Joe Johnson (@Snap_OW) header
Joe Johnson (@Snap_OW) profile picture

I make youtube videos about path of exile https://nitter.gq/t.co/WOBxLrYl4F

Salt Lake City
Joined April 2013
Photo by Joe Johnson (@Snap_OW)Photo by Joe Johnson (@Snap_OW)Photo by Joe Johnson (@Snap_OW)Photo by Joe Johnson (@Snap_OW)Photo by Joe Johnson (@Snap_OW)Photo by Joe Johnson (@Snap_OW)Photo by Joe Johnson (@Snap_OW)Photo by Joe Johnson (@Snap_OW)Photo by Joe Johnson (@Snap_OW)Photo by Joe Johnson (@Snap_OW)
Joe Johnson retweeted
Opinion on poe1 ground loot after reading the upcoming 3.29.1 patch notes: This game is and has been completely infested with tile loot that gets constantly buffed, see the buff to abyss chests instead of monsters in the upcoming patch. On the other hand, you need to go to ridicolous lengths to even start seeing returns on ground loot from monsters. The current league mechanic shows this perfectly, as you can stack "cannot drop equipment" (absurdly rare and absurdly powerful mod) with up to 8 other multipliers (stack rares/magic monsters, pantheon, fracture, possessed, wisps) + border modifiers and still only collect "decent" returns. You will basically never see this mod btw, and the rest is extremely underwhelming for how much work goes into it. Meanwhile you get showered in Scarabs from Strongboxes and chests which are 90% of your profit. If you look at the implicit and border modifiers of charts, you'll notice that they designed the Allflame mechanic as if ground loot "is a thing", which it hardly is. When you do a map in poe1 and only kill "normal monsters", you expect nothing in return. That's a problem. While having different issues, PoE2 has a winning formula on ground loot and should be considered as a blueprint for how non-tile loot is approached in poe1.
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Joe Johnson retweeted
I'll be honest, this is the worst endgame has felt in a very long time for me. I've tried multiple max juiced strats today and they're just all terrible. 200% more currency/200% more quant and you leave the map with 10 chaos. Only hope right now is a buff in the next week, removing mirage and not addressing the poor state of loot was a massive mistake. In comparison poe2 loot feels phenomenal and made the game really enjoyable in 0.5, poe1 is so far off the mark right now.
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Joe Johnson retweeted
Final splits of group "week" for Mirage league. 4608 divines: 8 mirrors @ 450 div each = 3600 div + 1008 div Even split for 6 mappers and 2 traders 1 mirror + 126 div per person Total time played: 84 hours Real farming playtime after full atlas setup and landing on the breach strat very quickly: 57 hours (this includes all afk / downtime, not offline time) 576 div per player over 57 hours is 10.1 div per hour. This however includes what we made on mirror appreciation. We bought our 10 mirrors at an avg of 267.5 divines, so we made 1825 divines on mirror prices increasing. This is almost 40% of our profit. Without taking that into account, a person in the party made 6.1 div per hour. As a comparrison, the top solo strats are currently in the range of 15-20 div per hour. Fun stuff: - We found a pair of (altar)duped Magebloods - We found a pair of (altar)duped Hinekora's Locks - We looted 41 T0 uniques (the rarest items in the game) 5 of which duped so a total of 36 drop events. 4 of those were belts, 2 each - We found 4 Hinekora's Locks (3 drop events) and ~55 Sacred Orbs Breach is really the only rewarding ground loot based strategy we found. We tested a few others, nothing came close. The currency buffs were definitely felt, but it was indeed a band aid fix, the rest of ground loot is in a very sad state. We were just carrying out full inventories of gumball currencies, with the occasional good unique drop. It was good to hear Mark and Octavian acknowledge the ground loot issues in the Q&A, so I'm sure improvements are being considered. I hope divination cards are in that mix as well in some way. Difficulty / reward scaling stuff is cool. It encourages stronger characters, better planning & gameplay, and it can scale in a party. There are 30+ solo strategies, there is usually only 1 or 2 group ones. I'm not saying they should be equal, but having a scarab that could slot into multiple strategies with the difficulty / reward scaling aspect could encourage more experimentation and viable strats. I'm no game designer tho, just throwing out ideas :D Thanks for watching, gonna chill today and push my schedule forward for EU streams and solo stuff coming up.♥️
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Joe Johnson retweeted
Gonna go live a lil bit and do a talk with spicysushi and @Snap_OW wont be live super long today lots of stuff to do!
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Joe Johnson retweeted
Loot is boring. This requires a bigger post but poe1 loot is honestly in a really boring state. When most of your loot is coming from tiles, the excitement is taken away. Average player sees more divines from kingsmarch than the ground. The entire loot system needs a rework.
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Joe Johnson retweeted
24 HOURS LEFT UNTIL POE 2 0.3 LAUNCH. I THINK THIS IS GOING TO BE THE BEST POE 2 LEAGUE OF ALL TIME
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Joe Johnson retweeted
the day omg becomes cringe is the day i kms that shit is permaburned into my vernacular
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World first Uber Aberroth down! Setup was 2 Paladins 1 Spellblade and 1 Void Knight. Took about 2 hours of attempts (and ~32 hours of gearing). Gonna be exciting to watch solo kills especially on Hardcore! Huge shoutout to @Snap_OW who coached us on the fight and dodged SO MANY BALLS it's incredible. We got some gear to improve and we're going back tomorrow because this boss drops some crazy good items! :D
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Joe Johnson retweeted
Last Epoch - Season 2: Tombs of the Erased has a new launch date. Season 2 will now launch on April 17th, 2025.
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Joe Johnson retweeted
Replying to @Snap_OW
@Snap_OW you cannot hide the truth
its not reddit that started ASA, it was literally the jeff bezos of poe, magic find party player who farm thousands of unique items per map. The sanctum farmers prevent them from creating a monopoly to access to powerful unique so they propaganded normies against sanctum runners
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I fought for God, exile. Who do you fight for?
39%SRU
61%ASA
18,279 votes • Final results
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Joe Johnson retweeted
New Info from PoE 2 Developer interview with Jonathan by @Zizaran - If a stash tab equivalent exists in POE 1, you will get it in POE 2. If it doesn't, currently you don't get anything, but that mechanic (say blight) gets added, the tab will be too - Jonathan is not a big fan of quad tabs. Item art too small and hard to see. He understands that their utility far outweighs this for most people - Jonathan things target dummies are "hard" design wise because of resists / armor. What about no stats at all? Or possibly a normal mob and a boss. Jonathan is not opposed to adding something like this in the future - You can NOT portal out of boss fights. You can NOT change your equipment during a boss fight either - You CAN log out of a boss fight. You have the option to spawn back at the previous checkpoint instead of back at the boss. Essentially you can log out and forfeit the boss fight - 6 second disconnect timer exists. If you LAG for more than 100 milliseconds the instance is paused (lag-death protection). If this lag doesn't resolve in 6 seconds, you will be disconnected - Character names work exactly like POE 1, no number discriminators like for accounts. After a character is not logged in for 1 year, its name goes into the available pool. If someone else picks it, the original character will be flagged for rename. Good luck - You can NOT over socket runes (can NOT replace one, once is already socketed) - Runes are fairly common, good Soul Cores are rarer - Mana leech exists, but only for attacks - Getting to crit cap (100% chance to crit) is going to be harder than POE 1 - The highest tier of any mod should be something you're excited to see - The highest tier of Light Radius is tier 6, so if you find a "HIGH TIER" (rarity) item, it could potentially not even roll Light Radius on it (HUGE W) - Monster abilities (like a triple projectile fireball for example) either all crit, or none of them do, they are open to changing this - Player multi-proj abilities however have individual crit calculations - Bosses can crit. They are open to feedback on this - Monsters don't have charges since they no longer grant anything inherently anymore - Support playstyles will be much more active than in POE 1 - /ladder exists, same as in POE 1. It was a throwaway "cheat" command before they made a ladder screen. 12 years later, there is still no ladder screen. Maybe soon™ - Open to expanding ladder with Time of Kill for bosses etc. API work - Name in Lights exist (server wide yellow-text announcements for "first to X zone, first to X level -every 5 levels) - If there is a massive skill-tree change, every character gets a free full respec - Ascendency skills gain sockets (for support gems) with character level. Late 80s for "6-link" - Skills tied to items roll sockets (for support gems) on the item - Low life is 35%> - Force move works the same as POE 1. No separate key bind, but you can put it on your "second bar". Open to adding it - You can only use a Tower one time. Generally there will always be more maps in the radius of a tower than what a Tablet will buff - Jonathan wants to make the perfect action RPG, and he'll keep going until he feels like he's achieved that ❤️ - Hardcore characters that die go to Softcore - Jonathan thinks getting over a million players on EA launch is unlikely, he thinks on actual launch (free 2 play) they will go way above that. However they synthetically tested up till 1.6 million players, trying to tune that up to 2 million. Of course real players will be different, very hard to prepare for such a huge launch - No Exilecon in 2025. There will "almost certainly" be more in the future - Predictive and Lockstep networking modes still exist. There is a new Hybrid mode, it's predictive networking but tries to prevent issues that predictive has (desync). Especially good for WASD. Pretty much everyone at GGG plays on Lockstep, so Hybrid and Predictive needs more testing - Player rarity is multiplicative with map rarity - Guild stash tabs will not transfer to POE 2, since Guilds are separate - POE Mobile is on hold Great interview Ziz! <3 LESS THAN 100 HOURS UNTIL LAUNCH LET'S GO!
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This is GOING LIVE NOW! To celebrate we are giving away 5 Early Access Keys! ➡️ Like this tweet ➡️ Retweet ➡️ Comment something you like from the podcast! Drawing will be December 5th 8pm UK time!
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Info from the Path of Exile 2 Developer interview with GGG Jonathan by @DarthMicroT and @GhazzyTV - You can ascend in a party - Rarity not only affects regular item rarity like magic vs rare vs unique, it also affects currency (more rarity = more rare types of currency drops) and ALSO affects the ranges of tiers of affixes that roll on items (!) - Loot filters supported confirmation ✅ - First classes to be added to Early access past the initial 6 will be the Huntress and Druid (Druids will have 3 "primary" forms) - Blight is a "relatively easy" league to add to PoE 2 in the future, it's possible that it'll come back - 8 ascendancy points confirmed - Endgame "juicing" is important - EA characters will stay in 'Early Access league', this is not Standard - Righteous Fire confirmed to exist, but not ready yet - There is a failsafe in place (full atlas reset) if you brick every map in a way to no longer be able to progress in any direction on the atlas - Maps being able to be failed means they can be more rewarding. You can't just "corpse run" a rewarding encounter - You really don't want to fail maps surrounding Pinnacle bosses! - Biomes give possibilities of target farming - Untainted Paradise (600%+ XP map) spawns in a corner of a forest + beach biome. There are other "unique" maps like this which players will have to figure out the spawn conditions for - Johnathan is open to adding short races like in early POE 1. Unfortunately it doesn't bring in new players - Gem quality exists, but it's an endgame thing - Any class can ride the 'ranger' Rhoa mount, but it's only an advantage to the Ranger (shoot arrows while moving at normal speed). They don't want mounts to be a "requirement" to just go faster - Crafting bench got cut, might return as and endgame thing. Lots of design problems with it - Can only use 1 Omen at a time. Would be too powerful to combine multiple - Atlas is personal, doesn't share in group - Skills granted by items ARE supportable with support gems 🤯 - Monke exists 🐒 - Jade form is more controllable than one would expect, you can cancel it early etc. - Time stop does not freeze your friends - Spectres not in EA (yet) but there is something that "took their design space" - Dual Wielding sometimes alternates weapons, sometimes merges the damage of both weapons into one damage packet. Skill dependent - Golems not in the game (yet) - Strongboxes opening will be MUCH faster than showed in the announcement stream - Planned support to quick swap from PC UI to Controller UI. Not initially in EA - Ignite is 25% of the base hit, Ignite Magnitude is a multiplier on this value - Ultrawide monitor support exists, up to an unconfirmed number, black bars past that - Cyclone exists, on another class coming later in EA - Spell Totem exists, unclear if it's at the start of EA - No reflect map mod - In-game build planner in the works - There will be teasers leading up to EA launch!
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Joe Johnson retweeted
🏆Team Focus = Gamers🏆 31:39 Level 100 WR 28:23 /played We Did It Again
Team Focus = Gamers 🏆 1:01:02 Level 100 WR 51:00 /played Thank you for all the positive comments. Everyone on the team is grinning ear to ear right now.
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We found this lol
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Today: Fresh marauder leveled in campaign, then boosted with shrines in maps. Was gearing up to do my first and only map, when the patch notes hit🤡🤡🤡
If this shit gets nerfed before I wake up, I'm buying a ps4/bloodborne and getting off this wild ride
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Joe Johnson retweeted
Group play done! I think my dopamine receptors need a few days of rest after this league, was kind of crazy going into it assuming we we're gonna be hard detoxing from Affliction, but alas it provided a lot of awesome moments. Until next time! twitch.tv/preheet/clip/Tardy…
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Francisco did ‘em dirty
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Final splits for group week of Affliction league. Numbers: 10 892 divines (Mirrors @ 270 div / Locks @ 18 div) Traders: ~33% - 11 Mirrors + 17 Locks + 350 div Mappers: ~11% - 3 Mirrors + 401 div Total time played: 104 hours Real farm time after campaign and full atlas setup: ~82 hours (gilded scarabs 5 man for a bit then 6man for a few hours then full juice for the rest of the week - full winged / elevated sextant) 1211 Divines for a mapper comes out to an average of 14.7 divines per hour. Also includes all afk / downtime (not sleep/offline time) However, this of course does not include the currency made by mirror appreciation. We bought our mirrors at at average of 161 divines. Had to sell 1 to make the final split work, so at 29 mirrors we made 3161 divines on mirrors going up in price. For a mapper, this is 347 divine profit. Without mirror appreciation, a mapper would have made 864 divines, which is a 10.5 divine per hour profit. This is the first league where group MF is actually competitive with the top solo currency strats. There are many strats that match or even slightly surpass these numbers if you're a competent solo/duo and play a lot. Hosting 5-ways, bossrushing, Sanctums, Ravaged Blight top end (altho I haven't seen very recent data) to name a few, and there are plenty that scratch the 8-10 div/h range (Essence + Einhar, Legion + Expedition, Logbooks, Blight, Heist, etc). Fun stuff: We found a bunch of T0 uniques! 4 Headhunters 1 Mageblood 2 Squires 2 Rings of Kalandra 2 Soul Taker 2 Bino's Kitchen Knife 2 Voltaxic Rift 1 Marohi Erqi 1 Lioneye's Glare 4 Rakiata's Dance (we don't know if it's T0 or T1) 0 Divinarius (not on filter) Affliction blue juice probably needs a rework, it's basically old Nemesis-3 sextant but on crack. Yellow / purple could use a slight nerf if it goes core, and if you have to give up a scarab slot / atlas tree investment to make it work, it could be a pretty good long term. Best overall-juicing mechanic they added since delirium. Interacts with every other mechanic, high risk / reward, completely optional. 10/10 design tbh. More of these leagues please ♥️ Thanks for watching us for the week, going to catch up with IRL stuff / try fix schedule for usual EU times. See you soon! 🫡
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