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The Part 2 article is now up (link below). It shows using the exploit we examined in Part 1 to target Chrome and other adjacent processes to pull interesting artifacts out of memory.
medium.com/@andy99998/using-…
So this is quite funny. Its data taken from one of our TI platforms. 12 Ransomware victims but known exploited vulns ...only 2....from 2023 and 2024.
I guess the point is...in spite of all the wave of new cluster fuckery, people still get popped by old stuff all the darn time.
This is a tad over the top saying Europe is under attack...but...honestly get ya flippin fridges off the Internet ya fruit cakes.
Andy Swift retweeted
Spotify: open.spotify.com/show/3PeV2F…
Apple Podcasts: podcasts.apple.com/us/podcas…
Amazon Music: music.amazon.com/podcasts/cf…
YouTube: youtube.com/channel/UC5L2Q76…
Andy Swift retweeted
Episode 48: Citrix, Cloudflare, and Credential Chaos!
@0xTib3rius & @SwiftSecur1 chat about a bunch of small topics, from Citrix bugs, to passkeys, to whether Cloudflare is actually just a huge MiTM attack.
Links below!
Andy Swift retweeted
Hello, Little People Living Inside Of My Computer,
I have made my second ever YouTube video briefly discussing the Chinese government trying to compromise companies in Malaysia.
It was fun.
youtu.be/ZcsVsr4rpgs
I shall be doing this today, let's spread the word and make this national early grey day.
#earlgreyhot
And for those not familiar with tea making...you got to try earl grey loose leaf made properly!
theteamakers.co.uk/blogs/how…
Transport tycoon was one of my first binge games. You can still download openttd today btw....great to see it still maintained!!
Here's an almost impossible question: What's the best game ever made by MicroProse?
Silent Service (1985)
Gunship (1986)
Pirates! (1987)
Airborne Ranger (1987)
F-19 Stealth Fighter (1988)
Red Storm Rising (1988)
M1 Tank Platoon (1989)
F-15 Strike Eagle II (1989)
Railroad Tycoon (1990)
Silent Service II (1990)
Knights of the Sky (1990)
Civilization (1991)
Gunship 2000 (1991)
Darklands (1992)
Master of Orion (1993)
X-COM: UFO Defense (1994)
Master of Magic (1994)
Colonization (1994)
Transport Tycoon (1994)
Civilization II (1996)
Master of Orion II (1996)
Grand Prix 2 (1996)
Falcon 4.0 (1998)
Alpha Centauri (1999)
RollerCoaster Tycoon (1999)
B-17 Flying Fortress (2000)
Note: That's just a selection... they created even more than that.
I now don't feel quite so much like I'm missing out, but still...
Current information I have on php2Shell:
- The RCEs requires the attacker to obtain memory addresses which are typically protected by ASLR.
- I suspect the original author (lcfr_hax) likely has a reliable exploit which leads to stable code execution.
- Most of the PoCs being posted are completely non-functional AI slop.
- There is at least 1 working non-slop exploit being passed around, but it's reliant on bruteforcing for ASLR bypass, so not particularly impactful.
- Rumor of ITW exploitation are patchy. There are attempts being seen using the non-functional leaked RCE, or variants that are config / system specific.
- Some rumors point towards a known-working exploit being used by threat actors (I've personally confirmed this specific exploit works, but the ASLR bypass technique is unreliable at best and massively limits the potential impact).
- I'd expect heavy ITW exploitation in the next few weeks based on how many people are looking at this. Though, success rates will vary heavily based on the specific exploit chain.
Lol
Leaving this here, PHP 8.5.12 security patch is incomplete. ( needs further validation )
Readers added context they thought people might want to know
The PHP 8.5.12 release fixes the two specific CVEs (via state/bailout changes) detailed in official advisories; referenced "surviving paths" (e.g. var_destroy UAF) are separate pre-existing unserialize issues unrelated to this patch.
php.net/archive/2026.p…
github.com/php/php-src/se…
github.com/php/php-src/se…
github.com/dinosn/php-8.5…
I go on holiday and the biggest vuln of the year drops...while fortinet also throws out a load of big bulky patches...
It's my cyber wet dream week. Aw man.
Someone catch me up when I'm back please.
Andy Swift retweeted
Have seen some posts on this that contain an (understandable) misunderstanding of probability.
If you use an RNG (true or pseudo), the chance of generating any number is the same as the chance of generating any other.
If you ask for 2 6-digit random numbers and you get 123456 and 000000, your RNG isn't necessarily broken.
As humans, we see patterns in everything. But patterns can occur by chance. The chances of generating 123123 and 111111 and 428946 are exactly the same.
In fact, if an RNG never generated "pattern" numbers, it would actually be less secure than one that did.
Even the quoted post is wrong when it says "Each key should be a 116-digit number, but one was just 4."
Technically, the key that was "just 4" was a 384 bit number with 381 preceding zeroes.
Many keys, when randomly generated, will have preceding zeroes. Many will have preceding ones.
The "value" of the key is 4. The length of the key is still 384 bits. The value isn't what gives the key its strength. The key of value 2^384 - 1 isn't the strongest key, for example.
However, that doesn't mean a key of value 4 isn't insecure, but it's for a very human reason.
When we brute force keys, we need a starting point. While we could theoretically choose any number, we tend to just go with what is easier: starting from 0.
So yes, you'd brute force one of these keys on the 5th attempt, and the others would fall soon after.
But if you started from the other end of the key space, from 2^384 - 1 and decremented instead of incremented, you might also find a key on the 5th attempt.
That would still be bad.
You could choose an arbitrary starting point, and get lucky. That would also be bad.
All said, that doesn't mean the key generation process they used was good. The fact it produced a bunch of easily brute-forceable keys is very, very, bad.




























