Trolda retweeted
Replying to @KattenEUW
Its legit the most nothing burger interactions we need to bring back cookielol
Easy.
Solo Queue:
- SOLO queue.
- Disable DuoQ.
- Remove Aegis.
- Add an Autofill Feature: If enabled and autofilled = More LP gained if victory, Less LP lost if loss. (Not more than +5 / -5)
- Disable Autofill = Accept your Queue will be longer.
- No system changes mid-season.
Flex Queue:
- If a Challenger Queues Flex he should automatically be placed in Emerald 2+
- Maximum 2 Division difference (Challenger can Only Queue with Master and Above, Emerald can only Queue with players between Master and Gold).
- Have the highest ranked Flex player in the lobby considerably boost the total MMR of the lobby.
Ranked 5v5:
Delete.
Overall:
- Add incentives for Flex and Solo Queues for players instead of some low effort Chromas based on the rank hit, nobody cares about those.
- Add Live Spectating for Players in GM+ to Challenger in the client, everyone loved that.
Replying to @RiotZac
we’re in active meetings still figuring it out, however, our situation is only 1 of many situations that need to be taken accountability for.
The next meetings are to discuss how to fix the current problem for EVERYONE not just large creators who can get traction on their posts.
Trolda retweeted
Good & Bad things that happend to League this year + what I hope for season 17!
Great things:
-No dodge ( HUGE upgrade from last year )
-Autofill vs Aufofill like 90% of the time ( feels WAY more fair than before)
-Gameplay itself is good and relatively balanced
-Aegis initially made being filled alot less frustrating
-Voicechat coming sometime soon might be nice
-Continued cutdown on bought accounts, boosting etc is very good for the game
Bad things:
MOSTLY JUST RANKED SYSTEM RELATED.
1. Start of season had very random LP gains, people could climb to very high LP with huge gains -> Gains then get big nerfs so the people who didnt spam on good gains are cooked. ( season often felt like whoever spammed on specific patches has a huge advantage in climbing )
This still continues happening later down the line we are nearing the end of the year and NA server is randomly getting +35 again at the top of the ladder ( I dont see how this is ok to do in the middle of a season )
2. Aegis of Valor Invalidated the entire top of the ranked Ladder as it is almost impossible to outclimb midlaners / botlaners who got a double lp or -0 game every 5 games from autofill vs Toplaners / Jgl / Supp players who can see it maybe once every 20 or so.
( Mid especially is just the most popular role so they get perma autofilled -> They get more LP ontop of already being the most popular role so midlaners are inflating to high ranks on mass )
3. No LP cap making the top 10 players gains worse at a certain point ( 2000LP ish in the past ) which results in the LP being ridiculously high I dont really see what the positive of doing this was personally. ( Korean server still has a cap around 2700 for some reason but EUW / NA Just dont ? why ? )
->Low Chall player and High chall player can have the same +25 -35 while having a huge LP gap between them (2400LP vs 4400LP for example) which is very frustrating for people in low challenger especially combined with the Aegis factor ( How can a 2400LP support main with 0 Aegis procs ever climb with +25 -35 while people at 4000LP have the exact same gains but also perma get double LP...? )
->People hitting master see no reason to keep playing since they need almost +2000LP to reach the next rank..
4. Although balanced, I think the game is getting kinda stale, not that many big changes this year to mix things up much.
5. Oftentimes cant do proper runes / setup because you have 0 Idea who you are playing against ( too many flex picks ) can be pretty frustrating in soloq ( should be the same as in proplay where you can see your matchup at the end of the champ select )
HOPES / SUGGESTIONS FOR SEASON 17
-Remove Aegis entirely too much impact on the ladder
-I think go back to the system with an LP cap making rank 1 / top 10 gains worse if they go too high ( cap at 2000LP or 3000LP ) it was better than what we have now imo low chall shouldnt have same gains as rank 1...
-Rewards for top of the ladder could give more incentive for people to tryhard
-Dont instantly make people go back to their original LP by having insane gains like +30 -10 at the start of the season, just start everyone in master with +20 -20, maybe Challenger players with a slightly more positive gain.
-Big changes or additions to Items / Map / Objective etc would make people more excited again I believe.
- I personally think duoq in challenger should stay removed to ensure good matchmaking at the top ( seemed hard to do with duoq enabled for a while )
Let me know your thoughts on these things and tell me if I missed anything wether good or bad Im curious what other people think atm / are hoping for in terms of next season.
Replying to @ONfeudeforet
Lorsque les flammes entrent en contact avec le retardant, celui-ci libère du dioxyde de carbone et de la vapeur d’eau, ce qui aide à refroidir et à étouffer le feu. Le retardant crée une barrière qui contribue à ralentir la propagation du feu et à appuyer les efforts confinement
Day 2 Premier du groupe en 5/1 on se retrouve pour le main event semaine prochaine, Beaucoup d'erreur bête de ma part semaine prochaine je vais être inarrêtable.
On finit 6ième du day 1 avec @Team_ShortCut content de mon évolution et on a réussi à comeback le 0/1 comme des monstres hâte de s'envoyer demain
On finit 6ième du day 1 avec @Team_ShortCut content de mon évolution et on a réussi à comeback le 0/1 comme des monstres hâte de s'envoyer demain
Trolda retweeted
master+ avant : matchmaking passable (pas parfait), tu peux duo avec tes amis (dopamine), - de 10k master, tu peux climb très haut si t'es fort en ayant peu de games (avec un bon wr), nostalgie, peu d'inflation, 1k lp t'es GRAND minimum challenger, les LP ont de la value, c'est gratifiant, tu sens ta progression (t'es heureux) (pour de vrai)
master+ 2026 : matchmaking trop BIZARRE, pas de duo, drew levin s'occupe du jeu (sous snus), inflation venu d'un autre monde (27k master en 2mois), cut off monstrueux (2100LP t'es pas challenger) et la tech pr monter : tu q le + possible pr avoir le + d'aegis/jour (tu peux climb artificiellement sous 50%wr) (t'es triste) (pour de vrai)
Trolda retweeted
Replying to @Manenkos
If u actually look at the “top laners” theyre playing mid/adc/jg so the actual top lane pool is EVEN lower
Replying to @Agurinlol
I went through each opgg in EUW chall a couple days ago, and counted 12 players who are actually mainly queueing toplane. It's not even 32 it's around 12 players maining top in chall
Trolda retweeted
LFT Support 🤍
After a split in LFL 2 with @Zephyr_E_Sport, I'm exploring my options for Summer (mainly ERL 1 & 2).
I've learnt a lot along the way, and I feel more ready than ever to show what I'm capable of !
Feel free to DM me for any additional info 🫶
💟 & 🔄 appreciated !



























