Nominees for the Godot Game Awards 2025 were announced this morning.
You can now vote for the winners 🏆
stayathomedev-git.github.io/…
Winners will be announced in two weeks.
#GodotEngine
Holy moly 😮
My Godot 3D Platformer Course one week after preorder launch:
#1 Daily Course
#1 Game Course
#3 Weekly Course
#8 Monthly Course
Thanks everyone!
coloso.global/en/products/in…
Course: coloso.global/en/products/in…
My #godotengine 3D Platformer course is currently the number 2 top course on Coloso Global just after 3 days. 900+ interested
I'm convinced this says more about people excited to see a Godot course.
Thanks everyone!
Course 🔗 below
Replying to @StayAtHomeDev @colosoglobal
Course: coloso.global/en/products/in…
48 hour coupon: bit.ly/55STAYATHOMEDEV
GodotBot and 3D Course Assets by GDQuest are licensed under Creative Commons Attribution
Early Bird Launch page for my 3D Platformer Godot course just went live.
We've got wall jumps and double jumps....maybe even triple jumps?!?
Link and exclusive coupon 👇
@colosoglobal
Early bird coupon - bit.ly/55STAYATHOMEDEV
Create an account and accept the coupon.
Some Mario inspired visual juice for my upcoming 3D Platformer Godot course.
Will be covering the small visual elements that add a lot to the feel of the game.
Early bird coupon 👇
Replying to @inacho_ @colosoglobal
For 48 hours once the early bird page is live next week
Godot Engine 3D Platformer course is coming!!
Been working really hard on this while partnering with @colosoglobal to produce this course.
Early Bird launch date is next week. Exclusive $55 off coupon link below:
bit.ly/55STAYATHOMEDEV
More info to come...
Replying to @cybereality
I'm an optimist
What are we doing y'all?
This constant push for fidelity and realism is going to destroy the industry. It can't be maintained and the returns are diminishing.
Fidelity != Fun
This is PopcornFX, a 3rd party VFX tool.
Godot Engine plugin coming soon.
- Custom plugin run, not tied to Godot particle system
- Exposed parameters in engine
- Works with Godot materials
- Node based editor
A whole new way to create particle effects for Godot.
Replying to @BLAHBLEHBLAH_1
That was the idea...it's MIT so it can be used, copied, adjusted into a PR on its own
Replying to @SubleBoom
It's got a ton of changes to the renderer so they kept it separate I believe.
Replying to @buttface_9000
Yeah the dev pushed the repo like 4 hours ago.



