🎮GAME ANIMATION|| scouring the web for exciting projects to bring to life. 📧DM for more info [email protected] 🏢TEAM ROKUNIN SDN.BHD. 202301008947 (1502868-A)

Joined September 2020
Subject-00 creature animation compilation. Walk->Run->Atk->Taunt Reach out at Rokunin.com or [email protected] to level up your game's visual appeal. #Gameplay #animation #ue5 #UnrealEngine #UnrealEngine5 #3Danimation #gamedev #animators #creature #3dart
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Fara 5K Standing Kick
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手元モーションいろいろ #モーションアクター
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We are looking for a Senior/Lead Animator to join our team and bring exciting new projects to life! As part of our growing studio, you’ll have the opportunity to work on high-quality projects alongside a passionate and experienced team.
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Rokunin retweeted
Character by @_EuClaire
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Oh man ! thank you guys so much for the support on the new animation, feel like my efforts have been noticed <3. #art #anime #3d #3danimation #digitalart #animation #2danimation
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Hey I'm Andrion, it's #PortfolioDay #PORTFOLIODAY2025 and I'm currently available for animation roles!
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It's #PortfolioDay again! Hi I'm Baptiste, a 3D action figure moving artist
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Another rig, another animation✨ Model from @OdysseyStudio website #animation #gamedev #3d #3danimation #game
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🎮 Hey it's #PortfolioDay ! I’m Arthur Munoz, a Combat Animator with 15+ years in games like Prince of Persia, or No Rest for the Wicked. 💥I bring bosses and fighters to life with snappy, expressive animations. 📬Always Open for freelance or new collabs! #animation #gamedev
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Rokunin retweeted
Davrin and Assan Dance @dragonage
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Coming back to rigging little by little..✨️ Really thankful for the help @MilioSerrano with @mGear_Framework #animation #Maya #3d #kungfupanda #3danimation #mayarig #rigging #VFX
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Had a blast diving into the #animation process behind Prince of Persia!🔥 Here’s a breakdown of one of the combat sequences from my Gnomon Talk. Massive thanks to everyone who tuned in, and to Gnomon for the invite! ->Link to the full Talk : youtube.com/live/wCbrnnVDwVg… #gamedev
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Hello Guys! I would like to share my last animations of Donatello’s skills. I hope you like it. Concept by @NicolaSaviori Model by @KenyArticho Rigg by @KielFiggins Thank you for their work! (I would try the other Turtle brothers one day !)
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Another quick animation process for The Last Faith !✨ This time, I worked on a heavy sword whip combo animation for the player. I was responsible for weapon rigging and 3D animation. The Last Faith by Kumi Soul Games #animation #gamedev #3d #pixelart #3danimation
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This camera work is incredible😮‍💨 it’s like watching an anime IRL
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Instead of going to filmschool, I made my first feature film Away which I started at 20 and finished at 24. I think the best way to learn is by making films so I did everything on my own. It went on to win the Contrechamp award in Annecy which gave me the opportunity to make Flow
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Rokunin retweeted
Sadly AI work is not interesting to look at for me, since no artist was involved Asking a machine to make images based on other people’ work does not make you an artist, such as putting a coin in a can dispenser does not make you a chef
KITSUNE 🦊 💫 When I embarked on this project a month ago, I didn’t expect it to consume holidays, evenings, and far too many nights—but here we are. From the first scenes, I knew I had something special, and I don’t want audiences to watch an “AI film”—I just want them to watch a film, and hopefully, a good one at that. ( Sound On 🔈) 👇 KITSUNE is a tale of love between two souls separated by everything except their shared feelings of loneliness. I grew up in front of beautiful cartoons, from timeless treasures like those of @DonBluth, which I watched again and again to the point of damaging my VHS tapes, to early 90s anime, and later, of course, plenty of Studio Ghibli. And yes, before you ask—I know Hayao Miyazaki would disapprove of this film 100%, but then again… I’m not (only?) seeking approval. I’ve had goosebumps many times while reviewing the evolving states of this film, and I hope at least some of you will feel the same. Another famous director (@RealGDT , I see you) recently said AI could create “semi-compelling screensavers,” and I see this as a step toward proving him wrong. Because you’ll ask: under the hood, there’s been tons of writing, re-writing, and switching directions mid-way. All shots were generated with Google’s text-to-video hashtag#VEO2. I faced countless challenges and hoops to bring my vision to life, finding ways to prompt and structure within the limitations of text-to-video despite VEO’s excellent prompt adherence. So, is VEO magic? No, not really—and the 1,700+ curated sequences on my hard drive (out of an estimated 5,000–7,000 total generations) are proof of that. What impressed me most was the global consistency, adherence, and how I could achieve tweaks by simply adjusting a few words. But what mattered most to me was creating something warm, nostalgic, and full of heart, avoiding the cold, clinical feel of so many films leveraging AI. Also, I’m a 40-year-old kid who grew up in front of the TV, has been creative his entire life, and has been designing professionally for nearly two decades. The more time passes, the more I know I can relate to what Nick Rubin said in that now-famous interview, where he mentions having no technical knowledge but trusting and building his own taste. If you like this film, this isn't just "Oh, AI is magic." You need to steer the damn ship. Then there’s MMAudio for sound effects, regular good old stock sound libraries, music on Udio for this version (yes, there’s a second version—more on that later), and tons and tons (and tons!) of editing, sound design, and small post-processing touches. Is this exposing risks for animators? Perhaps. Or it could also be their greatest companion, because once again, this is the worst it will ever be, yada yada yada.... No, it isn’t perfect, and if you look close enough, you’ll find defects and variations, but this is a film I’m proud of, not just an AI one... Enjoy. Wanna see a clean uncompressed version? vimeo.com/1047370252
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Anim Tips for combat #2 #gamedev #animation3d #UnrealEngine
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