Corentin Demougeot (@UTCompiler) header
Corentin Demougeot (@UTCompiler) profile picture

Unreal Engine Technical Artist | Graphic Programmer.

Helsinki, Finland
Joined April 2018
Photo by Corentin Demougeot (@UTCompiler)Photo by Corentin Demougeot (@UTCompiler)Photo by Corentin Demougeot (@UTCompiler)Photo by Corentin Demougeot (@UTCompiler)Photo by Corentin Demougeot (@UTCompiler)Photo by Corentin Demougeot (@UTCompiler)Photo by Corentin Demougeot (@UTCompiler)
I'm excited to release this new project I've been working on for the past few months, focusing on the new UE5.2 substrate material ! #gamedev #UnrealEngine5 #indiedev
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Some of my research, to explore graphic programming. Real time Lens tracing in UE5, using refraction matrix in a custom pass. Auto generates DOF, lens deformation..
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Corentin Demougeot retweeted
Hey everyone! I've not been completely dormant since uni started when it comes to Radiance Cascades :) I've been writing an article on Radiance Cascades, trying my best to explain things in an intuitive way, using many visuals of course. It's now live :p m4xc.dev/articles/fundamenta…
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We are pleased to reveal our showreel of our main 2023 #UnrealEngine5 productions ! ⚡ #showreel #3d #vr #screenshotsaturday
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Corentin Demougeot retweeted
I'm pleased to share with you my latest tutorial explaining how I implemented the Tire Deformation in Electric Dreams, the GDC demo of Epic Games : dev.epicgames.com/community/… #UE5 #Chaos #Niagara #Nanite #Shader #ElectricDreams #GDC2023
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Corentin Demougeot retweeted
I think I may have found the bible to all console commands we would ever need for movie render queue in #UnrealEngine5 if you are interested in rendering like I am just scroll all the way down to "r." that's where the rendering commands start forums.unrealengine.com/t/un…
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Corentin Demougeot retweeted
New video is up on the channel now! I Tried Recreating Counter Strike 2's Smoke Grenades youtube.com/@Acerola_t
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Corentin Demougeot retweeted
Hey Unreal Engine developers! What parts of Slate/UMG should I focus on for the next compendium update?! Having choice overload on what to focus on and I need suggestions! #UnrealEngine #gamedev #umg #slate #UE5 #UE4 github.com/YawLighthouse/UMG…
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Corentin Demougeot retweeted
Our new ML Deformer sample is available! Explore how Unreal Engine machine learning technology can be used to create a high-fidelity real-time character with deformations driven by full muscle, flesh, and cloth simulation. Download now: bit.ly/3MgxKX0
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Corentin Demougeot retweeted
.@UTCompiler has released Substrate Liquid Shader, a brand-new shader for setting up a realistic-looking water-in-a-bottle effect in Unreal Engine 5.2. Learn more and download for free: 80.lv/articles/a-free-liquid… #techart #shader #shaders #unrealengine #unrealengine5 #ue5 #3dart
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Corentin Demougeot retweeted
Le résultat est 👌
I'm excited to release this new project I've been working on for the past few months, focusing on the new UE5.2 substrate material ! #gamedev #UnrealEngine5 #indiedev
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Corentin Demougeot retweeted
PluginBuilder is now available in the Marketplace! (It's free!) You can build code plugin in multiple engine versions and compress them into a zip in a format that can be submitted to the Marketplace! unrealengine.com/marketplace… #UE4 #UE5
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Corentin Demougeot retweeted
Fab will be an open marketplace for the world's best digital assets. Creators can buy, sell, share, and explore everything they need to create extraordinary experiences. Learn more at fab.com
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Corentin Demougeot retweeted
While not Unreal Engine specific, the useful "UV Checker Map Maker" tool by Jorge Valle Hurtado has been added to the Resource Collection. unrealdirective.com/resource…
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