Wishlist Children of Kronos: https://xitter.cf/t.co/Ad3tr4Phd5 Stay-at-home-dad, Godot Engine enthusiast

Joined August 2022
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Nominees for the Godot Game Awards 2025 were announced this morning. You can now vote for the winners 🏆 stayathomedev-git.github.io/… Winners will be announced in two weeks. #GodotEngine
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Godot Game Awards 2025 nominees drop tomorrow
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Holy moly 😮 My Godot 3D Platformer Course one week after preorder launch: #1 Daily Course #1 Game Course #3 Weekly Course #8 Monthly Course Thanks everyone! coloso.global/en/products/in…
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My #godotengine 3D Platformer course is currently the number 2 top course on Coloso Global just after 3 days. 900+ interested I'm convinced this says more about people excited to see a Godot course. Thanks everyone! Course 🔗 below
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Early Bird Launch page for my 3D Platformer Godot course just went live. We've got wall jumps and double jumps....maybe even triple jumps?!? Link and exclusive coupon 👇 @colosoglobal
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Early bird coupon - bit.ly/55STAYATHOMEDEV Create an account and accept the coupon.
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Some Mario inspired visual juice for my upcoming 3D Platformer Godot course. Will be covering the small visual elements that add a lot to the feel of the game. Early bird coupon 👇
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For 48 hours once the early bird page is live next week
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Godot Engine 3D Platformer course is coming!! Been working really hard on this while partnering with @colosoglobal to produce this course. Early Bird launch date is next week. Exclusive $55 off coupon link below: bit.ly/55STAYATHOMEDEV More info to come...
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What are we doing y'all? This constant push for fidelity and realism is going to destroy the industry. It can't be maintained and the returns are diminishing. Fidelity != Fun
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The node based editor. The effects and workflow were impressive.
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This is PopcornFX, a 3rd party VFX tool. Godot Engine plugin coming soon. - Custom plugin run, not tied to Godot particle system - Exposed parameters in engine - Works with Godot materials - Node based editor A whole new way to create particle effects for Godot.
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There was also some hinting at supporting raytracing for some upcoming Godot games....
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Replying to @BLAHBLEHBLAH_1
That was the idea...it's MIT so it can be used, copied, adjusted into a PR on its own
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Replying to @SubleBoom
It's got a ton of changes to the renderer so they kept it separate I believe.
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Replying to @buttface_9000
Yeah the dev pushed the repo like 4 hours ago.
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