Sean Feeley (@TheRealBigFeel) header
Sean Feeley (@TheRealBigFeel) profile picture

I make things that make things. RetroRemix Live on Twitch. Tech Art for God of War. Past lives: Pixar. Flowers. Red Bull Soapbox Derby.

California, USA
Joined April 2012
Photo by Sean Feeley (@TheRealBigFeel)Photo by Sean Feeley (@TheRealBigFeel)Photo by Sean Feeley (@TheRealBigFeel)Photo by Sean Feeley (@TheRealBigFeel)Photo by Sean Feeley (@TheRealBigFeel)Photo by Sean Feeley (@TheRealBigFeel)Photo by Sean Feeley (@TheRealBigFeel)Photo by Sean Feeley (@TheRealBigFeel)Photo by Sean Feeley (@TheRealBigFeel)Photo by Sean Feeley (@TheRealBigFeel)
The rabbit hole I've been down lately. #Conway4Life
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Last week I received THE coolest gift from my friend @TheRealBigFeel - A custom Lego set featuring my stop motion animation of Whistler! Of course, I went and made a stop motion of it in action! @LEGO_Group (1/3)
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Hi🙌 This my wip on dynamic wind system, inspired by @TheRealBigFeel 's talk on GDC. I'm making it for the game Syncario (doesn't have twitter yet). Great thanks for detailed talk, it's really deep enough to just sit down and make it. #unity #unity3d #gamedev
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Whistler had a rough morning.
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If you've ever enjoyed throwing & recalling the Leviathan Axe, or twirling the chains of the Blades of Chaos in GOW'18, please take a moment to recognize that it was possible in large part to the engineering and energy of George Mawle, who sadly passed away on September 2nd, 2021
Props to Gameplay Engineer extraordinaire George Mawle on making the chains truly special! For those of you with keen eyes, this move actually sends a red hot pulse down the chain which causes the explosion at the end.
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Sean Feeley retweeted
(っ◕‿◕)っ new birthday, new reel! Thank you all for your support (♡´・ᴗ・`♡)
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Check out Valve animator Christine Phelan's #animation progression for the Nemestice trailer for #Dota2, taking Hoodwink from blocking and the breakdown pass to splines, polish and the final render vimeo.com/567194817 #gameart #gamedev
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Sean Feeley retweeted
I had this idea to create a walkcycle with a specific rule. The rule I set up for this animation was to have the whole character consist of just 1 continuous line and to never have the line overlap itself.
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Here are the new sprites inside the game just for kicks. Lisa added as an enemy since my max players count is 3 (could still add a third enemy type here). It's impractical to continue like this though, I need to improve NAW and use that to add metasprites. #nesdev #pixelart #nes
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Happy Mother's Day! Today my mom is joining the stream (!!) as you and I draw over Mega Man 3 together. Join us at 2pm PDT (in 30 min) twitch.tv/TheBigFeel #RetroRemixLive
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What a fun stream! Thanks to everyone who hung out with me and my mom :D #HappyMothersDay #RetroRemixLive
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Folks. I have reached the sub-pinnacle of human accomplishment and made #1 in the r/Aww subreddit. Lulz.
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Whistler is very malleable when she's chill! Did a 5-frame stop-mo with her loooool.
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STUDYは散歩みたいなものかも facebook.com/100001983540235…
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More pixel fun!
More Super Simpsons Bros. on #RetroRemixLive Draw on the game with us for the next two hours! twitch.tv/TheBigFeel
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More Super Simpsons Bros. on #RetroRemixLive Draw on the game with us for the next two hours! twitch.tv/TheBigFeel
Some clips from a real game. Try it yourself: mfrederickson.com/ZoomJeopar…
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¡Ay, caramba! The Simpsons are taking over the Mushroom Kingdom on #RetroRemixLive. Come draw on the game with us, together. 2pm PDT Sundays (15 min from now) Bart sprite by the excellent @SlappaDeBass
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Sean Feeley retweeted
It's Super Mario Bros 2... but it's... Super Mario Bros 2......
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