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I'm excited to release this new project I've been working on for the past few months, focusing on the new UE5.2 substrate material !
#gamedev #UnrealEngine5 #indiedev
Some of my research, to explore graphic programming. Real time Lens tracing in UE5, using refraction matrix in a custom pass. Auto generates DOF, lens deformation..
Corentin Demougeot retweeted
Hey everyone! I've not been completely dormant since uni started when it comes to Radiance Cascades :) I've been writing an article on Radiance Cascades, trying my best to explain things in an intuitive way, using many visuals of course. It's now live :p
m4xc.dev/articles/fundamenta…
Corentin Demougeot retweeted
💧 🚰 Take a sip of this. Artwork by @UTCompiler: artstation.com/artwork/DvdeG…
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#3D #RealTime #Textures #TechnicalArt #UnrealEngine #UE5 #ArtStationHQ
Corentin Demougeot retweeted
We are pleased to reveal our showreel of our main 2023 #UnrealEngine5 productions ! ⚡
#showreel #3d #vr #screenshotsaturday
Corentin Demougeot retweeted
I'm pleased to share with you my latest tutorial explaining how I implemented the Tire Deformation in Electric Dreams, the GDC demo of Epic Games :
dev.epicgames.com/community/…
#UE5 #Chaos #Niagara #Nanite #Shader #ElectricDreams #GDC2023
Corentin Demougeot retweeted
I think I may have found the bible to all console commands we would ever need for movie render queue in #UnrealEngine5 if you are interested in rendering like I am just scroll all the way down to "r." that's where the rendering commands start
forums.unrealengine.com/t/un…
Corentin Demougeot retweeted
New video is up on the channel now!
I Tried Recreating Counter Strike 2's Smoke Grenades
youtube.com/@Acerola_t
Corentin Demougeot retweeted
Here's a proper breakdown post!~
cyanilux.com/tutorials/water…
Corentin Demougeot retweeted
Hey Unreal Engine developers! What parts of Slate/UMG should I focus on for the next compendium update?! Having choice overload on what to focus on and I need suggestions!
#UnrealEngine #gamedev #umg #slate #UE5 #UE4
github.com/YawLighthouse/UMG…
Corentin Demougeot retweeted
Our new ML Deformer sample is available!
Explore how Unreal Engine machine learning technology can be used to create a high-fidelity real-time character with deformations driven by full muscle, flesh, and cloth simulation.
Download now: bit.ly/3MgxKX0
New ML Deformer sample available
Corentin Demougeot retweeted
As some people prefer text-based articles....
... here is a text overview of Component Visualizers in Unreal:
quodsoler.com/blog/unreal-en…
Corentin Demougeot retweeted
Amazing technical breakdown of a Liquid Shader by @UTCompiler
github.com/UniversalToolComp…
Corentin Demougeot retweeted
.@UTCompiler has released Substrate Liquid Shader, a brand-new shader for setting up a realistic-looking water-in-a-bottle effect in Unreal Engine 5.2.
Learn more and download for free: 80.lv/articles/a-free-liquid…
#techart #shader #shaders #unrealengine #unrealengine5 #ue5 #3dart
Corentin Demougeot retweeted
Le résultat est 👌
I'm excited to release this new project I've been working on for the past few months, focusing on the new UE5.2 substrate material !
#gamedev #UnrealEngine5 #indiedev
I've tried to create a user-friendly plugin for this Liquid Shader, so feel free to use it :)
github.com/UniversalToolComp…
Corentin Demougeot retweeted
PluginBuilder is now available in the Marketplace! (It's free!)
You can build code plugin in multiple engine versions and compress them into a zip in a format that can be submitted to the Marketplace!
unrealengine.com/marketplace…
#UE4 #UE5
Corentin Demougeot retweeted
While not Unreal Engine specific, the useful "UV Checker Map Maker" tool by Jorge Valle Hurtado has been added to the Resource Collection.
unrealdirective.com/resource…






















