Petal Meadows, Petalburg, Path to Shhwonk Fortress, Shhwonk Fortress, Boggly Woods, Glitz Pit, Twilight Trail, Keelhaul Key, Poshley Sanctum, Path to Fahr Outpost, Fahr Outpost and Moon are the only locations without treasure chests.
When advancing the design of Spewart, both the size and shape of his mouth as well as the way he used it to attack were taken in consideration.
Level 1: There is one bamboo stick.
Level 2: There are two bamboo sticks. One of the sticks may be unnecessary.
The player must hand an object to the other hand, which is moving. Objects can be anything from a pipe to a banana.
Croco does not appear again until near the end of the game, where he can be found in a room in Bowser's Keep. This time, he sells the player items and gives small advice.
Level 1: There are five flies.
Level 2: There are nine flies.
Level 3: There can be seven, nine, or thirteen flies. Seven, two, or none of them are large and green, respectively.
Super Mario World Ojama Shoot mostly functions as a typical air hockey game, although with a Red Shell in place of a puck.
The point of the game is to allow the giant head at the top of the screen to eat the snacks. However, there is sometimes a hammer or a baseball that the head is trying to eat.
Yoshi hides in a random egg in the original version, but in the remake, his egg can be located reliably while moving around.
3rd level difficulty: The player will have to race a dragonfly up to the top of the stairs. The frog is not in this level, though.
Bright Idea is one of Jimmy T.'s microgames.
The name is based off of the term "bright idea", which means to have a sudden clever thought. This is usually portrayed in cartoons as a light bulb appearing over someone's head, hence the connection to this microgame.



















