Oskar Świerad retweeted
#ハロウィン でわかる論理演算 #Halloween
Oskar Świerad retweeted
youtu.be/06VaV7BxO8k
This week we have a look at some of the great online resources available for learning Realtime VFX
@riotgames @Beyond_FX @BenCloward @GhislainGir @TechArtAid @MadVFXAB @VFXApprentice
#ue5 #vfxfriday #materials #tutorials #gamedev #unreal #niagara
Oskar Świerad retweeted
Replying to @TechArtAid
Something of note:
The TIME node works differently in the UI material domain. This might save your sanity at some point when testing in-editor, so make sure to remember it.
This drove me nuts on PAC-MAN Mega Tunnel Battle.
forums.unrealengine.com/t/th…
Oskar Świerad retweeted
Wanted to get UE Python Automation Course but been waiting for a sale?
No? But I wanna share JULY4TH code anyway.
Hopefully you'll save money not just on the course but also thanks to automation.
#UnrealGames #Unreal #gamedevelopment #UE #UE5
udemy.com/course/unreal-engi…
Oskar Świerad retweeted
I found a copy of my work labelled as « impressive AI generation » and without any attribution…
I created this animation for my shader coding tutorial a year ago: youtu.be/f4s1h2YETNY
I keep asking Claude to do unreasonably difficult things and it just keeps doing them first try
Readers added context they thought people might want to know
The AI output is plagiarism of art made by @kishimisu
x.com/kishimisu/stat…
youtube.com/watch?v=f4s1h2…
Oskar Świerad retweeted
New favorite noise function!
I had lots of fun tweaking the @zozuar shader and ended up using it as a semi-transparent overlay
With color changing on scroll and slight cursor response, the total code size is still <9 kb 🫣
Live demo & source code: codepen.io/ksenia-k/full/vYw…
Original algorithm: nitter.gq/zozuar/status/16251827…
twigl.app?ol=true&ss=-NOAlYu… #つぶやきGLSL
vec2 n,N,q,p=FC.xy/r.y;
float S=9.,a,j;
for(mat2 m=rotate2D(5.);j++<30.;){
p*=m;
n*=m;
q=p*S+j+n+t;
a+=dot(cos(q)/S,r/r);
n+=q=sin(q);
N+=q/(S+60.);
S*=1.2;
}
o+=pow(max(o-o,(a+.5)*.1*vec4(6,1,2,0)+.003/length(N)),o-o+.45);
Oskar Świerad retweeted
Here is a bit of a peek under the hood into the layers process for A Home for Swallows! I’m working on the painterly effect using Blender’s Geometry Nodes. Big thanks to the team for their incredible animation! #geometrynodes #b3d #painting #sketch #3d #tradigital
Oskar Świerad retweeted
Dot Product is the coolest math in shaders. Article on Medium by Mikołaj Fabjański - tech art wizard from Qloc team. #techart #ue5 medium.com/@adder1812/dot-pr…
Oskar Świerad retweeted
Use the handy WorldPositionBehindTranslucency Unreal material function to create custom decal UVs! #realtimeVFX #UnrealEngine #gamedev
Oskar Świerad retweeted
I want to share a handy trick I found for efficiently mapping a 2D texture to arbitrary 2D direction fields, which I call Bracketing.
It looks like the attached. The UVs used for the texture are aligned to the vector field.
Interactive shader+docs: shadertoy.com/view/NddcDr
1/9
Oskar Świerad retweeted
Another super useful addition to Geometry Scripting in #UE.2 are the new Mesh Surface Sampling functions. These compute packed sphere locations on a mesh surface, with a guarantee that that none of the spheres intersect. Great for scattering shapes on another surface.
Oskar Świerad retweeted
We've been hard at work developing advanced collision detection to let you build and edit movable physics contraptions of epic scale. Watch our first insane physics trailer!
Read our new *very* technical blogpost here: brickadia.com/blog/devlog-4/
#UnrealEngine #UE5 #indiedev
Oskar Świerad retweeted
Procedural Crystal in Blender Geometry-Nodes.
Get it for FREE on Gumroad: sagado.gumroad.com/l/jjetq
#b3d #geometrynodes #crystal





























