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Our first short animation is now released. Watch full video via the link below.
youtube.com/watch?v=2yy1vCr1…
"The earth's might be awakened by the trio of invokers. Alone they appear, yet their path is woven with the courage and knowledge of many. At the end of the journey, shall they face a wondrous flower, or not a flower but a monster?"
STUDIO AILERON retweeted
☁ ☁ ☁ _________
映画『#数分間のエールを』
本編映像第1弾公開
_________☁☁☁
✧“モノづくり”の高揚感が映像から溢れ出す✧
続きは6/14(金)より映画館でご覧ください!
📺YouTube
youtu.be/rFZ7me9AT6E
📺TikTok
tiktok.com/@yellmovie_2024
#数エール
Some motion graphics in our recent tutorial were actually created in #Blender.
What do you think about us posting some videos on how to create motion graphics in Blender?
#b3d #b2d #motiongraphic
Key highlights from our latest #Blender cloud tutorial.
Watch the full tutorial here :
youtu.be/jA1xNUIiPgg
#b3d #bnpr #indie_anime #3DCG
Here's our first tutorial about creating procedural 3D Clouds in Ghibli style with #Blender.
We really appreciate again to @LightningBoySt1, who provided us with knowledge and inspiration for making this tutorial.
youtu.be/jA1xNUIiPgg
#b3d #bnpr #indie_anime #3DCG #Ghibli
Our first tutorial video will be about creating the sky in HWABIHWA 100% procedural (even the normals of cloud).
We couldn't have done it without @LightningBoySt1 !
Our wish is to upload the video this year.
#b3d #bnpr #indie_anime #3DCG #Ghibli
One of things we've been working on: Uploading our model to @Sketchfab.
It was challenging, but we finally made it. We implemented two-tone rendering using metalness, roughness and emission.
Check the result here : skfb.ly/oOxtV
#b3d #bnpr #indie_anime #3DCG
We're making a video about the line works inside HWABIHWA. We first tried Solidify, but failed and made our own #geometrynodes that set the weight of outlines depending on camera position.
#b3d #bnpr #indie_anime #3DCG
Story board vs Final animation
Scratch tracks made with own voices in the traditional way, as a guide before adding the actual SFX.
Sound on
#b3d #bnpr #indie_anime #3DCG
#Ghibli Anime Style in Blender
Our concept is fully(99%) procedural. There is no(1%) gap between viewport and final output.
You can check in youtube : youtu.be/2yy1vCr1L28
#b3d #bnpr #indie_anime #3DCG #procedural
D-1. It was fun to learn ways of expressing styles we couldn’t have tried before in such a small team. See you tomorrow!
#b3d #bnpr #indie_anime #3DCG
"HWABIHWA" will be released next week. It's not long enough to need a poster, but we couldn't help making one after rendering this scene.
#b3d #bnpr #indie_anime #3DCG
There's a scene with a book flipping, but it was hard to decide the speed and number of pages to flip. So we made the whole animation controllable with #geometrynodes.
#b3d #bnpr #indie_anime #3DCG
We made flowers with #Geometrynodes to control breathing-like movement, while rigging other parts. One of the toughest challenges in the entire film.
#b3d #bnpr #indie_anime #3DCG
We got interested in NPR and procedural approaches inside Blender, so we started making "HWABIHWA". We tried to realize #Ghibli style with procedural 3D techniques, even though we also love the traditional methods we grew up with.
#b3d #bnpr #indie_anime #3DCG




