Love Shaders. Developer of Euphoria Patches, moderates Complementary Discord. Dev versions of Euphoria Patches: https://xitter.cf/t.co/5Ylkfv05Rr

Joined January 2019
Euphoria Patches 1.7.0 keeps on giving! Two new features: - End Flash Shadows from 1.21.9 flashes (Iris only) - Colored Lighting for Create contraptions (normally unlit, now properly lit & colored). Requires Colorwheel 1.0.0 + ACL enabled.
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This is a beautifully done simulation in #Houdini can’t wait to play with all the new mpm solver stuff! Bravo @sidefx #VFX #animation #3d #cgi
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New Directional Lighting and Fog at the exit portal in the End with fake artistic Caustics :) And as is usual with Euphoria Patches - one can customize the colors and also fog intensity
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New Nebula Settings in Euphoria Patches. The Minecraft night sky has never been so pretty! Change colors, distortion, and more! It even includes pixelation!
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SpacEagle17 retweeted
I added Shooting Stars to Minecraft! All possible with the magic of shaders!
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What if Minecraft had realistic desaturated nights? Shaderpacks can do that!
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Massive thanks to douira (douira.dev/) for the translucency sorting implementation. They have made a whole thesis on their novel implementation of translucency sorting in Minecraft.
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Decided to mess with Euphoria Patches' new camera settings (get it now at modrinth.com/mod/euphoria-pa…)
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SpacEagle17 retweeted
Minecraft Shaders have gotten INSANE....
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SpacEagle17 retweeted
SDF model challenge shadertoy.com/view/XfdSzf
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For the love of god just use an early return. if (score >= 90) return "A"; if (score >= 80) return "B"; if (score >= 70) return "C"; if (score >= 60) return "D"; return "F"; Stop overcomplicating it.
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how to spot AI art accounts, a thread: 🧵
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SpacEagle17 retweeted
If you're new to shaders, you shouldn't start with something complex like god rays, procedural generation or fluid sim. Your first 5 shaders should probably be: -Color invert: Invert the RGB color channels -Desaturate: Average the RGB to get approximate brightness -Motion blur: Sample a few pixels in a line and average the color -Posterize: Round RGB color to the nearest 0.2 or 0.1. -Noise: Generate some pseudo-random white noise using sine or int-hashes.
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SpacEagle17 retweeted
I plan to release my physics engine datapack on Saturday. It'll be my first Minecraft creation on YouTube in four and a half years. Keep an eye out!
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SpacEagle17 retweeted
The datapack is up to 4905 commands. Honestly, that's less than I thought it'd take to simulate 3D rigid body physics so accurately. With everything else implemented, it only took about 10 commands to add Buoyancy.
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Replying to @Minecraft
oh really?
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Today, on Transgender Day of Remembrance, we remember all the trans members of our community we have lost. Please remember, you are never alone.
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1.21 update cycle so far in a nutshell
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SpacEagle17 retweeted
why the heck was this reported as a bug, and why the hell has it been marked as fixed this is a violation 😭
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