Streaming the world during runtime in @unitygames & @DigitalTwin, Thanks Gerhard to share this... 🛰️🗺️
Full Video:
youtu.be/wnv_HDpN1EI
💖#madewithunity #unity3d #indiedev #gamedev #3dart #ArcGIS #terraland #openworld #geospatial
Replying to @mxvdxn
Ok but are you even serious to compare an uncensored and blazingly fast open-source model with a paid service from X?
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TerraUnity Team retweeted
🕹️ Unity Asset Store Pack - TerraWorld 2023 - Node-Based Real-World 3D Scene Generator
📦 Asset store page: prf.hn/click/camref:1100lNXT…
Support by dropping a like below ❤️👇
#GameDev #UnityAssetStore #IndieDev #GameAssets #VFX #MadeWithUnity #Unity3d
TerraUnity Team retweeted
Testing a prettier and more optimized TerraFormer shader for the Moto Project – Unity 6 #gameshow #gaming #GamingCommunity #GamingNews #GamingContent #indiegame #IndieGameDev #Unity #Unityさんと繋がりたい #gamedev #gamedevelopment #gameshow #gaming #GamingCommunity
Replying to @inojosaDev
Glad to see #TerraFormer sitting in your project 😍
FYI, TerraFormer comes with another variant of shader without tessellation with much higher performance and platform compatibility if you don't need extruded terrain surface 😉
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TerraUnity Team retweeted
'TerraFormer - Advanced Terrain Shader' drops price to $49.99, previously $99.99 assetstore.unity.com/package…
#gamedev #gamedevelopment #indiedev #unity #unity3d
Streamline @unitygames Terrain Creation: Top Developer Needs!🔮
TerraWorld 2023, currently on Flash Deal at the @AssetStore, addresses these needs with tools to simplify terrain creation and improve project efficiency.
#madewithunity #indiedev #gamedev
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Replying to @Mouldy38050261 @unitycoder_com
There are some 3rd party assets on store and also Unity China had a similar system in place which we tried last year and it was working good but was still very limited, not sure what state it is now though!
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Replying to @unitycoder_com
I see :) I had a quick test last year to compare GPU Instancing and DOTS on a same scenario and GPU Instancing won! And by huge, can you give an example?
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TerraUnity Team retweeted
MeshLods big win test scene:
NoLods: 513 million tris at ~21fps
MeshLods: 10 million tris at ~244fps
*6000.2 is probably most exciting Unity release in a long time! (regular operations like adding heavy models into scene or marking them static is ~50x faster than 202x.x)
Replying to @unitycoder_com
Amazing test as always and man that was fast 👏
Now that we have GPU Instancing, DOTS, Nanite equivalents and now MeshLODs, we want comparison between them! What do you think? 😉
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What’s the toughest part for you when crafting realistic environments in @unitygames ? 🤔
TerraShade is here to help! Snag amazing terrain and object shaders for an incredible 83% OFF on the Unity @AssetStore.
#unity3d #gamedev #indiedev #shaders #digitalart
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