The Crust (@TheCrustGame) header
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Automate a lunar base, and play through a gripping narrative. Mine, craft, research, and trade resources Out Now!

Joined June 2020
The Crust - 1.0 is OUT NOW! Watch the trailer and check out the list of changes in version 1.0! The Crust 1.0 is OUT NOW with the new Planning Mode, a new road tool, a leaderboard, the completed story campaign, new visuals, optimization, new maps, new modules, and much, much more. CRUST Corp. is waiting for you. store.steampowered.com/news/…
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1.0 is coming!! Less than 8 hours until the 1.0 release - we're so excited!! There's been such a huge amount of effort put into the release, we can't wait for you to get your hands on it :) If you want to celebrate the launch with us and dive into 1.0 the moment it drops, be sure to check out the global launch times map below that our team made! More details: store.steampowered.com/news/…
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Hey engineers, The Moon has no atmosphere, which means there's nothing to slow down a rock heading for your head. That's not a plot device, that's physics — and with 1.0 it becomes a game mechanic. Meteorites are one of the new events. They come alone or as a shower, and you don't get to pick the time or the landing spot. Our developers insist it's completely random. We believe them about halfway. While your base is small, this is more of a gift: most rocks land in empty terrain and leave debris that can be rich in resources, including rare minerals. For a while, you'll be glad to see every impact. Then the base grows, empty space runs out, and a meteorite starts landing exactly where you spent three hours in Planning Mode. The gladness ends. For that stage there's the anti-meteorite laser cannon. It shoots rocks down on approach, but not for free: every shot costs one energy cell, followed by a recharge. One cannon doesn't cover the whole base, so decide what to protect first — the reactor or the bar. Officially, a shot costs one energy cell. Unofficially, add a few hundred nerve cells from every colonist who happens to be on shift outside at the time. For more details, visit our server: discord.com/invite/the-crust
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Claiming it is the easy part. Building starts September 10.
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Hey everyone! 👋 We've been quiet for a while — and for a good reason: the whole team has been heads-down on the big update for the 1.0 release, coming September 10. Today I want to show you one of the features I'm most proud of — Planning Mode. Why it exists Sound familiar? You map out a big section of your base, start building — and halfway through you run out of resources or hit the CPU limit. Planning Mode fixes exactly that. Now you lay out the entire build as "ghosts" first, see the exact resource cost of the plan, and then construct it at your own pace. What it does • Plan modules and conveyors, including ones you haven't researched yet — design your base several technologies ahead. • Shows the total resources required to complete the plan. • Switch any line or module between "ghost" and "construction" states — in both directions. Can't afford every line? Leave them in the plan and build only what you need right now. • Pause the construction of any module — one button in its panel sends it back to ghost state. • Copy modules together with their recipe settings: CTRL+C / CTRL+V (or a side mouse button). Controls • Add to plan: hold ALT in Build Mode, or toggle Planning Mode on the toolbar. • Build what you've planned: hover over the object or open its panel → Build. Requirements: the module is researched and your base has enough free CPU capacity. • Toggle conveyors ghost construction: the dedicated tool on the toolbar, or ALT. Video and screenshots below — it's much clearer in motion.
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It's happening! The Crust hits 1.0 on September 10 🚀 Full story campaign with multiple endings, Planning Mode, Sandbox 2.0, global disasters, a massive optimization pass and two dozen more features. Early Access was just the warm-up — see you on the Moon! store.steampowered.com/news/…
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40% off in the final sale before the 1.0 release and price increase store.steampowered.com/news/…
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Balance and QoL Update Production Rebalance, New Colonists, Barter Contracts, and Lots of Quality-of-Life Improvements store.steampowered.com/news/…
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