If the next GTA game takes as long to develop as GTA6, it will release at the start of 2040! 🤯
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Steve Ellis retweeted
Beyond Words - now on your iPhone & iPad for less than a beer!
📱 Beyond Words: A Word Roguelike IS OUT NOW ON iPhone & iPad!
From the creators of GoldenEye and TimeSplitters comes a whole new wordcraft & roguelike strategy game!
🧠 Build clever combinations
⚡ Stack powerful modifiers
💥 Chase ridiculous high scores
One more run. Now anywhere.
🍎 Download now on the App Store!
apple.co/47opbo6
#BeyondWords #iOSGaming #MobileGaming #WordGames
Even my tiny indie word game Beyond Words had a kill switch in every pre release build incase there was a leak. It seems inconceivable that Rockstar didn’t do the same with GTA6. I conclude that the recent “leaks” are actually part of the marketing of the game.
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We made a game. It’s not a shooter 😲
Give it a try.
Beyond Words is OUT NOW! 🥳
From the creators of GoldenEye and TimeSplitters comes a smarter kind of word game🧠
🧩 40+ evolving boards
⚡ 300+ powerful modifiers & abilities
👿 30+ menacing bosses
Play now on:
🖤 Steam
❤️ Switch
🩵 PS5
💚 Xbox Series
⭐ Get yours today if you’re feeling clever!
bit.ly/48CA3j5
#beyondwords #newgame #newgameplay #wordgamelover #wordgame #wordgames😂
Steve Ellis retweeted
Beyond Words!
New Demo is up for #SteamNextFest
Beyond Words demo is live at #SteamNextFest.
🔡 Spell smarter 🧠
🔢 Score bigger🪄
Give it a go and hit that wishlist button! 👇
bit.ly/3N3LJDY
Steve Ellis retweeted
This coming weekend, 25 years ago TimeSplitters was released!
I’ll be at @EGX on Sat 25th October 2025 with Steve Ellis, Graeme Norgate & Karl Hilton. Come and meet us!
Keir Starmer is apparently coming to agree with me. bbc.co.uk/news/live/crm7zwp1…
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Steve Ellis retweeted
Some old Rare devs ‘bonding’ at Brett Jones’ art exhibition.
(Atkins Building, Hinckley until 15 Nov)
Steve Ellis retweeted
Keir Starmer’s first conference in seven words:
Your taxes are going up.
Also, sausages.
All holidays must come to an end, and @Ryanair can always be relied upon to make that end as unpleasant as possible.
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Steve Ellis retweeted
If you think there have been a lot of game industry layoffs, you really ain't seen nothing yet.
Companies always under-layoff in the first one or two waves, because they don't want things to be as bad as they are. But 2021 overhiring + unproductive remote work + the shift toward hiring people for reasons besides ability + a generational shift toward disillusionment and nihilism and a refusal to find meaning in work + "Bidenomics" + soaring pay in an attempt to compete with "tech" companies + several other factors have just been **devastating** and we are only beginning to see the results. This is likely to keep going for a while before we see a recovery, which will by necessity need to be focused on smaller teams where the people on the teams actually work.
I’ve seen this happen with games that I’ve worked on too. It’s a strange combo of praise/insult - people love the game but seem to believe that the it would have been better if it had been released sooner, as if that the last part of dev is spent working hard to make it worse.
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