Games are the perfect playground for this. Gives a framework for decisions, interesting problem-solving, space/threats awareness on real-time, rewards when deciding right, etc.
Once you solve games, you can apply the model to anything really. Business, medical, economy, etc.
Replying to @teslayoda
We’re making interesting progress here.
Digital Optimus can play about halfway through the Diablo campaign so far just by looking at the screen like a human.
Skill at Counter-Strike and other fast games is good too.
League is also in training.
Goal is to generalize across all games.
This
I'm not an AI-Hater at all, but... I see a lot of posts here from people that are convinced that AI will build entire, polished games within the next few years.
I find that quite unlikely. I've been messing around with all the frontier models a lot and we're clearly not anywhere close to that yet.
Interestingly, we haven't reached that goal even with writing yet. Why? It's just text, no? Given that these AI models have been trained on literally every single book in existence, having them be able to write a short story the way a good writer would shouldn't be impossible, no?
But currently, it absolutely is.
But still, even the best of the best models can't even write one page in the proper prose and with the creative intent that you'd see from a Hemingway, Shakespeare, etc.
Something is still very much missing there. Talented humans without superintelligence can do it, but even the absolute best AI models simply can't.
And every more complex artform - like games - that combine multiple artforms into one just exacerbate the issue.
Most of the stuff I see people post online that they proudly state 'AI one shotted this game!' are still godawful stuff that nobody would actually consider paying money for. And even the non-one-shots, 99% of those are... well, not great.
Now, don't get me wrong, I do think that in the hands of proper creatives, these tools are a blessing and will allow people to get a lot more stuff done than they were able to do before.
But it still very much needs to be in the hands of the right people that actually know what they're doing.
People at large will still want to play the insane achievements that some creative sunk thousands of hours into, where you can see that a ton of love and effort was put into every component - Like they always have.
I think a lot of the people who are excited about an LLM having created their own personal World of Warcraft that managed to get maybe 15% of the way there will then find out that the second part, actually creating a product that people would get excited about and be willing to spend money on is basically an artform by itself.
You know a good guy when everyone you worked with speaks highly of you. Jeff is one of them.
Here's my conversation with Jeff Kaplan, a legendary Blizzard game designer of World of Warcraft and Overwatch, which are two of the biggest, most influential games ever made. Jeff is one of the most genuine & awesome human beings I've ever met: kind, thoughtful, hilarious, and still & forever a gamer through and through.
This was a truly fun & inspiring conversation. We talk about it all: the lows, the highs, the memes, the details of the game design process, and the new game he's been secretely working on: The Legend of California. I got a chance to play the game with Jeff, and it's incredibly beautiful (and fun). You can wishlist it on Steam now. I can't wait to play it with all of you!
Conversation is here on X in full and is up everywhere else (see comment).
Timestamps:
0:00 - Episode highlight
1:27 - Introduction
4:07 - Early games: Pac-Man, Zork, Doom, Quake
18:33 - Writing career - 170 rejection letters
34:06 - EverQuest obsession
47:04 - Getting hired at Blizzard
1:02:32 - Lowest point in Jeff's life
1:08:37 - One of Us
1:12:54 - Early Blizzard culture
1:32:36 - Building World of Warcraft
1:50:20 - How WoW changed video games
2:07:42 - Single-player vs Multi-player
2:28:35 - How Blizzard made great video games
2:54:25 - Online toxicity
3:01:59 - Why Titan failed
3:19:09 - Overwatch in six weeks
3:46:07 - Best Overwatch heroes
3:54:37 - The challenge of matchmaking
3:58:01 - Rust
4:08:22 - Why Jeff left Blizzard
4:30:35 - Diablo IV
4:32:03 - Getting back to making video games
4:40:59 - The Legend of California
4:54:44 - Greatest video game of all time
5:02:51 - AI and future of video games
They do, we are actually going through an RTS renaissance. Check out Timefront on Steam if you are interested on playing a modern RTS: store.steampowered.com/app/3…
Huge
Apple has landed the rights to turn ‘MISTBORN’ into a film franchise & ‘THE STORMLIGHT ARCHIVE’ into a TV series.
Brandon Sanderson will write, produce and consult on all projects.
(Source: hollywoodreporter.com/movies…)
Being downvoted hard for saying the prestige system sucks in @ARCRaidersGame subreddit.
People can not be talked back into rationality if you criticize something they love.
Steam Next Fest, Arc Raiders going public on the 17th, a ton of things to do with Timefront and a baby at home. Yeah, I'm not sleeping this week.
PoE2 beta updates makes Diablo IV look like it is being developed by first-timers instead of Blizzard. How far the giant has fallen.
Shula ⏳ retweeted
Your latest RTS news have arrived! There are a lot of bombshells in this one!
▶ youtu.be/tPqVo8Op_I4
#RTS #gameplay #Strategy #indiegames #indiegaming

ALT Learn about new real time strategy game releases, be they AAA or Indie, and check out news about upcoming RTS games with base building, including a look at playable demos or playtests, while getting my recommendations for games on sale on Steam and other interesting news about our favorite strategy subgenre in 2025. D.O.R.F. logistics, Outlive remaster, Stormgates release an Defcon Zero’s exclusive gameplay footage are just the top of this RTS cake. https://www.youtube.com/watch?v=tPqVo8Op_I4
I've heard rumors but to actually see this. Holy shit, I'm impressed. Hoping @PlaySideStudios delivers on this.
Shula ⏳ retweeted
Guess what... We are back, baby! Timekeepers can play the next demo on Steam right NOW.
Why games like @pathofexile do a nerf fest instead of buffing other skills. It makes for dull gameplay.
"The number of failures doesn't matter, there is no point in being a pessimist, you want to be an optimist."
Shula ⏳ retweeted
Reminder: We make games, not politics. We stand for non-political and non-social agendas—no DEI in gaming content. Our next games and updates will follow that. 🎮






























