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Happy #PortfolioDay ‼‼️‼️
Name's Andy, a Spanish 3D Environment/Hard surface artist from Spain looking for work all around Europe!
I love teamwork, stylization and to take on some interesting and challenging projects!
Contact info below⬇️‼️‼️‼️⬇️
🪼 Soulan ✼🪼 retweeted
It's been confirmed, the winds of change have finally met my sails.
Final reveal coming on the 9th
It's so incredible to finally be back, I am buzzing with excitement about this one.
Hey folks, like a lot of people this year I've been affected by layoffs, and I'm looking for my next opportunity! I'm a Lead Unity Developer looking for a similar position. I have a decade of experience, mostly XR but in small and large teams, medical, simulation, etc. DM me!
🪼 Soulan ✼🪼 retweeted
Una gota, otra gota y otra más... He olvidado la cantidad numérica exacta, –¿Cuantas gotas de agua llevo..?— dejé escapar en alto, a lo que solo el eco de mi voz respondió.
Aquella cueva solía tener la amabilidad de responderme... O la sátira de imitarme. (1)
BY THE POWER CONCEDED BY THE MAJESTIC @Johnny_Nodes AND IT'S BANGER OF A COURSE (I had been doing it in order to solidify my substance designer knowledge for the upcoming nodevember) MY BRICKS HAD NEVER BEEN THIS BRICKED (full PBR coming soon ™)
🪼 Soulan ✼🪼 retweeted
Leafborn - Nulls Metal Props
10,000 leaves. One little hero. A world full of rusty robots. 🍃
Here's a look at some of the metal props we created for Leafborn, our stylized action roguelite!
ArtStation:
artstation.com/artwork/o00om…
Our demo is live on Steam!💚
store.steampowered.com/app/4…
#stylized #3dmodel #zbrush #3d
🪼 Soulan ✼🪼 retweeted
I love this little trick Deadlock employs where rougher textures have a layer of color noise applied to them to avoid that plastic-y 3D look
🪼 Soulan ✼🪼 retweeted
A song of silk #SilkSong 🕷️🕸️
The keyword here is within a year. Now it's within a day.
Lowkey I kinda wanna make a network of devs/content creators to help get the word out for new games on launch day. So you know it'll get visibility without grinding social media..
Wait..did I just invent publishers?
Replying to @KupoGames
Me and @csaurageul had this same discussion recently. This was already a problem before AI, a great example was the original bodycam style game, it went so viral so fast that within a year you had several clones pop up. To this day the original dev is still trying to finish it.

































































