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| 3D Generalist | Game dev | Creator of Toaster Arena|

Joined August 2019
Photo by Shadow_hawk (@Shadow_Hawk_09)Photo by Shadow_hawk (@Shadow_Hawk_09)Photo by Shadow_hawk (@Shadow_Hawk_09)Photo by Shadow_hawk (@Shadow_Hawk_09)Photo by Shadow_hawk (@Shadow_Hawk_09)Photo by Shadow_hawk (@Shadow_Hawk_09)Photo by Shadow_hawk (@Shadow_Hawk_09)Photo by Shadow_hawk (@Shadow_Hawk_09)Photo by Shadow_hawk (@Shadow_Hawk_09)Photo by Shadow_hawk (@Shadow_Hawk_09)
Here is the trailer for my upcoming FPS Arena Multiplayer game on steam #gamedevelopment #UnrealEngine
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Foot IK Overhaul Using control rig this time #indiedev #ToasterArena #UnrealEngine
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Calorie Arena
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Projectile based snipers I decided to go for this as a way to balance snipers at long range and remove its point and click meta. The competitive community is def gonna kill me but its a change for the better.
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Updated death effects Needs a bot of adjustments here and there but its definitely a huge improvement compared to its old jank counterpart. #IndieDev #ToasterArena
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Typos got the best me Meant to type "lot" instead of "bot"
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Spider thing Made it in less than a day High to low poly workflow with segmented geometry for easy rigging and gore support. #ToasterArena
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Clean version of the armorless toaster. #Toasterarena #Protogen
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protogen lore
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Warframe inspired intro animation #ToasterArena
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Blender Render
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More interactive objects
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Healer Zombie
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Dodge system for zombies
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Added Custom Zombie Model Support! Very simple drag and drop system, uses .glb files and it's workshop supported As long as the model is rigged with the necessary skeleton Credits in thread
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Added Perks for the upcoming zombie mode
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Started experimenting with lightweight AI characters What a better way to test it other than making COD zombies at home
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It's mostly a glorified experiment for a Data oriented system that uses state tree, mover and game-play tags. It's meant for something bigger but for now it works very well for a COD zombies like mode for Toaster Arena Note: this mode isn't available in the game yet
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