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🚀 The Fast Way to Create Your Own Real-World 3D Scenes with Ease in Unity ✨ Be part of the movement! https://nitter.gq/t.co/kxQDAIoOKw

Vancouver BC, Canada
Joined September 2012
Photo by TerraUnity Team (@TerraUnity)Photo by TerraUnity Team (@TerraUnity)Photo by TerraUnity Team (@TerraUnity)Photo by TerraUnity Team (@TerraUnity)Photo by TerraUnity Team (@TerraUnity)Photo by TerraUnity Team (@TerraUnity)Photo by TerraUnity Team (@TerraUnity)Photo by TerraUnity Team (@TerraUnity)Photo by TerraUnity Team (@TerraUnity)Photo by TerraUnity Team (@TerraUnity)
Streaming the world during runtime in @unitygames & @DigitalTwin, Thanks Gerhard to share this... 🛰️🗺️ Full Video: youtu.be/wnv_HDpN1EI 💖#madewithunity #unity3d #indiedev #gamedev #3dart #ArcGIS #terraland #openworld #geospatial
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Replying to @holynski_
به زودی در ایران آزاد به جای Genie...
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Replying to @mxvdxn
Ok but are you even serious to compare an uncensored and blazingly fast open-source model with a paid service from X?
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Replying to @GameDevToolsHQ
@GameDevToolsHQ Thanks for the mention 😍🚀
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🕹️ Unity Asset Store Pack - TerraWorld 2023 - Node-Based Real-World 3D Scene Generator 📦 Asset store page: prf.hn/click/camref:1100lNXT… Support by dropping a like below ❤️👇 #GameDev #UnityAssetStore #IndieDev #GameAssets #VFX #MadeWithUnity #Unity3d
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Replying to @inojosaDev
Glad to see #TerraFormer sitting in your project 😍 FYI, TerraFormer comes with another variant of shader without tessellation with much higher performance and platform compatibility if you don't need extruded terrain surface 😉
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Streamline @unitygames Terrain Creation: Top Developer Needs!🔮 TerraWorld 2023, currently on Flash Deal at the @AssetStore, addresses these needs with tools to simplify terrain creation and improve project efficiency. #madewithunity #indiedev #gamedev
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There are some 3rd party assets on store and also Unity China had a similar system in place which we tried last year and it was working good but was still very limited, not sure what state it is now though!
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Replying to @unitycoder_com
I see :) I had a quick test last year to compare GPU Instancing and DOTS on a same scenario and GPU Instancing won! And by huge, can you give an example?
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TerraUnity Team retweeted
MeshLods big win test scene: NoLods: 513 million tris at ~21fps MeshLods: 10 million tris at ~244fps *6000.2 is probably most exciting Unity release in a long time! (regular operations like adding heavy models into scene or marking them static is ~50x faster than 202x.x)
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Replying to @unitycoder_com
Amazing test as always and man that was fast 👏 Now that we have GPU Instancing, DOTS, Nanite equivalents and now MeshLODs, we want comparison between them! What do you think? 😉
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What’s the toughest part for you when crafting realistic environments in @unitygames ? 🤔 TerraShade is here to help! Snag amazing terrain and object shaders for an incredible 83% OFF on the Unity @AssetStore. #unity3d #gamedev #indiedev #shaders #digitalart
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Replying to @MadMechsGame
Looks great, keep it up! 👌🔥
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Replying to @RipoutGame
Awesome 👌🔥
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Thanks for the reply, correct 😊👍
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