Hello World!
Welcome to Split/Level's Twitter page!
Follow us to get regular updates about our game, Project Arcana, and to follow our experiences throughout the development process. #projectarcana #gamedevelopment
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Good luck to students receiving their final coursework and exam results!
A thank you & well done to the team too - the hours and talent put into this project are evident in the gameplay trailer, wonderfully edited by our designer, Robert:
youtu.be/BOvoEOEXReo
#gamedevelopment
Some great work from our environment artist, Elena!
Seeing the level art assets evolve has been interesting & has helped give the project a tangible feeling of progress throughout development
#gamedevelopment #projectarcana
Big thank you to all of the cafes around the city centre for keeping the team fuelled through the development process
#gamedevelopment #projectarcana #coffeebreak #supportinglocalbusinesses
A great man once said: "we don't make mistakes, just happy little accidents."
#gamedevelopment #projectarcana #blooperreel
Gathering footage of early iterations & comparing them to our finished prototype has really shown us how far we've come and how hard we've been working
It's been great seeing all the progress we've made together #gamedevelopment #projectarcana #thenvsnow
It's the end of the semester now, and we've come a far way in so little time!
Here's how our level map has evolved in the past few short months:
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The teleport ability is nearly finished too - just a few bug fixes and tweaks by design left to do.
#ProjectArcana #gamedevs
(Sonic-esque gold ring placeholder object is courtesy of our lead programmer, James!)
We've got our time slowdown mechanic fully functional now too - just awaiting some numerical tweaks from design to optimise gameplay!
#ProjectArcana #gamedevs
Scheduled classes are off due to the red weather warning & transport issues, but we're still working away!
Here's a preview of our new vent transport system, featuring some explosive placeholder particle effects.
#ProjectArcana #gamedevelopment
A short GIF of gameplay on our current build, demonstrating the slowdown ability.
This ability must be recharged but will allow players to briefly slow time to plan their next move.
We aim to keep the game energetic while retaining strategy elements. :)
#ProjectArcana #GameDevs
A little preview of what our environment artist, Elena, has been working on!
She's been hard at work creating all the little pieces that make up our game world.
#ProjectArcana #GameDevelopment
A little behind-the-scenes peek at our placeholder main menu...
The #UnrealEngine models will be replaced by our own once rigging and texturing has been completed for our enemy characters.
Same with the placeholder UI - which we aim to finish very soon!
#ProjectArcana #GameDevs
(2/2) We feel this decision will reduce complications further on in development - & this gameplay style creates a better sense of urgency and fun for the player.
& this allows our coders to now concentrate on other gameplay elements we're excited about!
#ProjectArcana #gamedevs
(1/2) We've been silent but busy the past few weeks!
The core mechanics of the game have been tweaked from a turn-based strategy on a grid to a real-time strategy game without a strict grid system.
#ProjectArcana #gamedevelopment
More mockup sketches from last year: here are some early concepts for the UI layout by our lead designer, Robert.
Last year's character model concepts from our character artist, Liam!
He's currently working on our player model and her animations - progress media on his work will be posted soon!
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