RT @SupergiantGames: 🌒The OLYMPIC UPDATE for HADES II is here!!🌘
Our first Major Update in Early Access is practically mountain-sized!⛰️🦅…
It’s been a huge honor to work on this game for the past few months, and I’m so excited for everyone to experience all the magick it has in store!
🌒HADES II is HERE !!🌘
Experience the bewitching sequel to our god-like rogue-like, now available in Early Access.
🌜Steam: supergiant.games/hades2steam
🌜Epic Games Store: supergiant.games/hades2egs
#HadesGame #Hades2 #DeathToChronos
Hades II Early Access Showcase
Take a closer look at Hades II, the first-ever sequel from Supergiant Games, which builds on the best aspects of the original god-like rogue-like dungeon crawler.
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Cobalt Core is out! It’s a fun deckbuilding space shooter roguelike, and it’s also the latest game to ship on Switch with .NET NativeAOT!
✨ Today's the day! ✨
Cobalt Core is now available on Steam and #NintendoSwitch!
🔹 strategically dodge attacks, shoot down missiles, and target weak points
🔹Mix and match your crew and their decks, and see how they get along
🔹 untangle the mystery behind the time loops!
Bittersweet news — today is my last day at @CellarDoorGames. Working on Rogue Legacy 2 with such a talented bunch of folks was one of the most rewarding experiences of my life. From the Far Shores to the Swan Song, I’m so proud of what we made together!
Caleb Cornett retweeted
This soundtrack is a certified BANGER.
2 composers, 22 tracks, pressed on 2 custom LPs.
The Rogue Legacy 2 Vinyl is now available at @FanGamer
fangamer.com/products/rogue-…
Rogue Legacy 2 made a brief appearance in the latest Sakurai game design video!
youtu.be/atHnu2fKtZA
[Is Your Game Appealing Enough to Start Over?]
Games that greatly penalize the player each time they're defeated are on the rise. Roguelikes are a prime example.
This is fine for games players are meant to play over and over again, but whether they'll actually -want- to play is another question.
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Caleb Cornett retweeted
Most downloaded PS Plus game, and second most downloaded overall!
Thanks for giving Rogue Legacy 2 a shot, and we hope you're enjoying our game! ❤️
Caleb Cornett retweeted
We missed you Sony! ❤️
Rogue Legacy 2 is now available on the PlayStation Store.
And for PS Plus Extra subscribers and above, you can enjoy, completely for free!
⚔️ store.playstation.com/en-us/…
Replying to @TheSpydog @michaellarouche
The very next day, Alchemic Cutie was launched on Nintendo Switch! It's the debut title for our Nintendo Switch port of NativeAOT.
@tom_cashman is a fantastic open-source citizen, and his contributions and feedback on the runtime were invaluable!
nitter.gq/alchemiccutie/status/1…
Alchemic Cutie is out now on #nintendoswitch and #playstation 🥳
store.playstation.com/en-us/…
nintendo.com/store/products/…
#gamedev #cute #indiegame
Last week, not one but TWO games launched using our .NET NativeAOT console ports!
First up is Steel Assault! The Xbox version debuts our NativeAOT-GDK runtime, our Xbox port of Mesa's OpenGLon12 driver, *and* SDL-GDK!
Shoutout to @michaellarouche for trailblazing all this tech!
Caleb Cornett retweeted
If you like Roguelike, you cannot miss Rogue Legacy 2!
The bloodline lives on. Rogue Legacy 2 comes to PlayStation Plus Game Catalog June 20.
Full details: play.st/3Jce1Hn
Caleb Cornett retweeted
Celebrating 5 years of Rogue Legacy 2 development with one gorgeous poster.
Always by the fantastic @justinchans
Link to our final poster in all of its 8k glory: imgur.com/gallery/dVzU95H
Caleb Cornett retweeted
The one year anniversary of Rogue Legacy 2 arrives in 3 days!
To celebrate, the Swan Song Update - our final content release for Rogue Legacy 2 - lands April 28th
To all our fans and supporters, thank you for the wonderful journey. :)
Caleb Cornett retweeted
Time flies!
In celebration of Rogue Legacy 2's one year anniversary, we're working on one last free update and it's going to be BIG!
That's "Special Modes", plural.
#roguelegacy2
Developers using custom engines can now use their existing OpenGL renderer on the Xbox platform, instead of having to write a dedicated D3D12 renderer! This dramatically simplifies the porting process for Xbox, so I'm excited for developers to take advantage of this.
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NativeAOT allows C# game developers to build their games directly for console platforms, without any C++ transpilation! This means you get to use modern .NET on consoles, with build times around 10 seconds instead of 10 minutes.
If you’re interested, please get in touch with us!
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Caleb Cornett retweeted
Ready for the Thanksgiving weekend!
Save 10% when you grab both the Chef & Lady Quinn Plushies:
makeship.com/shop/creator/ro…
This is fantastic news! Very happy the GameMaker team is moving towards source availability for the runtime. Source access is a *huge* deal -- being able to fix engine bugs yourself saves so much time and heartache. (I really, really wish Unity was source available too...)
📢 We’re excited to open source the HTML5 runtime for #GameMaker. You can view its source on GitHub and contribute to the repository. Read more: gamemaker.io/en/blog/html5-o…
Caleb Cornett retweeted
Earn countless riches, expand your castle, and strengthen your legacy as you uncover the mysteries within an ever-changing Kingdom in Rogue Legacy 2 by @CellarDoorGames, available today on #NintendoSwitch! #IndieWorld
⚔️: ninten.do/6012dUMku





















