JC retweeted
I am hesitant to weigh in on discussions about 30+ year old details. I understand enough about memory in general, and mine in particular, to not have great confidence about it. I generally trust Romero’s memory more than mine — I was always a bit jealous of that capability.
In broad terms, multiplayer gaming was right up there with 3D gaming in my grand visions of what I wanted to accomplish. The early FPS games were very much “first person Gauntlet”, and Gauntlet had multiplayer.
I do clearly remember the first time I got two computers running Doom taking to each other. Moving around on one computer and seeing the character move on the other screen was sublime. And then, of course, I shot the other character. Every shared virtual environment inhabited by young men inevitably hosts deathmatch.
I suspect the confusion here may be around the fraction of people that originally bought Doom because of multiplayer. It was almost certainly well under 10%. Maybe under 1%. It wrecked some college networks, but most people didn’t have Ethernet cards or null modem cables. We probably did have some conversations correctly predicting that. Deathmatch was awesome, but most of our players never got to experience it.
Even four games later for Quake 3 Arena, being “deathmatch focused” was a huge internal battle, and not at all obviously viable.
Replying to @romero
John. First, 8 months before release is before I joined the company. So I have no knowledge of what you did then.
second, AFTER I joined we had a discussion in which I talked about my experience with Command HQ and YOU YOURSELF agreed that Deathmatch wouldn’t be that big a deal. Do you not remember?
Third yes we all wanted Deathmatch anyway. And I’m glad my predictions were wrong.
Perhaps check your own memory before gaslighting mine.
Hope you’re well.
JC retweeted
I'm #1 in Marble Marvell.
I'm also the only player on the leaderboard.
My free, unofficial tribute to Marble Madness (1984) now has mouse/gamepad support, mobile support using an (experimental) virtual trackball and online rankings!
Beat my 39,043:
chilkus.itch.io/marble-marve…
#MarbleMadness #AIGameDev
JC retweeted
Pyxel, a retro game engine, has reached 18,000 stars on GitHub! 🎉
Thank you for all your support!
レトロゲームエンジンPyxelがGitHubで18,000スターに到達しました🎉
これからも応援よろしくお願いします!
github.com/kitao/pyxel
#pyxel #python #gamedev
JC retweeted
This polygonal game called FC-Pico running on stock Famicom hardware is incredibly impressive and would have definitely blown my mind as a kid. #GameLegend #ゲームレジェンド
Price is ¥9000.
JC retweeted
Pixel Flight Simulator by @0_game_it is now on Pyxel User Examples!
Pyxelユーザー作品集を更新しました。
コード非公開や日本語でも大丈夫です。お気軽にご投稿ください!
Examples 作品集:
kitao.github.io/pyxel-user-e…
Submit 投稿する:
github.com/kitao/pyxel/discu…
#pyxel #python #gamedev
JC retweeted
Holy shit IT WORKS!! One shotted with GPT6 Astra
I now have a fork of UEVR where I can play any UE game within a volumetric window!
This actually renders the game in 3D - meaning, two real game cameras, not some depth map bullshit. Everything looks right
This is an alternative (and more comfortable IMO) way to play most 2D->VR hacked games as there’s no motion sickness, and no need to redesign the UI and interaction systems
Needs a lot more polish before I publish it but OMG IT WORKS!
I remember growing up in the early 80’s being taught that the gas will be depleted and the climate will be so toxic by the year 2000.
I refuse to listen to these grifter’s now.
JC retweeted
Haven't posted for #screenshotsaturday in a long time, so here's a little clip of Melkhior's Tower, coming soon to the Playdate. Currently on the 3rd iteration of tweaking 'n polishing the levels.
bitglint.itch.io/melkhiors-t…
#melkhiorstower #playdate #gamedev #indiedev #pixelart
JC retweeted
The cursed game that the weird kid at the end of the street had...
CRT + TV effect from my NTSCRT app (link in replies)
JC retweeted
My favorite moment from the entire URKL Robot Fight!
One brutal kick sent the robot's head hanging loose. and it somehow kept fighting like nothing happened!
I completely lost it. Had to lower down the volume of my laugh 😂😂
JC retweeted
That 2-pixel selection perspective trick is a lifesaver!
But if you need to build an entire city or asset pack with it, doing it manually takes forever.
I built PixZels to automate this -it usesmathematical interpolation to instantly project orthogonal views into clean isometric pixel art.






















