Checking out #stadia new Bluetooth controller support in Gamepad Inspector.
Works Great!!!
swordpointstudios.com/gamepa…
We have exciting news to share. Our new website is live!!
Check it out: swordpointstudios.com
Sorry for the radio silence we have been working on a new project
More info to come in the following week!!
Fun Game Image Fact:
PNG uses a zip-style algorithm to compress the pixels to save disk space. Thus zipping PNG files does not yield additional disk space savings.
#2danimation #gamedev
Slash N Forge, our amazing 2d animation editor, has a new release, 0.8.12! Features include faster importing, refreshed toolbar buttons, and many bug fixes.
Check out the many features here
swordpointstudios.com/slash-…
A new version of our 2d animation editor, Slash N Forge, is coming tomorrow!
#2danimation #gamedev
Fun Game Image Fact:
There are no memory savings when loading an image from a compressed image format (like PNG). Use compressed texture formats or half the original resolutions and scale up when rendered to keep the memory savings.
#2danimation #gamedev
Fun Controller Fact:
Most 8 way Dpads are implemented as hat switches
For example, the Dual Action controller only has one element for the Dpad. Values on that element are for pressed: up is 0, down is 4 left is 6, right is 3, and released is 8 for all
lnkd.in/eARPzPkj
Our CEO knows quite a bit about Game Controllers.
His artical: Untangling Cross-Platform Controller Support
blog.atxgamemakers.com/untan…
Try our labor of love, Gamepad Inspector, for all your game controller needs.
swordpointstudios.com/gamepa…
The new Version of Gamepad Inspector 1.0.1 is now Live!!
Added support for connecting more controllers through Unknown Types. Also, we added support for home and options buttons on MFI controllers.
Get the new version now, Gamepad Inspector
swordpointstudios.com/gamepa…
Fun Controller Fact:
Analog sticks have different max and min values. Some use 0 to 255 while others use -32768 to 32767 (right).
Learn more about controllers with Gamepad Inspector
swordpointstudios.com/gamepa…
Fun Controller Fact:
Most OSs have multiple controller APIs that programmers have to work with to add full controller support to their game. Windows has three (Direct Input, XInput, and Raw Input).
Learn more about controllers with Gamepad Inspector
swordpointstudios.com/gamepa…
The next release of Gamepad Inspector 1.0.1 and Slash N Forge 0.8.12 is in the final testing phase, and both should be arriving in the next few weeks. So excited to get this new release in the hands of our users!!!
#gamepadInspector #slashnforge
Fun Controller Fact:
All the controller elements (button, thumbsticks, d-pad, etc.) have hints about what they do, defined by the Hid Usage Table for USB standard.
#gamedev #gamepadInspector
Learn more about controllers with Gamepad Inspector
swordpointstudios.com/gamepa…
Preview of a new feature for Gamepad Inspector. Controllers whose button mapping is unknown to Gamepad Inspector will now show up in the input table with live values.
#gamedev #gamepadInspector
Michelle Kong, who designed the controller UI with Irem Gure for #gamepadInspector wrote a fascinating article michellekong.com/p/d1ba8d52/… on the process of creating the UI. They did a fantastic job with the UI and highly recommend both as UX/UI designers.
#uxdesigner #design
Here is a preview of Slash N Forge's import speed and UI improvements. In this test, we are importing 350 frames at 1028x720 resolution in around 3min 15s. In addition, we are working on import UI improvements. This is only our first pass, and we hope to share more soon.
Introducing a new pricing plan for Slash N Forge!
Today we are happy to announce the new yearly plan for $39.99, a 30% saving over the monthly plan.
Check out the new plans today!
swordpointstudios.com/slash-…
#animation
Fun Controller Fact:
Analog sticks have different max and min values. Some use 0 to 255 while others use -32768 to 32767 (right). It is important to always access this from a normalized value like -1 to 1 to keep values consistent between controllers.
swordpointstudios.com/gamepa…
Fun Controller Fact:
Most 8 way Dpads are implemented as hat switches
For example, the Dual Action controller only has one element for the Dpad. Values on that element are for pressed: up is 0, down is 4 left is 6, right is 3, and released is 8 for all
lnkd.in/eARPzPkj










