Stress test for my 3D pixel renderer, ported to Godot! My old approach had a huge problem, it broke at some camera angles and perspectives, so I fully redesigned it. This test also covers dynamic lighting and shadow maps. What should I test next? #godotengine #gamedev #indiedev
load video with better quality on youtube youtu.be/kjCKHiUYsZs
More closer look at the depth test. My approach will not make perfectly square pixels, but its made in purpose, as camera in this scene has some pretty heavy perspective distortion tho.
My main goal is to imitate that naive pixelation look, but keep the pixels stable without flickering between frames. It should also handle overlapping objects correctly. Basically, it should look like perfect pixel snapping… without actually being pixel snapping 😄
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I think now in a new ear of AI you will always have a risk that someone will copy your idea, especially if idea is easy to copy. It was harder before, but even before AI became this powerful, Steam was already full of games copying some simple, popular ideas.
feixiong retweeted
v1.2.0 is out now! Its a huge list of improvements and new features, first of all the new Blur tool, it will let you blur the hard edge of brush or any place where is needed #b3d #blender3d
Preview-it update is coming soon:
1) New adaptive preview UI grid — works at any scale/position 2) Reworked preview system — heavy nodes (booleans, subdivision) no longer block; others render in a new separate background process 3) Grease Pencil preview support — finally added!
feixiong retweeted
🔥 v1.1.0 is out — and I basically rebuilt the gradient system from scratch.
Before: gradients had only 2 stops, and the workflow was kinda like: draw → undo → tweak → repeat.
Now: everything's live before you apply. Move stops, add/remove them, change colors, tweak interpolation — all updates in real time.
What's new:
* Multi-stop gradients, full ColorRamp-style editing in the viewport.
* Oval radials + focal shift, no more perfect circles.
* Mesh gradient — place points anywhere and blend between them.
* Noise on every gradient, 7 types with proper controls.
* Randomize button (colors / noise / layout / all)
#b3d #blender #blender3d #blenderaddon #vfx
feixiong retweeted
🚀 LightPainter 1.0.9 is out!
What's new:
* Reworked brush falloff logic — behavior across the Hardness range now feels much more distinct, especially along stroke edges, and closely matches Photoshop.
* "Fill Color" now respects active selection — it'll fill only inside the selection. Previously the selection was ignored for this option.
#b3d #blender3d #blenderaddon #lightpainter #3dlighting #cgi
The new add-on for previewing geometry nodes in Blender is almost ready. I just need a bit more time for extra polishing. As promised, you can now preview not only the geometry output by a node, but also the incoming attributes. #blender3d #geometrynodes





