Teo (@TeoTave) header
Teo (@TeoTave) profile picture

Screenshot Artist at @Focus_entmt Spider-Man shoots webs, I shoot screens.

Joined January 2021
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Friends, help me find a small apartment near Paris, please! If you have any lead, please contact me I'm losing hope Mes amis, aidez-moi à trouver un petit appartement près de Paris, s'il vous plaît ! Si vous avez des infos, n'hésitez pas à me contacter. Je perds espoir
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#Resonance #APlagueTale Legacy is finally OUT! I’m honored to have contributed to this project! Many thanks to @AsoboStudio and @Focus_entmt for the opportunity to work on such a distinctive and atmospheric title You can find a selection of my work here: artstation.com/artwork/oJqdZ…
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I have updated my portfolio with many new #SpaceMarine2 screenshots and keyarts artstation.com/artwork/98rn4…
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I updated my portfolio with a bunch of fresh new screenshots, go check them out! artstation.com/teotave
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Anyone, please? 🥺
Friends, help me find a small apartment near Paris, please! If you have any lead, please contact me I'm losing hope Mes amis, aidez-moi à trouver un petit appartement près de Paris, s'il vous plaît ! Si vous avez des infos, n'hésitez pas à me contacter. Je perds espoir
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#SpaceMarine2 Happy to share the artworks I made for the WH40K Space Marine 2 Ultima Limited Edition! artstation.com/artwork/rlmZ6…
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Box and Steelbook artworks in the Artstation project, just click on that link! 😉
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2/3 How to achieve the result I want? Material shader+modiers? Geometry nodes? I only managed to add a gradient, rotated differently, on each scale of a voronoi texture to use as input for displacement, but I don't know how to fine control the size of the scales.
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3/3 Note that I can't modify the UV nor use UV mapping, only Object coordinates for the texture. Maybe geo nodes are better? I don't know how tu use them...
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So cool to see my artworks there!
#SpaceMarine2 gets a fresh look with the Ultima Limited Edition 🤩 This beautiful bundle contains a physical copy of the game with both Season Passes I and II, the Macragge's Chosen DLC and an incredible @OnlySteelBook case. This game is available in physical version at participating retailers.
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I finally created an Artstation portfolio! Feel free to have a look 😁 artstation.com/teotave
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Here is a slightly different version of the artwork I made, without text and cropping. Enjoy!
🎉🎉 Here’s another big milestone that fills us with gratitude: 7 million players on #SpaceMarine2 🎉🎉 On this occasion we want to thank each Space Marine out there for their unwavering support. Thank you (7M times) 💙
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C'mon guys! Comment under the original post with quotes from Severance but with a Warhammer40K / Space Marine vibe!
#SpaceMarine2 X #Severance "The work is eternal and imperative" "The Chaos dance experience is officially cancelled" "Praise The Emperor!"
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#SpaceMarine2 X #Severance "The work is eternal and imperative" "The Chaos dance experience is officially cancelled" "Praise The Emperor!"
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This is a fan art The 3D models comes from the videogame, props to the artists at Saber who made them!
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This deserves a bit more love, don't you think? ❤️
#Cyberpunk2077 Yaiba Kusanagi _ RC-277-MT _ Racing [Custom Livery] > Model 3/3 > Part 7/9
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Nobody? 🥺
Fellow 3D artists! I'd like to learn #UnrealEngine! What's a good starting point for a basic overview of the software? For example, for Blender there is the donut tutorial series. Is there something similar for Unreal Engine? (I already know a bit of 3D, texturing, rendering)
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Fellow 3D artists! I'd like to learn #UnrealEngine! What's a good starting point for a basic overview of the software? For example, for Blender there is the donut tutorial series. Is there something similar for Unreal Engine? (I already know a bit of 3D, texturing, rendering)
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#Warhammer #Warhammer40000spacemarine2 Quick fan art inspired by the Secret Level WH40K Episode, made using 3D models from the game Space Marine 2 (Props to the artists at Saber who worked on the game!)
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The setup, in Blender
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