Small team behind AILIMIT. Maybe sharing development stories, behind-the-scenes, game design insights, and new content?

Joined November 2020
Voids can be created from the Mud. Mud has replaced nearly all open bodies of water. With the right techniques, it can even be processed into edible Mud Balls. Is it really harmless? #AILIMIT
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Arrisa, a Blader awakens in the Sewer Town, losing her memories of the past. In her journey of exploring Havenswell, she gained a deeper understanding of humanity and the world. What kind of adventures will she have afterwards? #AILIMIT
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Take a closer look at Havenswell. There’s no shortage of polluted soil. Getting anything to grow in it, though... We’ll keep sharing little details, with the occasional peek behind the scenes. See you around. #AILIMIT
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We are working hard to finalize the PS5 patch and truly appreciate your patience.🥹
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Thanks for your patience and for playing! 1. DLC1 fixes are on the way—expect a patch very soon. 2. Once DLC1 settles down, we'll focus on the PS5 version. There are some tricky, long-standing bugs we’re determined to iron out. 3. We’ve learned a ton from DLC1. Feel free to explore it, and we’ll keep polishing based on your feedback. Thanks for being part of this journey. DLC2 is in the oven! #ailimit #dlc #ps5
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AI LIMIT’s first DLC is revealed: “Eirene’s Furnace of War”! 🔥 We’re pushing to wrap up DLC1 and also keeping an eye on some performance/loading quirks — might need a bit of under-the-hood surgery for smoother DLC2. DLC1 seems Church-related, so DLC2? The North? Or… 😏 #AILIMIT #DLC
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Thank you, Hanga...
AI LIMIT 無限機兵🎉🎉
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