Just a guy who likes playing games and wants to share that with others. Streaming Mon, Wed, Fri @ 9pm EST.

Joined October 2019
Who's up for some trivia?!? The pilot episode will be airing tomorrow, April 1st at 10:30pm EST! (This is not a joke!). Please come by the stream and participate! It's open to all! Invite your friends! Hope to see you there!
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Back to the village, folks! Lady D is chasing me! Come hang out for some scares! We are @MasteringRumble while @GamingOnRumble rumble.com/v7hhpvm-these-dem…
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Though the world seems doomed and things seem like we’re headed for certain calamity, don’t forget… The battle has already been won. God is in control.
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SlingerGames retweeted
RED ALERT 🚨 THE BIGGEST UPDATE TO THE GAME DROPS ON THURSDAY! 🦀
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It's been a while, but I am SO PUMPED to be playing SCP: Secret Laboratory with the @rumblevideo fam! Get in here and hang out. It's gonna be a great night! We are @MasteringRumble while @GamingOnRumble rumble.com/v7hciug-roleplayi…
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He makes a good point. AI drastically closes the gap between large studios and indie devs. I hate AI slope as much as everyone else, but I'd rather support indie devs. They're the future of gaming.
Tim's making a really important point here and I think people fundamentally misunderstand it. Let's paint a scenario. You are an indie developer and you want to make a game. Traditional game development will take you 1 year and cost you $200,000 in outsourcing costs to buy art, animation, and additional programming resources. AI assisted game development will take you 3 months and cost you $50,000 in credits + some additional resources. In a good scenario your game could make $200,000 and break even, but in many scenarios you mortgage your house and no one sees your game and you are out your savings. Now, with the anti-AI mania, Valve is forcing real economic harm on you because you get the equivalent of hate mobs at your door for your choice of tooling. Your economic viability is harmed because Valve chooses to put a label on you that generates negative attention. It makes your economics worse. Anti-AI proponents will point out that this proves their hate campaigns work. The appeal is not to them, because they are morons, but to developers to stand up to Valve and say remove these labels so that we can have livelihoods. And Valve makes money of you either way. Stand up for your rights, devs!
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Life is crazy, but I always make time for Late Night Trivia! Join us live at 10:30pm EST for trivia or for the live pregame show right now! We are @MasteringRumble while @GamingOnRumble rumble.com/v7h7l8o-live-late…
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There's a possibility I'll be live at around 10:30pm EST for @Slinger92's Wednesday Night Trivia, then I'll be gaming afterwards. For now, that's up in the air, but we'll see when the time gets closer. Until then, stay tuned!
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Marchy! You're too smooth with it!
KIRILL MARCHENKO, ARE YOU KIDDING ME 🤢
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I dunno about Resident Evil Village, guys. It just didn't feel great. Steam has overwhelming positive reviews, but I'm not feeling it! Maybe by the time I finish it, I'll think differently, but for now, here are my thoughts: Mia was an absolute pill. Like a total B if you know what I mean. Wasn't even sad to see here go. Controls feel very clunky. It was fine for RE4, but as a first person experience, it felt not good. Now I can look past all of that, but the insanity of Ethan pushing on through the injuries is insane. In two hours of gameplay he had, two fingers bitten off, an arrow in his leg, legs stabbed with sickles, hung from the ceiling by hooks through his hands and then gets down by tearing his hands in half, and to top it off, he gets his entire hand sliced off and then reattaches is! I'm not a stickler for realism, but holy, this is too far. I just can't get past it. So yeah. We'll keep playing, but so far, overwhelming positive seems impossible. What do you think? Am I missing something with this game?
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SlingerGames retweeted
Gaming is the single biggest opportunity in AI right now 2027 will be an absolute gold rush for anyone who dedicates the time to build a game with AI Gaming is BY FAR the biggest entertainment industry on Earth Double the size of the ENTIRE movie, music, and U.S. sports industry combined (NFL, NBA, NHL, MLB) Over the past year the economics of gaming has completely collapsed. Despite the industry making over $200 billion a year, it has become completely unaffordable to make good games anymore The work needed to make a detailed game that keeps up with today's tech is beyond comprehension This is where AI comes in. AI fixes those economics AI allows solo devs to build the AAA games of their dreams with very little resources. The thing is the gaming industry up to this point has completely rejected AI. This won't last much longer though. Disruption is coming and quite literally nothing is going to stop it The first domino fell today. Asha the CEO of Xbox announced Xbox Labs today. This appears to be one of the first times a major gaming brand is embracing the disruption (for the record Asha has done an INCREDIBLE job being the shepherd of the Xbox brand) It is so painfully obvious where all of this is going. In the next 12 months every digital game store will be filled with AAA quality, incredibly fun games built entirely with AI by a single developer The $200 billion flowing through the gaming industry will be redirected from massive studios with thousands of devs to solo developers/small teams embracing the latest tech The largest entertainment industry in the world will be 100% owned by indie AI developers. Hundreds of billions of dollars up for grabs And unlike other sectors of software, gaming has built in moats. One of the last moats in software will be network effects If I build a community based piece of software that has a million users and you build the exact same piece of software and it has 0 users, everyone will buy my software instead Gaming encapsulates this perfectly. If you build a banger multiplayer game that has millions of players, even if someone copies you and builds the exact same game, you're going to win because of network effects This is one of those moments. One of those moments where the future is so obvious and so clear. AI is about to disrupt a multi hundred billion dollar industry and every penny of that will be up for grabs. There is absolutely no reason why you can't be one of the people who capitalizes on this Download Claude Code. Download Codex. Whatever your choice is, just get it. Then start building the game of your dreams GTA 6 will be a landmark game for many reasons. One of those reasons is it will be the one of the last AAA games from a massive developer studio. That model doesn't work anymore. The new model is you. A person with an idea and access to the most powerful technology ever created. Don't screw this opportunity up.
Today we're standing up XBOX LABS (labs.xbox.com). Here is the note that I sent to the team: Team, The first video games emerged some 75 years ago. In the time since, there have been booms and busts, but every year there are more great games to play, more devices to play them, and best of all, more people than ever playing. That growth helped make XBOX what it is today, and we've helped shape the industry in return, from bringing hard drives to consoles and online gaming through Xbox Live to Game Pass and cloud gaming, alongside franchises that have brought millions of people together. In recent weeks, we've seen games rapidly decompiled and rebuilt to run on hardware they were never originally designed to support. Windows PC builds have been translated to run on Apple Silicon or ported to run inside a browser through WebAssembly and WebGPU, the latter now approaching 90% global browser support. Perhaps more surprisingly, we've seen many of the biggest games in the world have been remixed into the source code of another. These experiments challenge long-held assumptions about our industry: the tether between software and hardware, the boundary between creation and play, and how people discover and experience games. While it is hard to predict the future of gaming, it is easy to see the possibilities in making great games easier to access, giving old games new life and allowing more players to become creators and co-creators. These are unmistakably good outcomes for players, even when (and sometimes because) they challenge our existing business models. To explore these possibilities, I’ve asked Scott to stand-up XBOX LABS, a small group of game makers, engineers and scientists whose job is to turn emerging ideas into things our players and developers can experience. We'll build in the open, learn from what people do, and measure success by whether more people are playing and creating. I think XBOX has an important role to play here. Coding became the first major workload for agents because they can write, run, and test software. Games share many of those same properties, and people spend more than 72 billion hours a year playing XBOX games, roughly five times the estimated time spent writing code worldwide. We've spent 25 years learning how to make great games, and I want our game makers to help shape what these new technologies make possible. As we learn, we’ll share the tools we build with developers across the industry, just as we always have. Our priorities aren't changing. We remain committed to the 4Cs, to making great games, to our hardware and to being responsible stewards of IP and the communities built around it. LABS gives us a way to explore new technology that is game design led without abandoning the work already underway. Asha
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3rd from the left is one handsome dude!
Replying to @GrimmHollywood
NIGHT 1 - FRIDAY FOUR OF A KIND! With @theschleppy and @SVG_on_Rumble being banned from Tag Team Competition, they head off into the singles division. Each of these men wanting to make a name for themselves, with the debut @TheJoey_Cannoli 👀 @theschleppy vs VOZ vs @Slinger92 vs @TheJoey_Cannoli
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As someone who has just started game development, I can agree that AI is now a necessity. It tackles so much of the slow and mundane stuff. That being said, the creative human mind is now more important than ever. It will be the biggest difference maker. Don't let AI create for you, but make it build the visions you've created. That is the way.
We have a huge pivot underway here at Epic, moving developers around to retool for maximum AI acceleration. The aim isn't to do the same stuff with fewer people, but to enable everyone here to build MORE and BETTER stuff, and to bring the benefits to all teams using Unreal.
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SlingerGames retweeted
Canadian Thanksgiving >>> American Thanksgiving
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On this Canadian Thanksgiving (the real Thanksgiving, thank you very much!), I just want to say how thankful I am for all the support I've gotten, friends I've made, and good times I've had here on Rumble. You know who you are, and I just want to let you all know that I appreciate you all! Thank you for everything!
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The Homeschoolers and Hexik escape the backrooms was an phenomenal experience! Despite the fact that I was demon fodder half the time! We will do it again in the future!
That was an incredible time! @Slinger92 @MeistersMadness and @HEXIKofficial with the hilarious gameplay! @xCountryCraftx with the raid! And @ric_rac with the rant! Thank you all, ya legends!
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SlingerGames retweeted
Support shouldn't be a transaction. If I'm in your chat, it’s because I genuinely want to be there, not because I expect you to come to mine. Fake, transactional support is exhausting.
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