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@UNB Human-Computer Interaction Lab | Researches novel interactions, mixed reality, visualization & therapy game tech

Fredericton, NB
Joined May 2020
Photo by UNB Human-Computer Interaction Lab (@UNBHCI)
In-person seminar talk by @Pejman_MB! Pejman is sharing his experience in data-driven games user research.
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This @UNBHCI & @UNB_IBME's breathing tech research was one of the 13 UNB's funded Covid-19 projects. Led by our PhD student Aaron Tabor the project addresses one key challenge COVID-19 raises - the need to quickly transition to remote forms of interaction, including healthcare.
UNBers are designing technology to support remote breathing therapy - both making it easy and engaging for patients to practice from home, and to provide clinicians with the information they need to track and guide patients through recovery. Read more: ow.ly/dc3l50AMnri
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@UNBHCI's project, Designing breathing games to support remote and virtual recovery of COVID-19, is one of the 27 research supported by this funding. Thanks for the support!
Today in partnership with @ACOACanada @NBHRF and @APPTA_POPRAVIT we officially announced the 27 New Brunswick Researcher's who received a total of $847,000 in funding from our COVID-19 Funding Program. Full details here → nbif.ca/?p=11449
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We're looking forward to Graphics Interface 2020 #GI2020 graphicsinterface.org/confer… Check out our research in Augmented Reality by @UNBHCI grad Vinod Asokan - now @KognitivSpark AR developer, "Assistance for Target Selection in Mobile Augmented Reality": youtu.be/cNYckhMfU5s