Oskar Świerad (@TechArtAid) header
Oskar Świerad (@TechArtAid) profile picture

➡️ https://nitter.gq/t.co/255GBbFY07 🦋 https://nitter.gq/t.co/0JnsNVT3Tu

Warsaw, Poland
Joined April 2017
Photo by Oskar Świerad (@TechArtAid)Photo by Oskar Świerad (@TechArtAid)Photo by Oskar Świerad (@TechArtAid)Photo by Oskar Świerad (@TechArtAid)Photo by Oskar Świerad (@TechArtAid)Photo by Oskar Świerad (@TechArtAid)Photo by Oskar Świerad (@TechArtAid)Photo by Oskar Świerad (@TechArtAid)Photo by Oskar Świerad (@TechArtAid)Photo by Oskar Świerad (@TechArtAid)
#ハロウィン でわかる論理演算 #Halloween
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Announcing Voxel Plugin 2 Runtime Nanite Nanite Tessellation Runtime Lumen Unlimited Materials Release early 2025 #ue5 #gamedev #indiedev
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Some more TopoMation™ #B3D #Blender #Blender3D
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crying
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Wanted to get UE Python Automation Course but been waiting for a sale? No? But I wanna share JULY4TH code anyway. Hopefully you'll save money not just on the course but also thanks to automation. #UnrealGames #Unreal #gamedevelopment #UE #UE5 udemy.com/course/unreal-engi…
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I found a copy of my work labelled as « impressive AI generation » and without any attribution… I created this animation for my shader coding tutorial a year ago: youtu.be/f4s1h2YETNY
I keep asking Claude to do unreasonably difficult things and it just keeps doing them first try
Readers added context they thought people might want to know
The AI output is plagiarism of art made by @kishimisu x.com/kishimisu/stat… youtube.com/watch?v=f4s1h2…
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The results of commonly used map projections, as shown on a human head
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New favorite noise function! I had lots of fun tweaking the @zozuar shader and ended up using it as a semi-transparent overlay With color changing on scroll and slight cursor response, the total code size is still <9 kb 🫣 Live demo & source code: codepen.io/ksenia-k/full/vYw… Original algorithm: nitter.gq/zozuar/status/16251827…
twigl.app?ol=true&ss=-NOAlYu… #つぶやきGLSL vec2 n,N,q,p=FC.xy/r.y; float S=9.,a,j; for(mat2 m=rotate2D(5.);j++<30.;){ p*=m; n*=m; q=p*S+j+n+t; a+=dot(cos(q)/S,r/r); n+=q=sin(q); N+=q/(S+60.); S*=1.2; } o+=pow(max(o-o,(a+.5)*.1*vec4(6,1,2,0)+.003/length(N)),o-o+.45);
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Here is a bit of a peek under the hood into the layers process for A Home for Swallows! I’m working on the painterly effect using Blender’s Geometry Nodes. Big thanks to the team for their incredible animation! #geometrynodes #b3d #painting #sketch #3d #tradigital
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another experiment with PCG #UnrealEngine #PCG #gamedev #weekend
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Use the handy WorldPositionBehindTranslucency Unreal material function to create custom decal UVs! #realtimeVFX #UnrealEngine #gamedev
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I want to share a handy trick I found for efficiently mapping a 2D texture to arbitrary 2D direction fields, which I call Bracketing. It looks like the attached. The UVs used for the texture are aligned to the vector field. Interactive shader+docs: shadertoy.com/view/NddcDr 1/9
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Another super useful addition to Geometry Scripting in #UE.2 are the new Mesh Surface Sampling functions. These compute packed sphere locations on a mesh surface, with a guarantee that that none of the spheres intersect. Great for scattering shapes on another surface.
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We've been hard at work developing advanced collision detection to let you build and edit movable physics contraptions of epic scale. Watch our first insane physics trailer! Read our new *very* technical blogpost here: brickadia.com/blog/devlog-4/ #UnrealEngine #UE5 #indiedev
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Metamorphosis _ Clay 3.Doh #b3d #blender #claydoh
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Procedural Crystal in Blender Geometry-Nodes. Get it for FREE on Gumroad: sagado.gumroad.com/l/jjetq #b3d #geometrynodes #crystal
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