Tiy (@Tiyuri) header
Tiy (@Tiyuri) profile picture

Chucklefish CEO + Lead Designer. 🦓

London
Joined April 2008
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It's got to the point now that when I see "Mostly negative" or worse on steam, I *assume* the game is being review bombed. Not only that, I assume people care enough about the game to review bomb it, so it's probably pretty good.
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I think the most interesting part of the design doc is the targeting mode docs.google.com/document/d/1… as it attempts to allow for context sensitive magic with a massive number of potential outcomes. It's kind of like a traditional JRPG battle system meets a point & click adventure?
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The hope is to use it in pretty much every situation; Dating, fishing, potion making, whatever. It's important to make it snappy so it doesn't feel like you're stuck in a menu to play the game, but it should allow us to mix any activity with magic.
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A couple of months ago I was discussing where Witchbrook was going, parts of the design process and the problems of trying to bring magic into a game in a free-form way. I thought people might like to take a look at the design document that currently exists for Witchbrook.
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I'm really looking to expose the processes behind game development a bit more. Interested to see how people respond.
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Oh btw, spoilers obviously
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Good god...
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No one seems to know about this so I thought I might give it a bit of exposure 'Scrcpy' is an app for android phones that runs on your desktop. Not only does it mirror the phone to your computer flawlessly, but you don't have to install anything on the phone..
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I use it *ALL* the time and it's completely free and open source, so I just wanted to help other people out with a solution.
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Big news! Wargroove is getting a physical 'Deluxe Edition' on #NintendoSwitch & #PlayStation4 via @soldout! Case includes: 🔹 Downloadable OST 🔹 Commander Sticker Sheet 🔹 Map of Aurania 🔹 Strategy Manual 🔹 Reversible Cover Coming Fall 2019! wargroove.com/physical-wargr…
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Designers that suck at art, what do you use to illustrate your design docs when an artist isn't available? I want something simple and fast that doesn't turn each illustration into its own project!
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Due to some kind of error Wargroove isn't searchable or in the new releases on the PS store. We're hoping Sony will be able to resolve this soon, but in the mean time you can get the game here:
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So, *Avengers spoiler warning, to avoid hypocrisy*. My git client updated and its changelog contains entirely irrelevant spoilers for Avengers Endgame?? Seriously? They warn you at the top but like... what if I'd like to know what was updated? WTF are you doing @GitKraken
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Can anyone help me remember the name of a game? It was an arcade game, 2D, emulated by Mame. It's a puzzle game in which you shoot the pieces upwards, similarly to bust-a-move, but you are shooting ... villages? Terrain? and you form larger cities to remove them from the board.
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