Release it on PC and this won’t happen lol
Take-Two is ready to use its legal resources to those who attempt to unofficially port Grand Theft Auto VI to PC or reverse engineering via AI assistance – they also plan major defences against it for future title releases.
“We are utterly focused on enhancing our technical defenses and enhancing our legal activities appropriately. And at the same time, without in any way being cavalier, every entertainment business that exists is subject to some element of piracy. So this is likely to invade our business to a greater or lesser extent. I think it will be manageable and we are focused on it.” - Strauss Zelnick
Source: ign.com/articles/take-two-en…
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This is now my most wanted game
Austin John Plays discovered unique dialogue in Ocarina of Time remake that could suggest the existence of a Skull Kid Amiibo (speculates that a Majora’s Mask remake is coming soon) ift.tt/DExWKmq
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Nintendo is also going to use this exact same work and release a Majoras Mask remake as well and make the same amount of money.
Work smarter not harder
So Zelda Ocarina of time remake was
- Made in 3 years
- With 200 people working on it
- Budget WAY under $100 million (estimated)
This game will easy sell over 10m before 2027.... Budget to profit ratio is absolutely insane!
No wonder Nintendo is imune to layoffs 😂
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✭ Spidercolt 🕸️ retweeted
OoT remake is genuinely just a cycle of me saying "holy shit this looks insane", putting down my controller to listen to the music in each new area, and then saying how good the game looks again every 30 minutes lmfao
✭ Spidercolt 🕸️ retweeted
Xbox and PlayStation trading off making the worst decisions all generation.
Then Nintendo reminds you of why you enjoyed the hobby in the first place.
✭ Spidercolt 🕸️ retweeted
Pirating video games that are currently on sale is anti art. Idgaf if you only play on PC youre a scumbag for emulating Ocarina of Time
✭ Spidercolt 🕸️ retweeted
PC gamers: I hate Nintendo! Weak ass games
Also PC gamers: I spent hours to get this new Nintendo game to work on my PC
Eiji Aonuma, a lead developer on the Zelda series since 1998, believes Nintendo not doing mass layoffs is a key part of their success.
He says keeping very long-term employees who can teach junior devs has "a real benefit" and helps Nintendo make truly great games.

































