Sebastián Valdés (@TebasDev) header
Sebastián Valdés (@TebasDev) profile picture

Videogame Programmer 🎮 Ex-@ESAT_valencia and @SheffHallamUni Student.

Sheffield 🇬🇧 -Barcelona 🇪🇸
Joined September 2022
Photo by Sebastián Valdés (@TebasDev)Photo by Sebastián Valdés (@TebasDev)Photo by Sebastián Valdés (@TebasDev)Photo by Sebastián Valdés (@TebasDev)Photo by Sebastián Valdés (@TebasDev)Photo by Sebastián Valdés (@TebasDev)Photo by Sebastián Valdés (@TebasDev)Photo by Sebastián Valdés (@TebasDev)Photo by Sebastián Valdés (@TebasDev)Photo by Sebastián Valdés (@TebasDev)
Hello World! :D In this thread I will be sharing the progress and interesting features of my own #OpenGL based engine #PoyoEngine 🍗 Take a look of what I’ve been working on! 🧵👇 #Poyo #GameEngine #IndieDev #GameDev #WIP
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I made a #VoxelEngine for Nintendo #GameCube. No shaders. 24MB RAM. Runs at 60 FPS. 🌍 Procedural terrain 🌳 Trees, 🌸 flowers, 💧water 🦴 Skeletal animation 🐣 Kirby easter egg 📦 Batching, culling, display lists 🎥 Trailer: youtu.be/XXSmN6_qYYM #gamedev #homebrew #retrodev
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🌱#WIP Grass System for our #PS5 game🌱, running on our custom engine⚙️ Features: 🚀 Instancing 🌬️ Wind 👣 Footsteps generated via compute shader 🔄 Smooth recovery 🎮 Fully optimised for PlayStation 5 🎨 Assets by Cristina Martínez✨ #GameDev #GraphicsProgramming #GameEngine
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🚀Looking for new opportunities in game dev! 🎮 I'm a C++ programmer passionate about pushing the limits of real-time rendering and efficient game systems. ✨ If you're hiring or know of roles, feel free to reach out! 🔗Portfolio: tebas.dev #GameDev #OpenToWork
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Before the year ends, I want to share my progress this semester at @sheffhallamuni, working with the #PlayStation5 Devkit and developing #PhazonEngine 🎮. I’ve focused on areas I’m passionate about, especially Skeletal Animations 🦴✨. #GameDev #GameEngine #WIP
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PBR materials ✨(3/3). For the curious minds wondering about the rendering with and without PBR materials in #PoyoEngine, here's a peek at the difference between non-PBR and PBR rendering + emissive. #GameEngine #GameDev #PBR #Rendering #Graphics #OpenGL #WIP
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Excited to share a sneak peek of #PoyoEngine 🍗, my OpenGL C++ #GameEngine that I've been passionately developing for the past 1 year and 3 months! 🎮 Check out the video summary below and dive into the full trailer on YouTube: youtu.be/liKGjLeVMfQ #GameDev #OpenGL #WIP
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Sebastián Valdés retweeted
Estamos en @DreamHackSpain el mayor festival #esports de #España y un punto de referencia para todos los #gamers Ven a jugar a los #videojuegos de nuestra promoción 2023 @AndaraGame @BornToRiseGame @InvictaTNQ Powered by @ESAT_Valencia ¡¡¡Te esperamos!!! 🎮🎮🎮 – at Quart de Poblet, España
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Sebastián Valdés retweeted
The password game is out now! Good luck 👹 > neal.fun/password-game/
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🎮 Attention all gamers! 🎮 It's here! 💥 After a year of hard work on our final project, we are excited to announce that Andara has arrived on Steam! 🚀🎉 📢 It will soon be available to download and enjoy on Steam. #Steam #IndieDev #GameDev store.steampowered.com/app/2…
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