TheDutchSlayer (@TheDutchSlayer) header
TheDutchSlayer (@TheDutchSlayer) profile picture

Works full time, Poster of all things cats, Video Games, #BeatSaber Enthusiast #Amiibo Collector, Member @ReseteraForum 10+ year veteran of covering @gamescom

The Netherlands
Joined February 2008
Photo by TheDutchSlayer (@TheDutchSlayer)
Its with extreme heavy hart and lots of crying that after almost 20 years our Tara has left our family today 😥😪😥😿😿 These are the best pictures of her I ever took, I will always love you and forever! ❤️
23
2
1
74
"only microwave his insides" is gonna be the vocal stim of the month for me
18
1,014
17
9,783
140,515
TheDutchSlayer retweeted
Umas Riding Umas #Umamusume
28
3,190
33
24,592
263,716
TheDutchSlayer retweeted
Cucumber Controllers (Prototype Phase) @cucumberworks TYSM! Custom fitted for EOZ Gloves. Nov 7th 2026
6
32
6
175
13,509
TheDutchSlayer retweeted
Because it's old request since 2018, please keep upvote it. feedback.vrchat.com/feature-… I need search function because my personal avatars list is already very long. I am not kidding. It should not hard to make it, if you look Favorite Avatars has it already. #vrchat @VRChat
1
3
336
今日もやすみだぞいฅ( ˙꒳​˙ ฅ)
7
1
30
497
TheDutchSlayer retweeted
here's a comparison between the stock driver (left video) and the upcoming openhouse driver (right video) I'm moving the controllers around and then shaking the controllers violently here. SteamVR's driver loses tracking many times while openhouse does not lose it at all :3
who said you need 2.0 basestations to use more than 2 basestations at once? here I present to you, using 4 1.0 basestations at the same time a reverse engineered and rewritten lighthouse driver that performs way better than stock lighthouse driver + custom basestation firmwares
41
82
4
841
37,751
TheDutchSlayer retweeted
It's time for the Oct 22 Dev Update! We're gathering interest for NYE2027 Booths, sharing info on things coming to the SDK, and more! Read more here: ask.vrchat.com/t/developer-u…
12
86
11
453
57,681
TheDutchSlayer retweeted
Because we have global masks in poiyomi that let you mask any section from 1 spot. When contacts come out, you can literally mask anything in the shader to function with contacts super easily. I'll make tools This opens up a world of creative possibilities. I hope you have fun!
10
64
4
795
19,172
TheDutchSlayer retweeted
Just a recap of all the things coming to VRChat Avatars SDK: - High Fidelity Native Face Tracking (includes viseme dampening, blendshape sets, and parameter behaviors) - Advanced Contact Proximity Parameters - Material Contacts - Action Drivers - Variable Width Avatar Parameters (and Name Mapping) - VRC Constraint Smoothing - Updating VRC Raycast that can hit other players ("Player" layer) This is arguably the largest amount of features coming to the Avatar SDK ever since physbones/contacts came out. I will be reposting all the cool stuff fellow creators are making with this new tech!
11
72
5
816
24,140
TheDutchSlayer retweeted
12
189
2
3,148
179,201
TheDutchSlayer retweeted
The VRChat native face tracking beta SDK has arrived! β I've updated some of my add-on with experimental versions if you wish to provide feedback. I will start updating all of my packages to the native SDK after it is part of the next main SDK release. ⬇ More info bellow ⬇ I am curently holding off on updating all of my packages to avoid confusion and learn how to make the switch as seemless as possible for everyone. Here are the add-ons that are supported: - Lapwing - Marycia - Shinano - Milltina - SiuSiu - Chocolat - Mamehinata - Milfy - Mayo - Lumina what does this update bring? - MUCH reduced synced parameter requirements (only ~10bits max) - your friends will see your face tracking more true to what you're seeing - visemes shouldn't clip anymore - better performance important notes if you wish to provide feedback: - You will need the face tracking beta SDK in your project - Only the open beta version of VRChat will be able to display the beta face tracking - Please switch to the beta branch of VRCFT on steam to be able to control the experimental face tracking - Importing the experimental version will automatically switch your face tracking to the newer VRC systems if you are using the base prefab. - If you are using a customised version I advise you copy the avatar descriptor component from the prefab and remplace the references of the head mesh and eye bones. - Styling should remain the same, if you observe any anomalies or have geenral feedback, please reach out on Booth or Ko-Fi
19
346
21
2,130
89,264
accelerate the spin!
4
69
3
355
10,031
一応生きてて、今日誕生日なので Grokさんに祝って頂きました。
🤖 Made with AI
30
6
84
1,185
TheDutchSlayer retweeted
街の灯を見下ろして🌃 #Sinicat3 #桔梗3D
2
4
58
1,357
TheDutchSlayer retweeted
i hope my boyfriend doesn't mind that i'll be gambling all of our life savings on the Umamusume: Pretty Derby™ pachislot machine
Lウマ娘プリティーダービー ベルサール渋谷ファーストで先行試写会😀❤️🐴 #ウマ娘ㅤ #スロット
7
82
846
16,354
NalulunaSaber 2.2.0 for Beat Saber 1.29.1/1.34.2/1.37.1/1.39.1/1.40.8/1.44.1 nalulululuna.fanbox.cc/posts… patreon.com/posts/93811913 支援者様向け。カスタムセイバー表示mod。セイバー伸縮機能、NalulunaSaberSound連動、NalulunaBabylonトリックを追加しました #BeatSaber #ビートセイバー
3
12
1
65
2,825
VRChatアバターを手軽にVRM化できる無料ツール「SoulFlame VRM Exporter」を作っています! MAやlilToon・poiyomiシェーダーに対応し、PhysBoneも自動変換。VRCメニューで衣装や小物を切り替えて、好きな状態でワンステップで書き出せます! リアルタイムビューアーで見た目を確認しながら、書き出す表情もカスタマイズできます。FaceEmoにも対応。 日々アップデートしているので、開発状況が気になる方はぜひDiscordへ!不具合の報告もお待ちしています。見つかった問題はできるだけ早く直していきます💪 📦 無料ダウンロード(VCC) cucumberworks.github.io/vpm/ 💬 Discord discord.gg/9SDTGnRzA
33
715
71
4,297
241,374
Umas when you don’t got carrot cake
5
49
588
Like this
people born in 1990-2005, how’s life?
125
4,412
103
30,482
446,011