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We are a small #Indiegamedev studio from Groningen, the Netherlands at @IndetopiaNL - We are currently working on @Tenshu_General (On @Steam - December 1st!)

Groningen, Nederland
Joined March 2013
Photo by SmartArt Game Studio (@SmartArtGames)Photo by SmartArt Game Studio (@SmartArtGames)Photo by SmartArt Game Studio (@SmartArtGames)Photo by SmartArt Game Studio (@SmartArtGames)Photo by SmartArt Game Studio (@SmartArtGames)Photo by SmartArt Game Studio (@SmartArtGames)Photo by SmartArt Game Studio (@SmartArtGames)Photo by SmartArt Game Studio (@SmartArtGames)Photo by SmartArt Game Studio (@SmartArtGames)Photo by SmartArt Game Studio (@SmartArtGames)
Just saw an awesome #VRnws safety training by Stark Learning for the #windmeetsgas conference
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We are using @GitKraken Pro because it's actually a useful #Git #GUI! Plus it has a cool name gitkraken.com/
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What an epic shot of the #SolarEclipse2017 Photo created by photographer @JasmanMander #eclispe2017 #epic #EclipseFire
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Am departing presidential councils. Climate change is real. Leaving Paris is not good for America or the world.
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#dbh17 @DutchChain blockchain hackathon right before kick off. teams anxious to get started!!
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OwlchemyVR Mixed Reality just got more ridiculous! Transparencies, dynamic lighting, and new green screen wizardry! owlchemylabs.com/owlchemyvr-…
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I may have mentioned that I have a fondness for #Pink but I didn't expect this! #surprise #050 CC .@IndietopiaGames .@IndietopiaNL
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Slimmer revalideren met serious games van Big Bang Studio. Dit jaar op de Dutch Design Week in Eindhoven! thndr.me/lAD0TP
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I just supported Revalidatiegames op de DDW#16 on @ThunderclapIt // @Big_Bang_Studio thndr.me/3SlwGr
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#Rosetta, is that you? #CometLanding
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Nice work #67P #CometLanding to boldly go where no spacecraft has gone before @ESA_Rosetta @esa
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Open air cinema rain and Riders on the storm playing. Very cool. :-) #zienemaan @Zienemaan
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To the island! @WeCamp16
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behalve dat UE4 geen spaties in je project naam toestaat -> is dit 1980?? #UE4
voor kleinere projecten lijkt unity met tooling te hebben. Hoe meer A's hoe meer tools van UE4 heel handig worden
zowel Unity, UE4 en Java. Hangt af van wat het project nodig heeft