Ulf (Sort Of Arbitrary) (@SortOfArbitrary) profile picture

FFXIV Mod Creator | Level 35 | He/Him | NSFW 🔞 ❤️💜💙 | Kofi: https://nitter.gq/t.co/0EoAKsrWR3 | Discord: sortofarbitrary | Husband and Owner of : @GrellXIV

Joined September 2024
Photo by Ulf (Sort Of Arbitrary) (@SortOfArbitrary)Photo by Ulf (Sort Of Arbitrary) (@SortOfArbitrary)Photo by Ulf (Sort Of Arbitrary) (@SortOfArbitrary)Photo by Ulf (Sort Of Arbitrary) (@SortOfArbitrary)Photo by Ulf (Sort Of Arbitrary) (@SortOfArbitrary)Photo by Ulf (Sort Of Arbitrary) (@SortOfArbitrary)Photo by Ulf (Sort Of Arbitrary) (@SortOfArbitrary)Photo by Ulf (Sort Of Arbitrary) (@SortOfArbitrary)Photo by Ulf (Sort Of Arbitrary) (@SortOfArbitrary)Photo by Ulf (Sort Of Arbitrary) (@SortOfArbitrary)
So the account that got hacked must have been reported enough to get deleted. Oh well, starting over, and doing 2fa this time. Plus, about time I made a blusky account anyways. It seems to be what all the cool people were doing. sortofarbitrary.bsky.social
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Lots of friends are abandoning Twitter, and this place is being blocked by many social media groups. I think it's time to pull the plug on this place too. I'll be on Blusky. bsky.app/profile/sortofarbit…
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I like to cook too. Tonight I made Chicken Cordon Bleu with toasted garlic bread.
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Marrying Red Mage to Sanguine Sage has taken some work. Finally made it to the capstone and can begin on the LB3.
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The reason for this is because the animations for drinking the potion in this fight is one of several abilities that are classified as upper body animations. By activating a full body animation then immediated interrupting it with drinking the potion causes this chaos.
This quoted post is unavailable.
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animation being activated right before the potion drinking animation, the game is still animating the lower portion of the body because it's not receiving new animation input and isn't being interrupted, meanwhile the upper body is. The abilities being performed usually perform
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their animations regardless of the player moving. So the run, jump, sprint, etc. animations don't interrupt them, creating this humorous effect. I've seen this and a few other funny effects related to upper body animations a few times editing Machinist.
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Onto Sanguine Sage. Expanding on the vampiric theme. A held summoned weapon to accompany the neuliths, cleaning up the VFX, SFX, and changing the job animations. It's a start.
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New fairies coming for Ritualist. A big thanks to my friend @DekkenArt who provided me the idle and movement animations for the Reaper's Avatar from their Avatar Companion mod which replaces Chocobo with the Reaper's Avatar.
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What the caster sees versus what would be seen through Mare.
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Seraphism, Manifestation, and Accession. Couldn't decide if I wanted to use some magic animations that would be easier to make look like heals, or if I wanted to do this idea of making melee attacks look like healing. Particularly pleased with how this came out.
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Scholar's new summoned weapon kind of went under the radar. Some may know that Scholar has a summoned weapon for their LB3 (The summoned Seraph). However now they have a second for Seraphim (The multiple summoned Seraphs). Here is Chain Stratagem and Baneful Impaction.
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I was stealing Reaper's Enshroud for Seraphism when I got an idea. A horribly wicked, bad idea. None of my full overhaul packs use .atch either and none of the role abilities are shared with GNB. It's soo tempting.
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Question for those who celebrate the holidays with a decorated tree where part of it faces the wall. Do you decorate the sides of your tree that face the wall? This is the first year @GrellXIV and I put up a tree together for the holidays.
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Slowly getting work in on Ritualist. Here is Words of Chaos II which replaces Art of Wars. These randomized spells always take several hours. Basically packing 6 spells into a single ability.
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Holidays are slowing me down a lot. Plus 7.1 and then some minor issues with Penumbra that were making things difficult. But another ability updated for Ritualist. Words of Chaos (Ruin I and II).
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So with 7.1 somethings changed. IDK what, but afterwards Oath of the Ancients was causing some random crashes during the Confiteor combo and likely during LB3, Passage of Arms, and the Pray Emote too. This has (hopefully) been fixed.
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Update: this did not fix the issue after all. After discussing the issue with others, skill mods with custom sound files work fine in Textools but have issues in Penumbra. So yeah, setting this aside for now until there is a fix.
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