Podcast Content Creator. Tournament Organizer & Community Manager. eSports Manager of @flynnsgamingfl. Member of @RegimentGG & @FGCIsland

Fort Lauderdale, FL
Joined December 2018
وداعا للعراب والملهم تيتسويا تشيبا احد اركان العمل المخلد اشيتا نو جو 💔
🚨🚨🚨⚠️ عــاجـل - خبر حزيـن الإعلان عن وفاة أحد أساطير عالم المانغا، المؤلف الكبير تيتسويا تشيبا (مؤلف الأيقونة الخالدة "جو البطل" Ashita no Joe) عن عمر ناهز 87 عاماً 💔
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Island | SilverbackSenpai retweeted
Just imagine it’s the year 2000. No bills, no responsibilities and this comes on the TV #wweraw
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My Top 5 Anime
THE SUBSTITUTE ARC THE SOUL SOCIETY ARC THE ARRANCAR ARC THE LOST AGENT ARC THE BLOOD WARFARE ARC THE HEL.......
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Island | SilverbackSenpai retweeted
Midnight Club 3: DUB Edition Remix | PlayStation 2 - 2006
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Island | SilverbackSenpai retweeted
Ichigo Kurosaki means so much to fans around the world, and we got to share some of that love with Masakazu Morita and @johnnyyongbosch! 🧡 A huge thank-you to everyone who shared their videos. Your passion is what makes the BLEACH community so special! ⚔️
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This has been my current situation for the past 5 years
Unfortunately, as you get older, you gradually become less interested in new music and keep going back to the old favorite songs you once loved.
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Island | SilverbackSenpai retweeted
Gotei 13 first meeting/last episode
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Island | SilverbackSenpai retweeted
【Special Ending for the Final Episode】 BLEACH: Thousand-Year Blood War TV Anime Launched in 2004 After around 22 years The TV anime『BLEACH』comes to an end──. ✨More: animetv-jp.net/bleach-tv-ani…
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Island | SilverbackSenpai retweeted
Streaming 2019 vs 2026 Disney : $7 → $21.49 207% ⬆️ Apple TV: $5 → $15 200% ⬆️ Hulu: $12 → $19 58% ⬆️ Netflix: $13 → $20 53% ⬆️ Amazon Prime: $13 → $20 53% ⬆️ Paramount+: $10 → $114 40% ⬆️ HBO Max: $15→$18.49 23% ⬆️ Peacock: (2020) $10→$20 100% ⬆️
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I can run it but most likely I'm have it on console
Phantom Blade Zero has officially revealed its PC system requirements -Minimum • Windows 10/11 64-bit • Intel Core i7-8700K / Ryzen 5 3600 • GTX 1660 6GB / RX 5500 XT 8GB • 16GB RAM • DirectX 12 • SSD required • 1080p / 30 FPS with upscaling -Recommended • Windows 10/11 64-bit • Intel Core i5-10600K / Ryzen 5 5600X • RTX 3060 Ti 8GB / RX 6700 XT 12GB • 16GB RAM • DirectX 12 • SSD required • 1440p / 60 FPS with upscaling The game is also listed at around 145GB, and players are being advised to have up to 300GB of free space available during the preload process.
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I still talk about how mad successful MK11 was due to its single player content
I've said it before, and no one wants to hear it. Fighting games thrive when they offer plenty of single-player content that casual audiences can engage with. Street Fighter 6 is more successful because of its World Tour mode. The moment it was revealed that players can create their own avatars and interact with the Street Fighter Cast. I knew right then and there that Capcom would invest most of its time in avatar customization. While hardcore players were mad that costumes and balance patches were coming out at a snail's pace, Capcom knew its priorities from the start, and it paid off. You can get mad all you want about this decision, but I don't see any of you walking away from the game. No amount of social media outrage will change their decision, as long as the money does the talking. Tekken 8 has its own problems; yeah, it has a story mode, but it's dogshit compared to what Street Fighter 6 offers. The game is mechanically dissatisfying to the player base, to the point that players are returning to TEKKEN 6. The Fighter Pass is underwhelming, and the list goes on. Moving forward, fighting games need to return to form. Pack the game with content for casuals, plus fun mechanics, fun characters, a robust ranking system, rollback netcode, and quality-of-life features for hardcore players. I promise you, players will kindly hand you their money.
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Island | SilverbackSenpai retweeted
This is kind of fight you need to fight with your crush 😎😍
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Island | SilverbackSenpai retweeted
They call him Baba Yaga. The Boogeyman. 🎬 John Wick (2014)
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Literally Avengers Endgame type of battle
【The Final Conflict With Everything on the Line PV - Full Ver.】 The heavens tremble, and alarms blare across the Ark. It slowly rises, with the Goddess Statue closing in. Awakening from her memories, she rises once more. Behind her stand the Commander and the Nikkes, united by their resolve to risk everything. Together, let us march toward the ultimate showdown! New Main Story chapters arriving on October 29: - CHAPTER 49: The final conflict with everything on the line. - CHAPTER 50: We are going up! Stay tuned!
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Island | SilverbackSenpai retweeted
Stop with the “let’s grow together” and “support for support” bullshit 😭 Fake engagement from people who don’t actually care about your content isn’t going to get you anywhere. Build genuine connections, make good content and give people a reason to stick around.
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Island | SilverbackSenpai retweeted
The most aesthetic computers of all time 🔥
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Good thing I still got my 4K UHD Blu-Ray player.
Sony has stopped selling its last 4K UHD Blu-ray player in Japan. The UBP-X700/K is now officially out of stock, and Sony says it won’t be restocked. There’s also no replacement model announced. It’s still being sold in some other countries, including Europe and the US but its a pretty clear sign that Sony is moving further away from physical media.
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Island | SilverbackSenpai retweeted
DO NOT Subscribe to PS Plus or rent off the PSN store. I booted up my PS5 today only to not have access to ANY of my digital rentals. @PlayStation see attached video, I am even connected to the internet, verified licenes and have PS Plus premium until Jan 1st.
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Island | SilverbackSenpai retweeted
I see a lot of people expressing shock and sadness over BioWare shutting down. And I get it. But here's the uncomfortable truth: The BioWare that made Baldur's Gate, Neverwinter Nights, KOTOR, Dragon Age: Origins and the original Mass Effect trilogy had largely ceased to exist long before yesterday's announcement. BioWare's decline began around the time the doctors left and much like what happened at Blizzard, most of the original talent responsible for building those legendary franchises had moved on years ago. What remained was the brand. The IP. Basically just the name on the building. But a studio's name doesn't make great games. Insanely talented people do. And that's the lesson our industry somehow keeps refusing to learn. The people who built those studios, who poured their blood, sweat and tears into establishing their creative identities were the actual assets. Their experience, their taste, their leadership, their ability to recognize what made a game special in the first place was always the thing that mattered, not the brand. You can't simply replace those people, keep the logo on the door and expect the magic to continue. Yet, that's precisely what publishers have been doing for the past 10-20 years. They've spent billions acquiring studios and IPs, seemingly under the assumption that the creative output would continue regardless of who was actually making the games. And when the original talent inevitably left, the remaining teams were expected to fill shoes that were often impossibly large, without necessarily having the experience, leadership or creative vision required to do so. And... the results speak for themselves. I think we'll eventually look back at the COVID-era acquisition frenzy as one of the most destructive periods in the history of our industry. Publishers were buying studios left and right, paying absurd valuations mostly just to secure IPs... and developers were often all too happy to cash out. At Moon Studios, we got quite a bit of crap for refusing to sell when seemingly everyone else was getting acquired. I remember telling our team back then that I'd seen this movie before. The exact same thing happened in the 90s, when EA went on its acquisition spree. Studios were bought, their founders and creative leaders gradually lost the freedom to make the games they believed in, the original talent became frustrated and left and eventually the studios all became a Ship of Theseus. History doesn't repeat itself perfectly, but it sure as hell rhymes, and that's exactly why I never wanted Moon to end up in that position. And I don't think we're even halfway through the ultimate fallout of the latest acquisition frenzy. There's going to be a very rude awakening for quite a few publishers when they discover that the studios they acquired for billions are worth a fraction of what they paid. And that shoving ideology down peoples throats ultimately came at a cost that they didn't quite grasp. They didn't actually buy the creative vision, the institutional knowledge or the culture responsible for making those studios successful. They bought the names, the buildings, the IPs and whatever teams happened to be there at the time. But those things don't matter at all. You can buy a studio. You can buy its IP. You can even buy its entire back catalogue. But you can't buy the magic that made those games special in the first place. And the sooner our industry understands that, the better.
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