Torchview - Retro Pixel Horror (@Typotrn) header
Torchview - Retro Pixel Horror (@Typotrn) profile picture

Indie developer making Torchview, a 2D survival horror game.

Joined September 2021
Photo by Torchview - Retro Pixel Horror (@Typotrn)Photo by Torchview - Retro Pixel Horror (@Typotrn)Photo by Torchview - Retro Pixel Horror (@Typotrn)Photo by Torchview - Retro Pixel Horror (@Typotrn)Photo by Torchview - Retro Pixel Horror (@Typotrn)Photo by Torchview - Retro Pixel Horror (@Typotrn)Photo by Torchview - Retro Pixel Horror (@Typotrn)Photo by Torchview - Retro Pixel Horror (@Typotrn)
Torchview - Retro Pixel Horror retweeted
If you’re planning to get scared tonight, Bloody Hallowfest and Quantum Resonance are still 35% off on @itchio (only a few hours left)
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October took its time, but it’s finally here! And my games are at their biggest discounts yet. Oh, and there’s also 15% off my Patreon 👀
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Choose carefully. The decisions you make here could change what happens later in the game
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Metal Gear Solid face textures appreciation post.
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🚨 BIG NEWS! My billiard #roguelike Rack and Slay is OUT NOW on Steam! Go hunt some monster balls! 🎱 📦 111 items ⚙️ 3 main modes 📅 Daily runs 💥 Wacky challenges 🏅 Collectible badges 🏆 Achievements ❤️ #indieDev labor of love Link below! 👇
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Torchview - Retro Pixel Horror retweeted
A good horror story by the fire... store.steampowered.com/app/1…
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Join the party and add Bloody Hallowfest to your wishlist! store.steampowered.com/app/1… #BloodyHallowfest
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Torchview - Retro Pixel Horror retweeted
Bloody Hallowfest is around the corner!
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lol great.
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Torchview - Retro Pixel Horror retweeted
Bit of gamedev magic. The page flipping in Exiled is actually just a bunch of models that I turn on and off quickly to LOOK like a page flipping. It's possible to get a similar effect with plugins but this was the easier option.
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Torchview - Retro Pixel Horror retweeted
So how much did my first Steam game make? TLDR: $501 Gross, $319 Net, ~-$400 Profit Below is a post-mortem teardown of my first release on Steam as a solo developer. #indiedev #solodev #gamedev I've been learning game development for over a decade as a hobbyist, not ever taking it too seriously. Last year, I decided I needed to finally finish a project and release it on Steam. I launched Game Time Glizzys on November 10th, 2023. I had no expectations on sales. Getting to the finish line was the goal the entire time, and finally getting there was a huge accomplishment in my professional career. Aside from a few asset packs, the game was entirely developed my be, with a big assist to my friend @MushroomBoy1022 for doing some awesome VA. I spent around $700 making the game. I launched with only around 130 wishlists and with little to no marketing - just a few random posts on social media and the occasional (dead) Twitch stream. I launched with the price of $4.99. Upon launch, I did do some paid advertising but that proved to be not worth the investment. I also did a small giveaway on Twitter and the post did quite well while giving out 5 copies of the game. It did not however, translate into any immediate sales. I ended up with ~70 sales in the first week, which to me had exceeded every expectation I had. I'm feeling great! But then - chargebacks. I was actually shocked at the percentage of chargebacks - nearly 40% of sales were deemed fraudulent during the first week. This, while I had no expectations of actually making money, was very disheartening. Overall, I do think it's a fun little game, but I don't think I did a good enough job of showing off the game and convincing potential players to give it a look. I also think the price was a bit high for the amount of content. People who have played it like it, and I'm sitting at 8 reviews, with 7 positive and 1 negative. Knowing that people played it and enjoyed it is a really cool feeling, though I'll admit, any time I see the review count on Steam change, I'm terrified at what it will say (lol). Though the game can be financially considered a flop, the wealth of knowledge and experience I gained was invaluable. I am now currently developing my next game, a continuation on the Game Time Glizzys concept, at a larger scale. What all the game dev Youtubers say is true - just finish your game. Even if it sucks, or it's not perfect, or it's not your dream game, getting to the finish line and releasing your first project is an incredible feeling. Knowing that you can finish a game is vitally important in your game development journey and I'm as motivated as ever to do better next time.
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Torchview - Retro Pixel Horror retweeted
Grab Game Time Glizzys for only $1.99 during the Steam Winter sale! Serve your customers, sabotage the competition and keep your stand alive! Plus there is a Christmas tree that spawns hotdogs! Link below! 🌭🌲 #steam #wintersale #indiegame
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Torchview - Retro Pixel Horror retweeted
WOWWW! Maybe I’ll stream this later? 🤔
Candy Canes are overrated... Christmas Update dropping soon! #indiegame #gamedev
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Playing this game called... Game Time Glizzys? IDK what it is but, some guy named @Typotrn made it. twitch.tv/sychopaulie
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Torchview - Retro Pixel Horror retweeted
Mt. Washington. Bigger Street at Taft Ave. Caller is being chased by three loose pitbulls. He is currently stuck on a randomly found ladder while the dogs are barking at him from below.
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Cozy time?
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Had the pleasure of messing around in an early build of @Typotrn ‘s game “Game Time Glizzys” this morning. It’s been very cool watching the game be built and grow in real time, and I can’t wait to play the finished release! 🌭🌭🌭
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Torchview - Retro Pixel Horror retweeted
the "advocating for change doesn't matter until the CEO is fired" reply guys changed to "firing the CEO is only symbolic and doesn't matter"-guys real fast
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