post. nitter.gq/amu_mhr/status/2114720… The benefit of doing it this way is not having to do custom non overlapping UV's for characters, its just plug and play and you have strong control over resolution. The biggest time sink of making systems like this is how much time I waste running around "testing". 😅 Coming up next is impacts and explosions. Then a blood system. #techart #ue5 #UnrealEngine
A lot of games have started using volume texture for applying environment/weather effects on character. Tried a lattice setup using Niagara. * Skinning lattice particles to mesh. * Particles sample env to store data in volume RT. * Material reads the RT to apply the effect.
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youtube.com/watch?v=I8ynLxYG… Wanted to get this done sooner but was at gamescom Asia last week. Had a blast and needed a day to recover. My Tessellation Patch tool is out!!! Free for unreal 5.6 and up. Grab it on my patreon in the first comment.
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Anthony Carmona retweeted
Another Anti-Tiling test. Really loving the results I'm getting! 😁 This is just one texture sample. No macro textures, noise etc. Imagine when that is added to the mix! #gamedev #techart
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My erosion tool is submitted for approval on FAB! On a Friday so wont be up until next week. I had to stop myself from tweaking too much and release it as 1.0 I'll add more features in the future, keeping it simple for now. It'll also be cheep so people don't have to break the bank getting it ♥️
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Ever wanted simple levels functionality in #UnrealEngine shaders identical to that of photoshop, substance designer ect.. ? Grab them on my Patreon for free: patreon.com/ArtOfMichaelKins…
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Anthony Carmona retweeted
PipeIt is a plug-in for Unreal Engine 5 that lets you draw pipes directly in the viewport, automatically handling the correct junctions while keeping everything fully editable. Get it here: 80.lv/articles/ue5-tool-for-…
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Anthony Carmona retweeted
FPOM 1.2 is out on @fab! So happy with the improved projection and combined normals. Flat surfaces has never looked better! 🥳 #gamedev @UnrealEngine
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Anthony Carmona retweeted
Published all of 74 tutorials on FragCoord: FragCoord.xyz/u/Xor?tab=tuto…
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