Improve your Blender rigging skills with CGDive! https://xitter.cf/t.co/za50hVMVj9 #b3d #rigging #ue5

Joined November 2009
Show your Support for a specific #b3d project!
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Todor (CGDive) retweeted
What if your character could collapse under the laws of physics in @UnrealEngine 5.8? Do you know how to build a physics-driven character setup using #ControlRig #Physics? 👇🏼 Enjoy ! 😊 youtu.be/jxEQHx5FTtU #UnrealEngine5 #unrealengine #games
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Todor (CGDive) retweeted
120 millions, works fine . i'll share the optimized version soon
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Todor (CGDive) retweeted
Finally, a semi-working Blender Sculpt Extended 5.2.3! 😅 Multires sculpt layers, Preserve Other Layers, polypaint, plus mask & undo fixes. Windows is available; Linux is compiling. Still rough edges—feedback welcome! github.com/Brunoarmeni86/Ble… #b3d
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SHAPES for Blender is now also available on Superhive (formerly Blender Market) 🐝 The shape key editor for character and facial rigging. Private and Commercial licences. superhivemarket.com/products… #b3d #Blender
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Todor (CGDive) retweeted
Huge update for Tessera (Nanite in Blender)! 🚀 We completely eliminated grazing-angle facet popping & dark silhouette artifacts on terrain/rocks! patreon.com/cebstudios/posts… #b3d #blender3d #gamedev #realtime #rendering
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Todor (CGDive) retweeted
InstaRig is now available for pre-order on Gumroad and the Holotype web store! If you want a one-click facial rigging solution, don't miss this one. (P.S. cheaper if you get it direct via the Holotype store)
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Todor (CGDive) retweeted
Tessera meets EEVEE with FULL textures! 💥 Our GPU-driven continuous LOD pipeline in Blender now renders multi-material PBR (Albedo, Normals & Roughness) and updates the viewport instantly. No more flat colors! 🎨🔥 #b3d #rendering #gamedev
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Todor (CGDive) retweeted
Bringing UE5 Nanite architecture directly into Blender! 🚀 Continuous cluster LOD is now dynamically updating in the 3D viewport in real time. As you zoom, clusters seamlessly split into fine leaves or collapse into coarse parent groups. More info and link below🧵👇
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0:50 Looks like the robot was trying to hurt the child before the car could. 😅
Unitree Introducing: H2-X Kung Fu Legend Guardian🤖 Powerful performance to serve and guard you, with a maximum endurance of approximately 8 hours. Please use the robot safely and in a friendly manner.
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Todor (CGDive) retweeted
Joint and fat helper bones for better hand deformation in #Blender I love posing hands and I hate sausage fingers 😆 Built in Rigify and reusable on any character. Learn how to create it in my Advanced Rigify Course. p2design-academy.com/p/arc-a… #animation #rigging #3D #p2design
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Todor (CGDive) retweeted
Wow! So it took a few hours to fill up the 50 places that were available to beta testing. I extended it 100. Woke up this morning and they were all taken. Less than 24 hours. So I feel happy this morning and I boosted it to 300. But I will keep it like this for a while. As expected, bug reports are coming in. Only 5 so far. Nothing serious except one performance issue and I think I know what it is. Should all be fixed my tomorrow. BTW, the 3d section of the software needs some love, so does the 3d tracker. So skip this for now. Thank you for your support! #joscompositor
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Todor (CGDive) retweeted
New work-in-progress from our #hardcuts users. Amazing stuff, keep up the great work! hardcuts.io
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Todor (CGDive) retweeted
How to Auto Rig / Electrocute a dog in 50 seconds in Blender ⚡️🐕 Dev continues!
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Todor (CGDive) retweeted
New style of rigging known as Eldritch Nightmare Skinning
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Todor (CGDive) retweeted
Experiments with Cascadeur + Seedance 2.5
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Todor (CGDive) retweeted
It's #PortfolioDay again! I'm Niko and rigging is my passion and my curse 🫠
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Damage Control 2.0 Update is officially out! Lot´s of new tools, setups and fixes. More info on shops. Free update for existing owners #geometrynodes #b3d Comment DAMAGE and win free product! (1 person) superhivemarket.com/products… or embracefx.gumroad.com/l/dama…
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Todor (CGDive) retweeted
Spall is out 💥 Procedural fracture & damage for Blender 5. Pick a material, drag the hit, and the break follows live. Your mesh stays untouched; bake when it looks right. Now in early access. #b3d #blender3d #geometrynodes
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Todor (CGDive) retweeted
Blender's Extension Studio #b3d
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Todor (CGDive) retweeted
BlenderのMaya化計画開始 #b3d #Maya #3DCG
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