
rizz 'em with the 'tism Alt: @NotTheTacoTim Business Email: [email protected]
Michigan, USA
Joined May 2019
- Tweets8.5K
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Today, we’re sharing more about the future of Bungie, including our plans for Destiny, Marathon, and how we’re changing the way we work.
Read more on Bungie.net: bung.ie/bungiefuture
TheTacoTim retweeted
Unlocked the Humvee in wardogs then poor @falloutplays had to spend the next hour listening to me laugh like a madman
TheTacoTim retweeted
We are finally able to share our clips from the @WARDOGS Closed Alpha!
Here is a quick edit since I couldn't wait to get something out. Plenty more in the pipeline to see over on YouTube: youtube.com/@MurkedChicken
The saxophones are coming...
TheTacoTim retweeted
my crazy kink is that I like to have some kind of an emotional bond before we have sex
TheTacoTim retweeted
Idk what autistic person needs to hear this but alcohol doesn't give you "better social skills", it just numbs your fear of being seen. The feral, funnyn, sociable, unhinged and intense person you are while drunk is the real you. So what if you stopped relying on alcohol as a numbing agent for your fear of being seen, and started questioning why you have that fear in the first place
TheTacoTim retweeted
My old account got permanently deleted after I deactivated it before I took my break.
Years of uploads and tweets gone 🙃
TheTacoTim retweeted
I asked him which clip would be better to edit and he responded with this:
Not only have I rediscovered my love for Video Editing, but my gremlin ass thought it would be REALLY funny to spontaneously edit a clip for @sasselia_
I guess loving a process, really makes it shine, because it's popped off on every platform 😭💀
TheTacoTim retweeted
Read the full blog at bung.ie/d2_may_21_2026
For almost twelve years, we have had the joy and honor to explore the Destiny universe with you all. Through all the ups and downs, surprises and triumphs, building Destiny alongside our players has been a monumental privilege. While our love for Destiny 2 has not changed, it has become clear that after The Final Shape, we have reached the time for our shared worlds, and Destiny, to live beyond Destiny 2.
As our focus turns towards a new beginning for Bungie, we will begin work incubating our next games. To that end, on June 9, 2026, we will release the final live-service content update for Destiny 2 to begin that new journey as a studio.
Though active development may be concluding, we will ensure that Destiny 2 remains playable, just as the original Destiny is today. Many changes in this final update will aim to ensure that Destiny 2 is a welcoming place for players to return to.
We’re proud of Destiny 2, the places it took us, and the legacy it has created. Because of you all, our universe is vast, built on years of shared stories, adventures, and victories. From the Cosmodrome to the Pale Heart to the Lawless Frontier, we have forged life-long memories and friendships with you all.
We are incredibly grateful to everyone who made that journey with us.
From the deepest part of our hearts, thank you, and we'll see you in the stars.
TheTacoTim retweeted
Do you still need a compiler kill?
I have all 6 subroutines, and starting at 4pm EST I’ll be running Community Compiler Runs
All you need:
-DNA Access Card
-At least 5k for the gear ante
My goal is to get as many of my fellow runners, to the top of Cryo!
TTV: TheTacoTim
#Marathon #marathonthegame
(This is by no means guaranteed as Cryo is brutal, but at least you’ll be able to attempt!)
TheTacoTim retweeted
ALL
IT TAKES
IS ONE
GOOD
FUCKING
LICK
WITH @Goosewasinuse AND @TheTacoTim
WENT IN NO PLAN
WENT OUT LOADED AND GOOSE’S FIRST VAULT
TheTacoTim retweeted
The fact that it is actually, deadass, legitimately not a joke, and is in the game, makes this a 10/10.
I checked btw, had a friend in vc extract the model in blender, its real
TheTacoTim retweeted
We’ve seen the conversation about cheaters, toxicity, and competitive integrity in Marathon, so here’s a quick update from our Product Security team.
Detection & enforcement: We have a zero-tolerance policy around cheating. We’re actively banning confirmed cheaters and expanding our telemetry and detection methods to better catch the aforementioned cheaters. Some of this work is live already, and more improvements will roll out over the coming weeks. Anti-cheat is a continuous cycle of monitoring, improving, and responding. This is an area that we will continue to invest in to protect the integrity of your runs.
Reporting tools: We’re iterating on reporting for both cheating and toxic behavior:
➡️ Making it easier to flag suspected cheaters in-game and via our web tools.
➡️ Improving how you report harassment and other Code of Conduct violations.
➡️ Exploring in‑game mailbox messages so that when a report you filed leads to action, we can follow-up and let you know.
Voice & comms: Longer term, we’re investing in better voice chat moderation tools to help us more reliably act on repeat abusers in proximity and team chat, alongside the tools provided by each platform.
Stream sniping: We know stream sniping is a real pain point, especially in Ranked. We’re working with our Trust & Safety and design teams on better in-game protections, like name privacy options.
If you run into suspicious behavior or harassment, please keep reporting it. Clips, VODs, and any supporting files you have can be delivered to us directly on our reporting website, right here: safety.bungie.net/hc/en-us/a…
It all feeds into the systems and people working to keep Tau Ceti fair. Thanks for letting us know what you're seeing out there.
Would love to try a version of something like this in Ranked for Marathon:
1. Ranked Sponsored Kits for each faction that serve as your full kit and buy in, includes holotag.
2. Each faction serves different loadout “play styles” as well as designated extra XP for repping that specific faction.
3. Every kit would be considered compromised like a Rook (matter fixative importance)
4. Increase/add a few extra arms lockers around the map for “higher tier” weapon swaps (promotes hitting different POIs)
5. Each rank would gradually increase in value/buy in naturally and available “higher tier” weapons become available at higher ranks for much higher costs.
6. High roller ranked could be implemented every once in a while where it would be current system with no limitations on gear. Harder PvE encounters with all around better loot on the map. Hell maybe even have 1-2 key rooms be opened up that everyone is aware of to fight over.
Gear fear seems to be a lot more prominent in Ranked compared to any other mode currently in the game due to how sweaty the matches can get.
Definitely think this could promote it to be “more competitive” to allow new lower level players to hop in with less chance of higher leveled players just rolling the playlist due to the gap in gear.
This should promote looting the map more, rather than just running down other teams automatically, to actually build up your kit on the fly and still get gear to add into the vault.
I’ll clarify too (since we meme’d that T should post this for most visibility)
The idea was having Outpost’s crew fill require some gear based matching/value requirement level because we’ve had many times we are matched with people 7x less the kit value we have.
Granted, this is slightly negated with the introduction of duos into Marathon. It's just not a good feeling to queue in with a kit, find that both of your teammates are free kits, and then you are forced to 1v3 most fights
(not to mention said free kit teammates vacuuming up loot like a goddamn Dyson)























