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Been a while since I posted art stuff...
And that's because we've been cooking up a whole game!
Hope you all enjoy the announcement trailer!
Cant wait for you guys to be able to play, we've worked really hard on this :D
Remember to Wishlist <3
store.steampowered.com/app/3…
SomeWan retweeted
Yay, I did some more! Really happy with these two actually! Saw some of @Kairuiz_ and it inspired me to finish some of the sketches I had left. Hope you like them!
One is for #tombstone and for #oxidized
#swordtember #swordtember2026 #conceptart
SomeWan retweeted
GLOBAL REVEAL: RED ROOSTER, AN INCENDIARY RPG
Come home to Roost.
We're honored to officially reveal our incendiary RPG. Read an introduction into the project on the new Red Rooster page: summereternal.com/redrooster
actually learning chaos might help me with ideas on how to make my 2 worlds mechanic better with how it can slice geo and collision.....
oh.... destruction is like... hard hard to get right. god damn
i knew it was complex and hard to get right but holy shit
no wonder havok costs so much and sends a guy to your studio when you want to use it
finally managed to get a cacheless unreal engine source build to compile and build in 2 hours flat, now i can finally get some damn work done on some engine tools lmfao
idk why UBA is forcing one of my agent PC's to just run out of memory all the time, its really weird and im not sure how to fix it =/
just watched end of oak street, it was shot so much like It Follows that i thought i was going insane BUT IT TURNS OUT I WAS RIGHT I WAS FUCKING RIGHT ITS THE SAME GUY THE SAME GUUUYYYYY
I've been finding a lot more fun in doing engine work than art recently. Not sure why but I like adding in cool new things that will cause less friction in development. It's just neat
SomeWan retweeted
Working on a new prop! I wanted to create some Wayfinder fan art again after producing 3 environments in a row. Based on the concept art of Baldi Konijn!

















